6.1 KiB
6.1 KiB
Changelog
v0.7.2 (2019-03-16)
Fixed bugs:
- The masked images all disappear if game view is maximized #44
- Pixels out of range may be read by raycaster #43
- The masked images all disappear when the game view is resized #42
- Doesn't work with Screen-Space Overlay #41
v0.7.1 (2019-03-11)
Fixed bugs:
- if canvas camera is not set in world space mode, masked contents are not displayed #36
v0.7.0 (2019-03-11)
Add 'part of parent' option to make multiple holes on one background
Implemented enhancements:
- 'Parts of parent' option #29
Fixed bugs:
v0.6.0 (2019-02-07)
Scene view bugs have been fixed.
Fixed bugs:
- Shaders for TMPro have compile errors #33
- SoftMask does not display properly at the edge of the canvas #32
Closed issues:
- Shaders for TMPro are no longer support d3d9 & d3d11_9x #34
v0.5.0 (2019-02-01)
Implemented enhancements:
- Mask interaction for each layer #31
Fixed bugs:
- SoftMask is not clipped by RectMask2D #30
- Does not work with flipped/rotated images #27
- SceneView does not display SoftMask properly #16
v0.4.0 (2019-01-13)
Implemented enhancements:
- Integrate with UnityPackageManager #22
Fixed bugs:
- Flipped soft mask texture #25
v0.3.0 (2019-01-07)
Implemented enhancements:
- Remove TMPro resources in repo #21
Fixed bugs:
- An error occur when SoftMask is destroyed on editor #23
v0.2.0 (2018-12-21)
Implemented enhancements:
- Set default material on disable #17
- Component icon #15
- Support TextMeshPro #14
- Preview soft mask buffer in inspector #13
- Add a SoftMaskable component to the child UI elements of SoftMask From the inspector #12
- Render the soft mask buffer only when needed to improve performance #11
Fixed bugs:
- Doesn't work with overlay canvas on 2018.3 #20
v0.1.0 (2018-11-20)
Implemented enhancements:
- Convert existing Mask to SoftMask from context menu #10
- Desample soft mask buffer to improve performance #9
- Custom shaders supporting #8
- Filter raycast only for the visible part #7
- Inverse soft mask #6
- Nested soft masks #5
- Support multiple-sprites and SpriteAtlas #4
- Adjust the visible part #3
- Compatible with Mask #2
- Screen space soft masking #1
* This Changelog was automatically generated by github_changelog_generator