using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Coffee.UISoftMask.Demos { public class SoftMask_Demo : MonoBehaviour { [SerializeField] RawImage[] softMaskBufferViewer; [SerializeField] SoftMask[] softMask; [SerializeField] Text text; [SerializeField] GameObject title; // Use this for initialization void OnEnable() { title.SetActive(true); text.text = string.Format("GPU: {0}\nDeviceType: {1}\nShaderLevel: {2}\nUVStartsAtTop: {3}", SystemInfo.graphicsDeviceName, SystemInfo.graphicsDeviceType, SystemInfo.graphicsShaderLevel, SystemInfo.graphicsUVStartsAtTop); for (int i = 0; i < softMask.Length; i++) { softMaskBufferViewer[i].texture = softMask[i].softMaskBuffer; } } public void SetWorldSpase(bool flag) { if (flag) { GetComponent().renderMode = RenderMode.ScreenSpaceCamera; GetComponent().renderMode = RenderMode.WorldSpace; transform.rotation = Quaternion.Euler(new Vector3(0, 6, 0)); } } public void SetScreenSpase(bool flag) { if (flag) { GetComponent().renderMode = RenderMode.ScreenSpaceCamera; } } public void SetOverlay(bool flag) { if (flag) { GetComponent().renderMode = RenderMode.ScreenSpaceOverlay; } } } }