mob-sakai
4fa43eda4b
feat: random mesh sharing group
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The mesh sharing group id will be selected randomly.
2022-06-18 10:20:12 +09:00
mob-sakai
9afeebf672
feat: mesh sharing group
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Particle simulation results are shared within the same group.
A large number of the same effects can be displayed with a small load.
2022-06-18 10:20:12 +09:00
mob-sakai
d8e96e69a6
fix: keep properly canvas batches
2022-06-18 10:20:12 +09:00
mob-sakai
01459b06b8
refactor
2022-06-18 10:20:12 +09:00
mob-sakai
7b21c500ef
feat: add overlay window for UIParticle
2022-06-18 10:20:12 +09:00
mob-sakai
aa0d56f9fa
feat: adaptive scaling for UI
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Changing the canvas size does not affect the effect size or position.
This feature provides a constant-looking output and makes it easier to adjust effects.
BREAKING CHANGE: If you update to v4, you may be required to adjust your UIParticle.scale.
2022-06-17 21:25:35 +09:00
mob-sakai
c6644a2132
fix: correct world space particle position when changing screen size
2022-06-11 16:23:36 +09:00
mob-sakai
b76bf5a5ad
feat: support 8+ materials
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Instead of one CanvasRenderer with submeshes, render with multiple CanvasRenderers.
This feature allows the number of materials to be unlimited.
close #122 , close #152 , close #186
2022-06-11 16:23:36 +09:00
mob-sakai
a10042d989
fix: always display materials in inspector
2022-06-10 19:55:49 +09:00
mob-sakai
11c3a7b374
fix: when using linear color space, the particle colors are not output correctly
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To fix, set 'Apply Active Color Space' in renderer module to false.
close #203
2022-06-10 16:12:15 +09:00
micromang
ccc09e6aca
fix: sorting by layer does not work properly
2022-06-10 16:10:13 +09:00
mob-sakai
b6b2c72b19
fix: annoying warning for [ExecuteInEditMode]
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Close #180
2022-02-18 04:57:27 +09:00
talessampaio-kazoo
0fd5d7affe
fix: PrefabStageUtility class is not experimental after 2021.2
2022-02-18 04:46:01 +09:00
shadeAlex
6b87db7ac7
style: tab to space
2021-08-03 02:48:12 +09:00
shadeAlex
61760d940c
fix: fix for warning CS0618
2021-08-03 02:48:12 +09:00
mob-sakai
ccb8386672
refactor: fix warning
2021-06-09 02:25:41 +09:00
mob-sakai
e15319a46e
change: remove color space modifier
2021-06-09 02:25:41 +09:00
mob-sakai
e352d153ce
fix: improve performance
2021-06-09 02:25:41 +09:00
mob-sakai
0b9d80da93
fix: Refresh() will be called multiple times in the same frame, due to external assets
2021-06-03 03:04:07 +09:00
mob-sakai
476c4027ff
fix: remove from "Add Component" menu
2021-05-11 17:22:02 +09:00
mob-sakai
12c748a8cd
fix: In rare cases, the generated camera (for baking) will not be deactivated
2021-05-11 17:21:10 +09:00
mob-sakai
0259ad2464
refactor
2021-05-11 16:20:50 +09:00
mob-sakai
e3f42d747a
fix: fix cached position for pre-warmed particles
2021-02-24 16:22:37 +09:00
mob-sakai
b93e0e4701
fix: ParticleSystem creates particles in wrong position during pre-warm
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Close #147
2021-02-23 13:30:46 +09:00
mob-sakai
d9eb91c120
refactor: modify the value when the field is changed
2021-02-19 09:57:02 +09:00
ibragimov.i
13223b2d74
fix: Multiselecting sets all scales to the same value
2021-02-18 23:28:06 +03:00
mob-sakai
d5ce78ae5a
fix: support sub emitter with 'PlayOnAwake'
2021-02-18 13:48:37 +09:00
mob-sakai
3bb5241275
fix: The maximum material count is 8
2021-02-18 13:44:47 +09:00
mob-sakai
17ce81eb0e
fix: particle trails draw in wrong transform
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Close #145
2021-02-03 11:16:16 +09:00
mob-sakai
2a1f3345ba
fix: submeshes can't over 8
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Close #122
2021-02-02 00:38:19 +09:00
mob-sakai
c0aa89bd6f
fix: _cachedPosition defaults to localPosition
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Close #121
2021-02-01 23:51:35 +09:00
mob-sakai
9313489552
fix: the trail is incorrect in SimulationSpace.Local
2021-02-01 23:33:06 +09:00
mob-sakai
63b36a45b9
fix for .Net 3.5
2021-01-06 17:43:14 +09:00
LacusCon
d11cd0a06d
fix: ignore material check and transform check
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Add default sort by index.
Close #119
2021-01-06 16:50:48 +09:00
mob-sakai
4b4aebff8c
feat: show/hide materials in inspector
2020-11-20 16:25:37 +09:00
mob-sakai
46a7dddd11
feat: shrink rendering by material
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NOTE: Performance will be improved, but in some cases the rendering is not correct.
Close #113
2020-11-20 15:17:43 +09:00
mob-sakai
2ec81da048
fix: the particles may disappear unintentionally
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Close #117
2020-11-20 13:12:07 +09:00
mob-sakai
08c4aba8ab
feat: ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial
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Close #118
2020-11-20 13:12:07 +09:00
mob-sakai
fc4bd708fd
refactor: refactor
2020-11-16 03:07:35 +09:00
mob-sakai
08273cb0c3
feat: compatibility with other IMaterialModifier
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Close #115
2020-11-16 03:07:24 +09:00
mob-sakai
22bcecd0ab
fix: null Reference when creating New Scene after Prefab was open in PrefabMode
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Close #111
2020-11-10 01:51:24 +09:00
mob-sakai
68669c7396
fix: error on build in Unity 2019.3.11-15
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Close #114
2020-11-10 01:44:24 +09:00
mob-sakai
82f81efd7e
fix: compile error in 2018.2
2020-10-29 01:57:17 +09:00
mob-sakai
af5f7e90b0
feat: maskable option to ignore masking
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Close #109
2020-10-28 22:19:15 +09:00
mob-sakai
7acbf22b4d
fix: fix the sorting algorithm
2020-10-28 12:21:34 +09:00
mob-sakai
f7eac0a34f
fix: in rare cases, an IndexOutOfRangeException is thrown
2020-10-28 12:18:39 +09:00
mob-sakai
d7a7d1b5b6
refactor: refactor
2020-10-28 03:14:26 +09:00
mob-sakai
f1338813ca
feat: un-limit on the number of mesh instances
2020-10-28 03:14:15 +09:00
mob-sakai
4be56669fb
feat: improve the material batching
2020-10-28 02:19:39 +09:00
mob-sakai
6b397f39b8
feat: cache modified material
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Close #94
2020-10-28 02:19:39 +09:00