ParticleEffectForUGUI/Scripts/Editor/UIParticleMenu.cs

61 lines
2.4 KiB
C#

#if IGNORE_ACCESS_CHECKS // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.
#if !UNITY_2019_1_OR_NEWER
using System.IO;
using System.Text.RegularExpressions;
using UnityEditor;
namespace Coffee.UIExtensions
{
public class UIParticleMenu
{
static string GetPreviousSamplePath(string displayName, string sampleName)
{
string sampleRoot = $"Assets/Samples/{displayName}";
var sampleRootInfo = new DirectoryInfo(sampleRoot);
if (!sampleRootInfo.Exists) return null;
foreach (var versionDir in sampleRootInfo.GetDirectories())
{
var samplePath = Path.Combine(versionDir.ToString(), sampleName);
if (Directory.Exists(samplePath))
return samplePath;
}
return null;
}
static void ImportSample(string packageName, string sampleName)
{
string jsonPath = $"Packages/{packageName}/package.json";
string json = File.ReadAllText(jsonPath);
string version = Regex.Match(json, "\"version\"\\s*:\\s*\"([^\"]+)\"").Groups[1].Value;
string displayName = Regex.Match(json, "\"displayName\"\\s*:\\s*\"([^\"]+)\"").Groups[1].Value;
string src = $"{Path.GetDirectoryName(jsonPath)}/Samples~/{sampleName}";
string dst = $"Assets/Samples/{displayName}/{version}/{sampleName}";
string previous = GetPreviousSamplePath(displayName, sampleName);
if (!string.IsNullOrEmpty(previous))
{
string msg = "A different version of the sample is already imported at\n\n"
+ previous
+ "\n\nIt will be deleted when you update. Are you sure you want to continue?";
if (!EditorUtility.DisplayDialog("Sample Importer", msg, "OK", "Cancel"))
return;
FileUtil.DeleteFileOrDirectory(previous);
FileUtil.DeleteFileOrDirectory(previous + ".meta");
}
FileUtil.CopyDirectoryRecursive(src, dst);
AssetDatabase.ImportAsset(dst, ImportAssetOptions.ImportRecursive);
}
[MenuItem("Assets/Samples/Import UIParticle Sample")]
static void ImportSample()
{
ImportSample("com.coffee.ui-particle", "Demo");
}
}
}
#endif
#endif // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.