Update readme
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README.md
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README.md
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@ -3,7 +3,7 @@ SoftMaskForUGUI
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Soft masking for uGUI elements in Unity.
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[](https://github.com/mob-sakai/SoftMaskForUGUI/releases)
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[](https://github.com/mob-sakai/SoftMaskForUGUI/releases)
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@ -24,7 +24,7 @@ Soft masking for uGUI elements in Unity.
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SoftMask is a smooth masking component for uGUI elements in Unity.
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By using SoftMask instead of default Mask, rounded edges of UI elements can be expressed beautifully.
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#### Features
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@ -48,15 +48,13 @@ By using SoftMask instead of default Mask, rounded edges of UI elements can be e
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* Adjust soft mask buffer size to improve performance.
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* Convert existing Mask to SoftMask from context menu.
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#### Future plans
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* Render the soft mask buffer only when needed to improve performance.
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* Add a SoftMaskable component to the child UI elements of SoftMask From the inspector.
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* Add a SoftMaskable component to the child UI elements of SoftMask from the inspector.
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* Preview soft mask buffer in inspector.
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* Support TextMeshPro.
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* Component icon.
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#### Known issues
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@ -66,8 +64,8 @@ By using SoftMask instead of default Mask, rounded edges of UI elements can be e
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|Component|Description|Screenshot|
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|SoftMask|Use instead of Mask for smooth masking.<br><br>**Show Mask Graphic:** Show the graphic that is associated with the Mask render area.<br>**Desampling Rate:** The desampling rate for soft mask buffer. The larger the value, the better the performance but the lower the quality.<br>**Softness:** The value used by the soft mask to select the area of influence defined over the soft mask's graphic.<br>**Ignore Parent:** Should the soft mask ignore parent soft masks?|<img src="https://user-images.githubusercontent.com/12690315/48741492-b1656400-ec9e-11e8-8c15-e1dbc41e5a20.png" width="600px">|
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|SoftMaskable|Add this component to Graphic under SoftMask for smooth masking.<br><br>**Inverse:** The graphic will be visible only in areas where no mask is present.|<img src="https://user-images.githubusercontent.com/12690315/48741494-b1fdfa80-ec9e-11e8-9f79-8e88ebbeff45.png" width="600px">|
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|SoftMask|Use instead of Mask for smooth masking.<br><br>**Show Mask Graphic:** Show the graphic that is associated with the Mask render area.<br>**Desampling Rate:** The desampling rate for soft mask buffer. The larger the value, the better the performance but the lower the quality.<br>**Softness:** The value used by the soft mask to select the area of influence defined over the soft mask's graphic.<br>**Ignore Parent:** Should the soft mask ignore parent soft masks?|<img src="https://user-images.githubusercontent.com/12690315/50319746-377a0200-050c-11e9-96ae-a3a0ec81765f.png" width="600px">|
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|SoftMaskable|Add this component to Graphic under SoftMask for smooth masking.<br><br>**Inverse:** The graphic will be visible only in areas where no mask is present.|<img src="https://user-images.githubusercontent.com/12690315/50319747-39dc5c00-050c-11e9-85fa-dd6ea9065daf.png" width="600px">|
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@ -88,6 +86,8 @@ By using SoftMask instead of default Mask, rounded edges of UI elements can be e
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4. Add SoftMaskable components to the child UI elements of SoftMask component.
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Or, add SoftMaskable components from the inspector of SoftMask component.
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5. Adjust softness of SoftMask.
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6. Enjoy!
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