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@ -60,7 +60,7 @@ By using SoftMask instead of default Mask, rounded edges of UI elements can be e
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#### Known issues
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* SceneView does not display SoftMask properly. It is displayed like Mask. ([By design](#why-is-not-it-displayed-properly-in-sceneview?))
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* SceneView does not display SoftMask properly. It is displayed like Mask. ([By design](#why-is-not-it-displayed-properly-in-sceneview))
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#### Components
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@ -117,7 +117,7 @@ You can support soft masks in your custom shaders, by adding just 3 lines!
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color.a *= SoftMask(IN.vertex);
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```
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For details, please see [UI-Default-SoftMask.shader](https://raw.githubusercontent.com/mob-sakai/SoftMaskForUGUI/master/Assets/Coffee/UIExtensions/SoftMaskForUGUI/Resources/UI-Default-SoftMask.shader).
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As an example of implementation, please see [UI-Default-SoftMask.shader](https://raw.githubusercontent.com/mob-sakai/SoftMaskForUGUI/master/Assets/Coffee/UIExtensions/SoftMaskForUGUI/Resources/UI-Default-SoftMask.shader).
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<br><br>
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