ParticleEffectForUGUI/Runtime
Chris Danek 028c15cb0c
Update UIParticle.cs to change default scale to Vector3.one
Hello - We've had some missteps with the default scaling of the particle system. Our VFX designer designs the particles but doesn't realize the default scale on the script is 10, and so has to go and do a lot of work editing the coefficients in the system (multiplying them all by 10) to get the VFX prefab to be correctly scaled.

Propose: The default value for scaling is Vector3.one instead of 10f.
2024-05-20 17:45:47 -07:00
..
AnimatableProperty.cs refactor: apply refactor 2024-01-23 23:27:46 +09:00
AnimatableProperty.cs.meta refactor: fix package structure 2024-01-23 23:17:31 +09:00
Coffee.UIParticle.asmdef refactor: fix package structure 2024-01-23 23:17:31 +09:00
Coffee.UIParticle.asmdef.meta refactor: fix package structure 2024-01-23 23:17:31 +09:00
ModifiedMaterial.cs refactor: apply refactor 2024-01-23 23:27:46 +09:00
ModifiedMaterial.cs.meta refactor: fix package structure 2024-01-23 23:17:31 +09:00
UIParticle.cs Update UIParticle.cs to change default scale to Vector3.one 2024-05-20 17:45:47 -07:00
UIParticle.cs.meta feat: add icon 2024-01-24 00:40:12 +09:00
UIParticleAttractor.cs fix: fix warning 2024-02-01 16:14:15 +09:00
UIParticleAttractor.cs.meta refactor: fix package structure 2024-01-23 23:17:31 +09:00
UIParticleRenderer.cs fix: if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable 2024-04-04 17:24:20 +09:00
UIParticleRenderer.cs.meta refactor: fix package structure 2024-01-23 23:17:31 +09:00
UIParticleUpdater.cs refactor: apply refactor 2024-01-23 23:27:46 +09:00
UIParticleUpdater.cs.meta refactor: fix package structure 2024-01-23 23:17:31 +09:00
Utils.cs fix: fix compile error in Unity 2021.1 or older 2024-02-01 16:18:17 +09:00
Utils.cs.meta refactor: fix package structure 2024-01-23 23:17:31 +09:00