Commit Graph

100 Commits (d9e7eb973283118d5d799794933a818a628897bd)

Author SHA1 Message Date
mob-sakai d9e7eb9732 fix to emit 2022-06-18 10:20:12 +09:00
mob-sakai 386170cbf6 feat: add particle attractor component 2022-06-18 10:20:12 +09:00
mob-sakai 37d0c4b711 refactor 2022-06-18 10:20:12 +09:00
mob-sakai 4fa43eda4b feat: random mesh sharing group
The mesh sharing group id will be selected randomly.
2022-06-18 10:20:12 +09:00
mob-sakai 9afeebf672 feat: mesh sharing group
Particle simulation results are shared within the same group.
A large number of the same effects can be displayed with a small load.
2022-06-18 10:20:12 +09:00
mob-sakai d8e96e69a6 fix: keep properly canvas batches 2022-06-18 10:20:12 +09:00
mob-sakai 01459b06b8 refactor 2022-06-18 10:20:12 +09:00
mob-sakai 7b21c500ef feat: add overlay window for UIParticle 2022-06-18 10:20:12 +09:00
mob-sakai aa0d56f9fa feat: adaptive scaling for UI
Changing the canvas size does not affect the effect size or position.
This feature provides a constant-looking output and makes it easier to adjust effects.
BREAKING CHANGE: If you update to v4, you may be required to adjust your UIParticle.scale.
2022-06-17 21:25:35 +09:00
mob-sakai c6644a2132 fix: correct world space particle position when changing screen size 2022-06-11 16:23:36 +09:00
mob-sakai b76bf5a5ad feat: support 8+ materials
Instead of one CanvasRenderer with submeshes, render with multiple CanvasRenderers.
This feature allows the number of materials to be unlimited.
close #122, close #152, close #186
2022-06-11 16:23:36 +09:00
mob-sakai a10042d989 fix: always display materials in inspector 2022-06-10 19:55:49 +09:00
mob-sakai 11c3a7b374 fix: when using linear color space, the particle colors are not output correctly
To fix, set 'Apply Active Color Space' in renderer module to false.

close #203
2022-06-10 16:12:15 +09:00
micromang ccc09e6aca fix: sorting by layer does not work properly 2022-06-10 16:10:13 +09:00
mob-sakai b6b2c72b19 fix: annoying warning for [ExecuteInEditMode]
Close #180
2022-02-18 04:57:27 +09:00
talessampaio-kazoo 0fd5d7affe fix: PrefabStageUtility class is not experimental after 2021.2 2022-02-18 04:46:01 +09:00
shadeAlex 6b87db7ac7 style: tab to space 2021-08-03 02:48:12 +09:00
shadeAlex 61760d940c fix: fix for warning CS0618 2021-08-03 02:48:12 +09:00
mob-sakai ccb8386672 refactor: fix warning 2021-06-09 02:25:41 +09:00
mob-sakai e15319a46e change: remove color space modifier 2021-06-09 02:25:41 +09:00
mob-sakai e352d153ce fix: improve performance 2021-06-09 02:25:41 +09:00
mob-sakai 0b9d80da93 fix: Refresh() will be called multiple times in the same frame, due to external assets 2021-06-03 03:04:07 +09:00
mob-sakai 476c4027ff fix: remove from "Add Component" menu 2021-05-11 17:22:02 +09:00
mob-sakai 12c748a8cd fix: In rare cases, the generated camera (for baking) will not be deactivated 2021-05-11 17:21:10 +09:00
mob-sakai 0259ad2464 refactor 2021-05-11 16:20:50 +09:00
mob-sakai e3f42d747a fix: fix cached position for pre-warmed particles 2021-02-24 16:22:37 +09:00
mob-sakai b93e0e4701 fix: ParticleSystem creates particles in wrong position during pre-warm
Close #147
2021-02-23 13:30:46 +09:00
mob-sakai d9eb91c120
refactor: modify the value when the field is changed 2021-02-19 09:57:02 +09:00
ibragimov.i 13223b2d74 fix: Multiselecting sets all scales to the same value 2021-02-18 23:28:06 +03:00
mob-sakai d5ce78ae5a fix: support sub emitter with 'PlayOnAwake' 2021-02-18 13:48:37 +09:00
mob-sakai 3bb5241275 fix: The maximum material count is 8 2021-02-18 13:44:47 +09:00
mob-sakai 17ce81eb0e fix: particle trails draw in wrong transform
Close #145
2021-02-03 11:16:16 +09:00
mob-sakai 2a1f3345ba fix: submeshes can't over 8
Close #122
2021-02-02 00:38:19 +09:00
mob-sakai c0aa89bd6f fix: _cachedPosition defaults to localPosition
Close #121
2021-02-01 23:51:35 +09:00
mob-sakai 9313489552 fix: the trail is incorrect in SimulationSpace.Local 2021-02-01 23:33:06 +09:00
mob-sakai 63b36a45b9 fix for .Net 3.5 2021-01-06 17:43:14 +09:00
LacusCon d11cd0a06d fix: ignore material check and transform check
Add default sort by index.

Close #119
2021-01-06 16:50:48 +09:00
mob-sakai 4b4aebff8c feat: show/hide materials in inspector 2020-11-20 16:25:37 +09:00
mob-sakai 46a7dddd11 feat: shrink rendering by material
NOTE: Performance will be improved, but in some cases the rendering is not correct.

Close #113
2020-11-20 15:17:43 +09:00
mob-sakai 2ec81da048 fix: the particles may disappear unintentionally
Close #117
2020-11-20 13:12:07 +09:00
mob-sakai 08c4aba8ab feat: ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial
Close #118
2020-11-20 13:12:07 +09:00
mob-sakai fc4bd708fd refactor: refactor 2020-11-16 03:07:35 +09:00
mob-sakai 08273cb0c3 feat: compatibility with other IMaterialModifier
Close #115
2020-11-16 03:07:24 +09:00
mob-sakai 22bcecd0ab fix: null Reference when creating New Scene after Prefab was open in PrefabMode
Close #111
2020-11-10 01:51:24 +09:00
mob-sakai 68669c7396 fix: error on build in Unity 2019.3.11-15
Close #114
2020-11-10 01:44:24 +09:00
mob-sakai 82f81efd7e fix: compile error in 2018.2 2020-10-29 01:57:17 +09:00
mob-sakai af5f7e90b0 feat: maskable option to ignore masking
Close #109
2020-10-28 22:19:15 +09:00
mob-sakai 7acbf22b4d fix: fix the sorting algorithm 2020-10-28 12:21:34 +09:00
mob-sakai f7eac0a34f fix: in rare cases, an IndexOutOfRangeException is thrown 2020-10-28 12:18:39 +09:00
mob-sakai d7a7d1b5b6 refactor: refactor 2020-10-28 03:14:26 +09:00