SoftMaskForUGUI/CHANGELOG.md

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Changelog

v0.7.0 (2019-03-11)

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Add 'part of parent' option to make multiple holes on one background

Implemented enhancements:

  • 'Parts of parent' option #29

Fixed bugs:

  • scene view flickering #38
  • Flipped soft mask texture on Windows #37

v0.6.0 (2019-02-07)

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Scene view bugs have been fixed.

Fixed bugs:

  • Shaders for TMPro have compile errors #33
  • SoftMask does not display properly at the edge of the canvas #32

Closed issues:

  • Shaders for TMPro are no longer support d3d9 & d3d11_9x #34

v0.5.0 (2019-02-01)

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Implemented enhancements:

  • Mask interaction for each layer #31

Fixed bugs:

  • SoftMask is not clipped by RectMask2D #30
  • Does not work with flipped/rotated images #27
  • SceneView does not display SoftMask properly #16

v0.4.0 (2019-01-13)

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Implemented enhancements:

  • Integrate with UnityPackageManager #22

Fixed bugs:

  • Flipped soft mask texture #25

v0.3.0 (2019-01-07)

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Implemented enhancements:

  • Remove TMPro resources in repo #21

Fixed bugs:

  • An error occur when SoftMask is destroyed on editor #23

v0.2.0 (2018-12-21)

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Implemented enhancements:

  • Set default material on disable #17
  • Component icon #15
  • Support TextMeshPro #14
  • Preview soft mask buffer in inspector #13
  • Add a SoftMaskable component to the child UI elements of SoftMask From the inspector #12
  • Render the soft mask buffer only when needed to improve performance #11

Fixed bugs:

  • Doesn't work with overlay canvas on 2018.3 #20

v0.1.0 (2018-11-20)

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Implemented enhancements:

  • Convert existing Mask to SoftMask from context menu #10
  • Desample soft mask buffer to improve performance #9
  • Custom shaders supporting #8
  • Filter raycast only for the visible part #7
  • Inverse soft mask #6
  • Nested soft masks #5
  • Support multiple-sprites and SpriteAtlas #4
  • Adjust the visible part #3
  • Compatible with Mask #2
  • Screen space soft masking #1

* This Changelog was automatically generated by github_changelog_generator