Commit Graph

12 Commits (028c15cb0ce0ba4e6795bf5e0382a45bd778bcd6)

Author SHA1 Message Date
Chris Danek 028c15cb0c
Update UIParticle.cs to change default scale to Vector3.one
Hello - We've had some missteps with the default scaling of the particle system. Our VFX designer designs the particles but doesn't realize the default scale on the script is 10, and so has to go and do a lot of work editing the coefficients in the system (multiplying them all by 10) to get the VFX prefab to be correctly scaled.

Propose: The default value for scaling is Vector3.one instead of 10f.
2024-05-20 17:45:47 -07:00
mob-sakai 67b384a1fe fix: if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable
close #300
2024-04-04 17:24:20 +09:00
mob-sakai 990baacdf9 fix: particle size too small due to auto scaling
close #295
2024-04-04 15:29:33 +09:00
mob-sakai f73a6777c4 fix: if only Trail Material is used, it will not be displayed
close #294
2024-02-02 03:45:10 +09:00
mob-sakai 841e449f78 fix: fix compile error in Unity 2021.1 or older 2024-02-01 16:18:17 +09:00
mob-sakai 9d04e41cde fix: fix warning 2024-02-01 16:14:15 +09:00
mob-sakai e32077fb0d fix: unintended scaling occurs when `AutoScalingMode=UIParticle` and `ScalingMode=Local`
close #292
2024-01-26 20:40:36 +09:00
wmltogether e840631fb3 fix: fix abnormal mesh bounds error
close #213
2024-01-24 16:20:56 +09:00
mob-sakai a5fdfce554 fix: fix warning 2024-01-24 16:07:36 +09:00
mob-sakai 8028b2a770 feat: add icon 2024-01-24 00:40:12 +09:00
mob-sakai b45dc77312 refactor: apply refactor 2024-01-23 23:27:46 +09:00
mob-sakai 5dab4f21c7 refactor: fix package structure 2024-01-23 23:17:31 +09:00