From f4b795494780344471664cadb92fb7fa530b007e Mon Sep 17 00:00:00 2001 From: mob-sakai Date: Tue, 20 Nov 2018 13:18:54 +0900 Subject: [PATCH] Update readme --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index a12e35d..83df213 100644 --- a/README.md +++ b/README.md @@ -60,7 +60,7 @@ By using SoftMask instead of default Mask, rounded edges of UI elements can be e #### Known issues -* SceneView does not display SoftMask properly. It is displayed like Mask. ([By design](#why-is-not-it-displayed-properly-in-sceneview?)) +* SceneView does not display SoftMask properly. It is displayed like Mask. ([By design](#why-is-not-it-displayed-properly-in-sceneview)) #### Components @@ -117,7 +117,7 @@ You can support soft masks in your custom shaders, by adding just 3 lines! color.a *= SoftMask(IN.vertex); ``` -For details, please see [UI-Default-SoftMask.shader](https://raw.githubusercontent.com/mob-sakai/SoftMaskForUGUI/master/Assets/Coffee/UIExtensions/SoftMaskForUGUI/Resources/UI-Default-SoftMask.shader). +As an example of implementation, please see [UI-Default-SoftMask.shader](https://raw.githubusercontent.com/mob-sakai/SoftMaskForUGUI/master/Assets/Coffee/UIExtensions/SoftMaskForUGUI/Resources/UI-Default-SoftMask.shader).