118 lines
6.3 KiB
Markdown
118 lines
6.3 KiB
Markdown
ParticleEffectForUGUI
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===
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This plugin provide a component to render particle effect for uGUI in Unity 2018.2+.
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The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
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[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
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[](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/LICENSE.txt)
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[](https://github.com/mob-sakai/ParticleEffectForUGUI/commits/develop)
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[](https://github.com/mob-sakai/ParticleEffectForUGUI/issues)
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<< [Description](#Description) | [WebGL Demo](#demo) | [Download](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/CHANGELOG.md) >>
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### What's new? Please see [See changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/CHANGELOG.md)
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### Do you want to receive notifications for new releases? [Watch this repo ](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
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<br><br><br><br>
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## Description
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This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
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You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
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Compares this "Baking mesh" approach with the conventional approach:
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(This scene is included in the package.)
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|Approach|Good|Bad|Screenshot|
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|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|**Requires Unity 2018.2+.**<br>Requires UI shaders to use Mask.|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
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|Do nothing|Rendered as is.|**Looks like a glitch.**<br>Not maskable.<br>Not sortable.|<img src="https://user-images.githubusercontent.com/12690315/41765090-0329828a-763e-11e8-8d8a-f1d269ea3bc7.gif" width="500px">|
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|Convert particle to UIVertex<br>[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.<br>Sortable.<br>Less objects.|**Adjustment is difficult.**<br>Requires UI shaders.<br>Difficult to adjust scale.<br>Force hierarchy scalling.<br>Simulation results are incorrect.<br>Trail, rotation of transform, time scaling are not supported.<br>Generate heavy GC every frame.|<img src="https://user-images.githubusercontent.com/12690315/41765088-02deb9c6-763e-11e8-98d0-9e0c1766ef39.gif" width="500px">|
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|Use Canvas to sort|Rendered as is.<br>Sortable.|**You must to manage sorting orders.**<br>Not maskable.<br>More batches.|<img src="https://user-images.githubusercontent.com/12690315/41765087-02b866ea-763e-11e8-8c33-081c9ad852f8.gif" width="500px">|
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|Use RenderTexture|Maskable.<br>Sortable.|**Requires Camera and RenderTexture.**<br>Difficult to adjust position and size.<br>Quality depends on the RenderTexture's setting.|<img src="https://user-images.githubusercontent.com/12690315/41765085-0291b3e2-763e-11e8-827b-72e5ee9bc556.gif" width="500px">|
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#### Features
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* Sort particle effects with uGUI
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* No Camera, RenderTexture or Canvas are required
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* Masking with Mask or RectMask2D
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* Easy to use
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* Support Trail module
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* Change alpha with CanvasGroup
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* Scaling independent of Transform
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* No heavy allocation every frame
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* All ParticleSystem.ScalingModes and all Canvas.RenderModes are supported. They look almost the same in all modes.
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* Scaled gizmo
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<br><br><br><br>
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## Demo
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[WebGL Demo](http://mob-sakai.github.io/ParticleEffectForUGUI)
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<br><br><br><br>
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## Usage
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1. Download ParticleEffectForUGUI.unitypackage from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases).
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2. Import the package into your Unity project. Select `Import Package > Custom Package` from the `Assets` menu.
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3. Add your particle effect to canvas.
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4. (Option) If you want to mask particles, set a UI shader such as "UI/UIAdditive" to material for ParticleSystem.
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5. Add `UIParticle` component to root particle system of your effect from `Add Component` in inspector.
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6. If your effect consists of multiple ParticleSystems, click "Fix".
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7. Adjust the Scale property to change the size of the effect.
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8. Enjoy!
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##### Requirement
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* Unity 2018.2+ (Tested in Unity 2018.2.0f2)
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* No other SDK are required
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<br><br><br><br>
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## Development Note
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<br><br><br><br>
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## License
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* MIT
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* © UTJ/UCL
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## Author
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[mob-sakai](https://github.com/mob-sakai)
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## See Also
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* GitHub page : https://github.com/mob-sakai/ParticleEffectForUGUI
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* Releases : https://github.com/mob-sakai/ParticleEffectForUGUI/releases
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* Issue tracker : https://github.com/mob-sakai/ParticleEffectForUGUI/issues
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* Current project : https://github.com/mob-sakai/ParticleEffectForUGUI/projects/1
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* Change log : https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/CHANGELOG.md
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