14 KiB
14 KiB
1.0.0-preview.8 (2020-09-08)
Features
- if the 'UIMask' sprite is specified as the source image, it is suggested to use another image (ea904db), closes #82
- option to disable softening completely (dedd847), closes #98
- use the stencil buffer outside the scene view canvas for editing (dbab85c), closes #100
1.0.0-preview.7 (2020-08-17)
Features
- memoryless mode (depth) (8cf202f)
1.0.0-preview.6 (2020-08-17)
Bug Fixes
1.0.0-preview.5 (2020-06-09)
Bug Fixes
1.0.0-preview.4 (2020-06-07)
Bug Fixes
- fix the tooltip text (f38f034)
Features
- add a new option to ignore stencil if it is not needed as a mask (9edcb2d)
- add a new public property 'useStencil' (09dbaad)
- improve performance (018ec78)
1.0.0-preview.3 (2020-06-04)
Bug Fixes
- outside interaction doesn't work when the RaycastFilter option is off (1935650)
Features
BREAKING CHANGES
- TextMeshPro support is now an option. If a shader or material has errors after a version upgrade, you will need to import the asset. Please see the README for more information.
1.0.0-preview.2 (2020-05-13)
Bug Fixes
1.0.0-preview.1 (2020-05-11)
Bug Fixes
- Unintentional material destruction (bf17b19)
change
- change namespace (0347b04)
Features
BREAKING CHANGES
- If your code contained the SoftMask API, it would fail to compile. Please change the namespace from
Coffee.UIExtensions
toCoffee.UISoftMask
. - The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
0.10.0-preview.3 (2020-05-08)
Bug Fixes
- compile error on build (e7ff660), closes #84
- visual bug with ScreenSpaceCamera canvas on editor (ec9ac44)
0.10.0-preview.2 (2020-05-03)
Bug Fixes
0.10.0-preview.1 (2020-05-01)
Bug Fixes
Features
Changelog
v0.9.1 (2020-01-28)
Implemented enhancements:
Fixed bugs:
- Projection Matrix check always true when using world space canvas #67
- Update softmask not working when canvas component was deactivated #66
- Raycast coordinates are incorrect #52
v0.9.0 (2019-08-27)
Implemented enhancements:
- Improved work in prefab view #55 (ManeFunction)
Fixed bugs:
v0.8.1 (2019-05-07)
Fixed bugs:
- Unity 2018.x compile failed #51
v0.8.0 (2019-05-01)
Camera movement affects the mask rendering when on a World Space Canvas.
Fixed bugs:
- In overlay mode, mask will be incorrect if the root canvas's parent position are not zero #47
v0.7.2 (2019-03-16)
Fixed bugs:
- The masked images all disappear if game view is maximized #44
- Pixels out of range may be read by raycaster #43
- The masked images all disappear when the game view is resized #42
- Doesn't work with Screen-Space Overlay #41
v0.7.1 (2019-03-11)
Fixed bugs:
- if canvas camera is not set in world space mode, masked contents are not displayed #36
v0.7.0 (2019-03-11)
Add 'part of parent' option to make multiple holes on one background
Implemented enhancements:
- 'Parts of parent' option #29
Fixed bugs:
v0.6.0 (2019-02-07)
Scene view bugs have been fixed.
Fixed bugs:
- Shaders for TMPro have compile errors #33
- SoftMask does not display properly at the edge of the canvas #32
Closed issues:
- Shaders for TMPro are no longer support d3d9 & d3d11_9x #34
v0.5.0 (2019-02-01)
Implemented enhancements:
- Mask interaction for each layer #31
Fixed bugs:
- SoftMask is not clipped by RectMask2D #30
- Does not work with flipped/rotated images #27
- SceneView does not display SoftMask properly #16
v0.4.0 (2019-01-13)
Implemented enhancements:
- Integrate with UnityPackageManager #22
Fixed bugs:
- Flipped soft mask texture #25
v0.3.0 (2019-01-07)
Implemented enhancements:
- Remove TMPro resources in repo #21
Fixed bugs:
- An error occur when SoftMask is destroyed on editor #23
v0.2.0 (2018-12-21)
Implemented enhancements:
- Set default material on disable #17
- Component icon #15
- Support TextMeshPro #14
- Preview soft mask buffer in inspector #13
- Add a SoftMaskable component to the child UI elements of SoftMask From the inspector #12
- Render the soft mask buffer only when needed to improve performance #11
Fixed bugs:
- Doesn't work with overlay canvas on 2018.3 #20
v0.1.0 (2018-11-20)
Implemented enhancements:
- Convert existing Mask to SoftMask from context menu #10
- Desample soft mask buffer to improve performance #9
- Custom shaders supporting #8
- Filter raycast only for the visible part #7
- Inverse soft mask #6
- Nested soft masks #5
- Support multiple-sprites and SpriteAtlas #4
- Adjust the visible part #3
- Compatible with Mask #2
- Screen space soft masking #1
* This Changelog was automatically generated by github_changelog_generator