style: tab to space

vr
mob-sakai 2020-05-01 12:00:05 +09:00
parent 1c8fdbc050
commit 915eb07668
2 changed files with 16 additions and 16 deletions

View File

@ -1,16 +1,16 @@
Shader "Hidden/SoftMask" { Shader "Hidden/SoftMask" {
SubShader { SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 100 LOD 100
Cull Off Cull Off
ZWrite Off ZWrite Off
Blend SrcAlpha One Blend SrcAlpha One
ColorMask [_ColorMask] ColorMask [_ColorMask]
Pass { Pass {
CGPROGRAM CGPROGRAM
#pragma vertex vert_img #pragma vertex vert_img
#pragma fragment frag #pragma fragment frag
#pragma target 2.0 #pragma target 2.0
@ -25,8 +25,8 @@ SubShader {
{ {
return saturate(tex2D(_MainTex, i.uv).a/_Softness) * _Alpha; return saturate(tex2D(_MainTex, i.uv).a/_Softness) * _Alpha;
} }
ENDCG ENDCG
}
} }
}
} }

View File

@ -46,7 +46,7 @@ Shader "UI/Default-SoftMask"
Pass Pass
{ {
Name "Default" Name "Default"
CGPROGRAM CGPROGRAM
#pragma vertex vert #pragma vertex vert
#pragma fragment frag #pragma fragment frag
@ -57,7 +57,7 @@ Shader "UI/Default-SoftMask"
#pragma multi_compile __ UNITY_UI_ALPHACLIP #pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "Packages/com.coffee.softmask-for-ugui/Shaders/SoftMask.cginc" // Add for soft mask #include "Packages/com.coffee.softmask-for-ugui/Shaders/SoftMask.cginc" // Add for soft mask
#pragma shader_feature __ SOFTMASK_EDITOR // Add for soft mask #pragma shader_feature __ SOFTMASK_EDITOR // Add for soft mask
struct appdata_t struct appdata_t
{ {
@ -104,14 +104,14 @@ Shader "UI/Default-SoftMask"
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#ifdef UNITY_UI_ALPHACLIP #ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001); clip (color.a - 0.001);
#endif #endif
color.a *= SoftMask(IN.vertex, IN.worldPosition); // Add for soft mask color.a *= SoftMask(IN.vertex, IN.worldPosition); // Add for soft mask
return color; return color;
} }
ENDCG ENDCG
} }
} }
} }