ParticleEffectForUGUI/CHANGELOG.md

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Changelog

v2.2.0 (2019-02-23)

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Implemented enhancements:

  • Display warning when material does not support Mask #43
  • Support changing material property by AnimationClip #42

Fixed bugs:

  • UV Animation is not work. #41

v2.1.1 (2019-02-15)

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v2.1.0 (2019-02-07)

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World simulation bug is fixed.

Fixed bugs:

  • When moving the transform in world simulation mode, particles don't behave as expected #37

v2.0.0 (2019-01-17)

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Install UIParticle with Unity Package Manager!

Find the manifest.json file in the Packages folder of your project and edit it to look like this:

{
  "dependencies": {
    "com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
    ...
  },
}

To update the package, change #2.0.0 to the target version.

Implemented enhancements:

  • Integrate with UnityPackageManager #30

v1.3.3 (2019-01-16)

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Fixed bugs:

  • On prefab edit mode, unnecessary UIParticleOverlayCamera is generated in the scene #35
  • With 'Screen Space - Camera' render mode, sorting is incorrect #34

v1.3.2 (2018-12-29)

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Implemented enhancements:

  • Use shared material during play mode #29

Fixed bugs:

  • Particle not showing on Android, while on editor it works #31

v1.3.1 (2018-12-24)

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Fixed bugs:

  • OnSceneGUI has errors in Unity 2018.2 #27
  • Demo scene crashes in Unity 2018.2 #26

v1.3.0 (2018-12-21)

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With Gizmo you can control the scaled Shape.

Fixed bugs:

  • In overlay, particle size is too small #23
  • UIParticle.Scale does not affect the gizmo of shape module #21

v1.2.1 (2018-12-13)

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Fixed bugs:

  • Rect mask 2D doesn't work on WebGL #20

v1.2.0 (2018-12-13)

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New scaling system solves the particle effect scaling problem in most cases.

  • All ParticleSystem.ScalingModes are supported
  • All Canvas.RenderModes are supported
  • They look almost the same in all modes

New scaling system scales particle effect well even if you change the following parameters:

  • Camera.FieldOfView
  • CanvasScaler.MatchWidthOrHeight
  • Canvas.PlaneDistance

NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.

Implemented enhancements:

  • New scaling system #18

Fixed bugs:

  • Rect mask 2D doesn't work #17
  • Using prefab view will cause a lot of errors #16
  • Canvas.scaleFactor not take into account #15

v1.1.0 (2018-11-28)

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Easily to use, easily to set up.

  • Adjust the Scale property to change the size of the effect.
  • If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".

Implemented enhancements:

  • Easy setup in editor #11
  • Add a scale property independent of transform #10

Fixed bugs:

  • Raycast blocking is unnecessary #12

v1.0.0 (2018-07-13)

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Let's use particle for your UI!
UIParticle is use easy.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.

Implemented enhancements:

  • Supports sprites #5
  • Use Canvas.willRenderCanvases event instead of LateUpdate #4

v0.1.0 (2018-06-22)

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This plugin uses new APIs MeshBake/MashTrailBake (added with Unity 2018.2) to render particles by CanvasRenderer.
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.

Implemented enhancements:

  • Bake particle mesh to render by CanvasRenderer #1

* This Changelog was automatically generated by github_changelog_generator