80 lines
3.6 KiB
Markdown
80 lines
3.6 KiB
Markdown
# Changelog
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## [v1.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.0) (2018-12-13)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0)
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New scaling system solves the particle effect scaling problem in most cases.
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* All ParticleSystem.ScalingModes are supported
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* All Canvas.RenderModes are supported
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* They look almost the same in all modes
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New scaling system scales particle effect well even if you change the following parameters:
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* Camera.FieldOfView
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* CanvasScaler.MatchWidthOrHeight
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* Canvas.PlaneDistance
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**NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.**
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**Implemented enhancements:**
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- New scaling system [\#18](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/18)
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**Fixed bugs:**
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- Rect mask 2D doesn't work [\#17](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/17)
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- Using prefab view will cause a lot of errors [\#16](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/16)
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- Canvas.scaleFactor not take into account [\#15](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/15)
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## [v1.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.1.0) (2018-11-28)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0)
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Easily to use, easily to set up.
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* Adjust the Scale property to change the size of the effect.
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* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
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**Implemented enhancements:**
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- Easy setup in editor [\#11](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/11)
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- Add a scale property independent of transform [\#10](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/10)
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**Fixed bugs:**
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- Raycast blocking is unnecessary [\#12](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/12)
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## [v1.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.0.0) (2018-07-13)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0)
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Let's use particle for your UI!
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UIParticle is use easy.
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The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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**Implemented enhancements:**
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- Supports sprites [\#5](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/5)
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- Use Canvas.willRenderCanvases event instead of LateUpdate [\#4](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/4)
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## [v0.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v0.1.0) (2018-06-22)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)
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This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
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You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
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**Implemented enhancements:**
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- Bake particle mesh to render by CanvasRenderer [\#1](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/1)
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\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)* |