32 lines
1.5 KiB
Markdown
32 lines
1.5 KiB
Markdown
# Changelog
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## [v1.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.0.0) (2018-07-13)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0)
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Let's use particle for your UI!
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UIParticle is use easy.
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The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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**Implemented enhancements:**
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- Supports sprites [\#5](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/5)
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- Use Canvas.willRenderCanvases event instead of LateUpdate [\#4](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/4)
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## [v0.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v0.1.0) (2018-06-22)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)
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This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
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You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
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**Implemented enhancements:**
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- Bake particle mesh to render by CanvasRenderer [\#1](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/1)
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\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)* |