The rendering material is automatically generated. You don't need to pre-generate the material. The generated materials are cached and properly batched. Close #75, close #76, close #80 BREAKING CHANGE: The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README. |
||
---|---|---|
.. | ||
SoftMaskForUGUI | ||
manifest.json |