6.5 KiB
Changelog
2.0.0 (2019-01-17)
Install UIParticle with Unity Package Manager!
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
...
},
}
To update the package, change #2.0.0
to the target version.
Implemented enhancements:
- Integrate with UnityPackageManager #30
v1.3.3 (2019-01-16)
Fixed bugs:
- On prefab edit mode, unnecessary UIParticleOverlayCamera is generated in the scene #35
- With 'Screen Space - Camera' render mode, sorting is incorrect #34
v1.3.2 (2018-12-29)
Implemented enhancements:
- Use shared material during play mode #29
Fixed bugs:
- Particle not showing on Android, while on editor it works #31
v1.3.1 (2018-12-24)
Fixed bugs:
v1.3.0 (2018-12-21)
With Gizmo you can control the scaled Shape.
Fixed bugs:
- In overlay, particle size is too small #23
- UIParticle.Scale does not affect the gizmo of shape module #21
v1.2.1 (2018-12-13)
Fixed bugs:
- Rect mask 2D doesn't work on WebGL #20
v1.2.0 (2018-12-13)
New scaling system solves the particle effect scaling problem in most cases.
- All ParticleSystem.ScalingModes are supported
- All Canvas.RenderModes are supported
- They look almost the same in all modes
New scaling system scales particle effect well even if you change the following parameters:
- Camera.FieldOfView
- CanvasScaler.MatchWidthOrHeight
- Canvas.PlaneDistance
NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.
Implemented enhancements:
- New scaling system #18
Fixed bugs:
- Rect mask 2D doesn't work #17
- Using prefab view will cause a lot of errors #16
- Canvas.scaleFactor not take into account #15
v1.1.0 (2018-11-28)
Easily to use, easily to set up.
- Adjust the Scale property to change the size of the effect.
- If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
Implemented enhancements:
Fixed bugs:
- Raycast blocking is unnecessary #12
v1.0.0 (2018-07-13)
Let's use particle for your UI!
UIParticle is use easy.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
Implemented enhancements:
v0.1.0 (2018-06-22)
This plugin uses new APIs MeshBake/MashTrailBake
(added with Unity 2018.2) to render particles by CanvasRenderer.
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
Implemented enhancements:
- Bake particle mesh to render by CanvasRenderer #1
* This Changelog was automatically generated by github_changelog_generator