SoftMaskForUGUI/Samples~/Demo/SoftMask_Demo.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UISoftMask.Demos
{
public class SoftMask_Demo : MonoBehaviour
{
[SerializeField] RawImage[] softMaskBufferViewer;
[SerializeField] SoftMask[] softMask;
[SerializeField] Text text;
[SerializeField] GameObject title;
// Use this for initialization
void OnEnable()
{
title.SetActive(true);
text.text = string.Format("GPU: {0}\nDeviceType: {1}\nShaderLevel: {2}\nUVStartsAtTop: {3}",
SystemInfo.graphicsDeviceName,
SystemInfo.graphicsDeviceType,
SystemInfo.graphicsShaderLevel,
SystemInfo.graphicsUVStartsAtTop);
for (int i = 0; i < softMask.Length; i++)
{
softMaskBufferViewer[i].texture = softMask[i].softMaskBuffer;
}
}
public void SetWorldSpase(bool flag)
{
if (flag)
{
GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
GetComponent<Canvas>().renderMode = RenderMode.WorldSpace;
transform.rotation = Quaternion.Euler(new Vector3(0, 6, 0));
}
}
public void SetScreenSpase(bool flag)
{
if (flag)
{
GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
}
}
public void SetOverlay(bool flag)
{
if (flag)
{
GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
}
}
}
}