diff --git a/Packages/SoftMaskForUGUI/Shaders/Resources/SoftMask.shader b/Packages/SoftMaskForUGUI/Shaders/Resources/SoftMask.shader index a8988f0..f5e7850 100644 --- a/Packages/SoftMaskForUGUI/Shaders/Resources/SoftMask.shader +++ b/Packages/SoftMaskForUGUI/Shaders/Resources/SoftMask.shader @@ -1,16 +1,16 @@ Shader "Hidden/SoftMask" { -SubShader { - Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} - LOD 100 - - Cull Off - ZWrite Off - Blend SrcAlpha One - ColorMask [_ColorMask] + SubShader { + Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} + LOD 100 + + Cull Off + ZWrite Off + Blend SrcAlpha One + ColorMask [_ColorMask] - Pass { - CGPROGRAM + Pass { + CGPROGRAM #pragma vertex vert_img #pragma fragment frag #pragma target 2.0 @@ -25,8 +25,8 @@ SubShader { { return saturate(tex2D(_MainTex, i.uv).a/_Softness) * _Alpha; } - ENDCG + ENDCG + } } -} } diff --git a/Packages/SoftMaskForUGUI/Shaders/Resources/UI-Default-SoftMask.shader b/Packages/SoftMaskForUGUI/Shaders/Resources/UI-Default-SoftMask.shader index 58ce5bf..7bc5c5e 100644 --- a/Packages/SoftMaskForUGUI/Shaders/Resources/UI-Default-SoftMask.shader +++ b/Packages/SoftMaskForUGUI/Shaders/Resources/UI-Default-SoftMask.shader @@ -46,7 +46,7 @@ Shader "UI/Default-SoftMask" Pass { Name "Default" - CGPROGRAM + CGPROGRAM #pragma vertex vert #pragma fragment frag @@ -57,7 +57,7 @@ Shader "UI/Default-SoftMask" #pragma multi_compile __ UNITY_UI_ALPHACLIP #include "Packages/com.coffee.softmask-for-ugui/Shaders/SoftMask.cginc" // Add for soft mask - #pragma shader_feature __ SOFTMASK_EDITOR // Add for soft mask + #pragma shader_feature __ SOFTMASK_EDITOR // Add for soft mask struct appdata_t { @@ -104,14 +104,14 @@ Shader "UI/Default-SoftMask" color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); #ifdef UNITY_UI_ALPHACLIP - clip (color.a - 0.001); + clip (color.a - 0.001); #endif color.a *= SoftMask(IN.vertex, IN.worldPosition); // Add for soft mask return color; } - ENDCG + ENDCG } } }