274 lines
12 KiB
Markdown
274 lines
12 KiB
Markdown
Particle Effect For UGUI (UI Particle)
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===
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**:warning: NOTE: Do not use [the obsolete tags and branches](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/108) to reference the package. They will be removed in near future. :warning:**
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This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later.
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The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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[![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/)
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[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI?include_prereleases)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
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[![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) [![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/LICENSE.txt)
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[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-orange.svg)](http://makeapullrequest.com)
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![](https://img.shields.io/badge/Unity%202018.2+-supported-blue.svg)
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![](https://img.shields.io/badge/Unity%202019.x-supported-blue.svg)
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![](https://img.shields.io/badge/Unity%202020.x-supported-blue.svg)
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![](https://img.shields.io/badge/Universal%20Rendering%20Pipeline-supported-blue.svg)
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<< [Description](#Description) | [Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
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<br><br><br><br>
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## Description
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![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
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This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
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You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
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Compares this "Baking mesh" approach with the conventional approach:
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(This scene is included in the package.)
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|Approach|Good|Bad|Screenshot|
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|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|**Requires Unity 2018.2 or later.**<br>Requires UI shaders to use Mask.|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
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|Do nothing|Rendered as is.|**Looks like a glitch.**<br>Not maskable.<br>Not sortable.|<img src="https://user-images.githubusercontent.com/12690315/41765090-0329828a-763e-11e8-8d8a-f1d269ea3bc7.gif" width="500px">|
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|Convert particle to UIVertex<br>[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.<br>Sortable.<br>Less objects.|**Adjustment is difficult.**<br>Requires UI shaders.<br>Difficult to adjust scale.<br>Force hierarchy scalling.<br>Simulation results are incorrect.<br>Trail, rotation of transform, time scaling are not supported.<br>Generate heavy GC every frame.|<img src="https://user-images.githubusercontent.com/12690315/41765088-02deb9c6-763e-11e8-98d0-9e0c1766ef39.gif" width="500px">|
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|Use Canvas to sort|Rendered as is.<br>Sortable.|**You must to manage sorting orders.**<br>Not maskable.<br>More batches.|<img src="https://user-images.githubusercontent.com/12690315/41765087-02b866ea-763e-11e8-8c33-081c9ad852f8.gif" width="500px">|
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|Use RenderTexture|Maskable.<br>Sortable.|**Requires Camera and RenderTexture.**<br>Difficult to adjust position and size.<br>Quality depends on the RenderTexture's setting.|<img src="https://user-images.githubusercontent.com/12690315/41765085-0291b3e2-763e-11e8-827b-72e5ee9bc556.gif" width="500px">|
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#### Features
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* Easy to use: the package is out-of-the-box
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* Sort particle effects with UI
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* No Camera, RenderTexture or Canvas are required
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* Masking with Mask or RectMask2D
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* Support Trail module
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* Change alpha with CanvasGroup
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* No heavy allocation every frame
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* Support overlay, camera space and world space
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* Support changing material property with AnimationClip (AnimatableProperty)
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![](https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif)
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<br><br><br><br>
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## Demo
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* [WebGL Demo](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI)
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* [WebGL Demo (Cartoon FX & War FX)](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI_CFX)
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* [Cartoon FX Free][CFX] & [War FX][WFX] (by [Jean Moreno (JMO)][JMO]) with UIParticle
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[CFX]: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
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[WFX]: https://assetstore.unity.com/packages/vfx/particles/war-fx-5669
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[JMO]: https://assetstore.unity.com/publishers/1669
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![](https://user-images.githubusercontent.com/12690315/91664766-3e07ac00-eb2c-11ea-978b-ef723be80619.gif)
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<br><br><br><br>
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## Installation
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### Requirement
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![](https://img.shields.io/badge/Unity%202018.2+-supported-blue.svg)
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![](https://img.shields.io/badge/Unity%202019.x-supported-blue.svg)
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![](https://img.shields.io/badge/Unity%202020.x-supported-blue.svg)
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![](https://img.shields.io/badge/Universal%20Rendering%20Pipeline-supported-blue.svg)
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### Using OpenUPM
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This package is available on [OpenUPM](https://openupm.com).
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You can install it via [openupm-cli](https://github.com/openupm/openupm-cli).
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```
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openupm add com.coffee.ui-particle
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```
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### Using Git
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Find the manifest.json file in the Packages folder of your project and add a line to `dependencies` field.
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* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git"`
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To update the package, change suffix `#{version}` to the target version.
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* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#3.3.0",`
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Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
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### For Unity 2018.2
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Unity 2018.2 supports embedded packages.
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1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) page
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2. Extract it
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3. Import it under `Packages` directory in your Unity project
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<br><br><br><br>
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## How to play demo
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### For Unity 2019.1 or later
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1. Open `Package Manager` window
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2. Select `UI Particle` package in package list
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3. Click `Import Sample` button
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![demo](https://user-images.githubusercontent.com/12690315/95017806-83bd1480-0696-11eb-8c24-c56f45ab1ac2.png)
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4. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
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5. Open `UIParticle_Demo` scene and play it
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### For Unity 2018.4 or earlier
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1. Select `Assets/Samples/UI Particle Demo` from menu
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2. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
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3. Open `UIParticle_Demo` scene and play it
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### About `Cartoon FX & War Fx Demo`
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* It requires free assets ([Cartoon FX Free][CFX] & [War FX][WFX])
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* by [Jean Moreno (JMO)][JMO]
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<br><br><br><br>
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## Usage
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### UIParticle component
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`UIParticle` controls the ParticleSystems that is attached to its own game objects and child game objects.
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![](https://user-images.githubusercontent.com/12690315/99765566-af129a80-2b42-11eb-88f6-661182d0b619.png)
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| Properties | Description |
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| -- | -- |
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| Maskable | Does this graphic allow masking. |
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| Ignore Canvas Scale | Ignore the scale of the root canvas.<br>This prevents it from displaying small even in hierarchy scaling mode of `ParticleSystem`. |
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| Scale | Scale the rendering.<br>When the `3D` toggle is enabled, 3D scale (x,y,z) is supported. |
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| Animatable Properties | If you want update material properties (e.g. `_MainTex_ST`, `_Color`) in AnimationClip, use this to mark the changes. |
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| Shrink By Material | Shrink rendering by material.<br>Performance will be improved, but in some cases the rendering is not correct. |
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| Rendering Order | The ParticleSystems to be rendered.<br>You can change the rendering order and the materials. |
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NOTE: Press `Refresh` button to reconstruct rendering order based on children ParticleSystem's sorting order and z position.
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<br><br>
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### Basically usage
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1. Select `Game Object/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
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![particle](https://user-images.githubusercontent.com/12690315/95007361-cad0e880-0649-11eb-8835-f145d62c5977.png)
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2. Adjust the ParticleSystem as you like.
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![particle1](https://user-images.githubusercontent.com/12690315/95007359-ca385200-0649-11eb-8383-627c9750bda8.png)
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<br><br>
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### With your ParticleSystem prefab
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1. Select `Game Object/UI/ParticleSystem (Empty)` to create UIParticle.
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![empty](https://user-images.githubusercontent.com/12690315/95007362-cb697f00-0649-11eb-8a09-29b0a13791e4.png)
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2. Drag & drop your ParticleSystem prefab on UIParticle.
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![particle3](https://user-images.githubusercontent.com/12690315/95007356-c6a4cb00-0649-11eb-9316-562f4bce3f31.png)
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<br><br>
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### With `Mask` or `MaskRect2D` component
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If you want to mask particles, set a stencil supported shader (such as `UI/UIAdditive`) to material for ParticleSystem.
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![](https://user-images.githubusercontent.com/12690315/95017591-3b512700-0695-11eb-864e-04166ea1809a.png)
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<br><br>
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### Script usage
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```cs
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// Instant ParticleSystem prefab with UIParticle on runtime.
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var go = GameObject.Instantiate(prefab);
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var uiParticle = go.AddComponent<UIParticle>();
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// Play/Stop the controled ParticleSystems.
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uiParticle.Play();
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uiParticle.Stop();
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```
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<br><br><br><br>
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## Development Note
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### Animatable material property
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![](https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif)
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Animation clips can change the material properties of the Renderer, such as ParticleSystemRenderer.
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It uses MaterialPropertyBlock so it does not create new material instances.
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Using material properties, you can change UV animation, scale and color etc.
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Well, there is a component called CanvasRenderer.
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It is used by all Graphic components for UI (Text, Image, Raw Image, etc.) including UIParticle.
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However, It is **NOT** a Renderer.
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Therefore, in UIParticle, changing ParticleSystemRenderer's MaterialPropertyBlock by animation clip is ignored.
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To prevent this, Use "Animatable Material Property".
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"Animatable Material Property" gets the necessary properties from ParticleSystemRenderer's MaterialPropertyBlock and sets them to the CanvasRenderer's material.
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<br><br><br><br>
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## Contributing
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### Issues
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Issues are very valuable to this project.
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- Ideas are a valuable source of contributions others can make
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- Problems show where this project is lacking
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- With a question you show where contributors can improve the user experience
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### Pull Requests
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Pull requests are, a great way to get your ideas into this repository.
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See [CONTRIBUTING.md](/../../blob/develop/CONTRIBUTING.md).
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### Support
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This is an open source project that I am developing in my spare time.
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If you like it, please support me.
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With your support, I can spend more time on development. :)
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[![](https://user-images.githubusercontent.com/12690315/50731629-3b18b480-11ad-11e9-8fad-4b13f27969c1.png)](https://www.patreon.com/join/mob_sakai?)
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[![](https://user-images.githubusercontent.com/12690315/66942881-03686280-f085-11e9-9586-fc0b6011029f.png)](https://github.com/users/mob-sakai/sponsorship)
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<br><br><br><br>
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## License
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* MIT
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## Author
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* ![](https://user-images.githubusercontent.com/12690315/96986908-434a0b80-155d-11eb-8275-85138ab90afa.png) [mob-sakai](https://github.com/mob-sakai) [![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai) ![GitHub followers](https://img.shields.io/github/followers/mob-sakai?style=social)
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## See Also
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* GitHub page : https://github.com/mob-sakai/ParticleEffectForUGUI
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* Releases : https://github.com/mob-sakai/ParticleEffectForUGUI/releases
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* Issue tracker : https://github.com/mob-sakai/ParticleEffectForUGUI/issues
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* Change log : https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md
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