Commit Graph

80 Commits (4790db6b9357e228f2599c3ab9b6dbd53226c6c4)

Author SHA1 Message Date
wmltogether b80c3e6c9f fix: (editor) sometimes crashes when entering play mode
If there are particle prefabs created using version 3.x in the project, there is a possibility that the editor may crash when entering Play Mode due to deserialization.
2024-01-18 19:40:12 +09:00
mob-sakai 5d5eb34590 fix: remove obsolete warning 2023-12-23 14:48:37 +09:00
mob-sakai 5607dc4eed feat: Automatically generated objects are no longer editable (NotEditable).
The automatically generated objects (UIParticleRenderer, UIParticleOverlayCamera) are not editable and will not be saved in scenes or prefabs.
2023-12-23 14:28:55 +09:00
mob-sakai c710787b5b feat: reset transform.localScale on upgrading v3.x to v4.x
close #277
2023-11-08 11:53:16 +09:00
mob-sakai 107f901fe3 feat: added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling'
fixed issue when upgrading from 3.x to 4.x
2023-11-07 17:48:02 +09:00
mob-sakai 73f6dad0f3 fix: il2cpp code stripping bug
close #269
2023-10-26 02:22:52 +09:00
mob-sakai 3f2f12d2cf fix: autoScaling and PositionMode may be locked 2023-08-18 21:22:35 +09:00
mob-sakai c42f8c8ab0 fix: the camera under UIParticle will be assigned as _orthoCamera
Prevents unintended camera control
2023-08-18 17:45:04 +09:00
mob-sakai 9b2e5c1d10 fix: generated GameObject will be named '[generated] *'
These objects are automatically generated and are not stored in the scene or prefab (HideFlags.DontSave)
2023-08-18 17:45:04 +09:00
mob-sakai 410304125f feat: 'AutoScaling' option will be imported from 'IgnoreCanvasScale' (for v3.x) 2023-08-18 13:17:09 +09:00
mob-sakai 67eff61073 feat: 'AbsoluteMode' option is renamed to 'PositionMode'
AbsoluteMode property is obsolete
2023-08-18 13:17:09 +09:00
mob-sakai 4851a1880e fix: inactive ParticleSystems are removed from the list on refresh 2023-08-18 13:17:09 +09:00
mob-sakai 3df190382a resharp 2023-08-18 13:17:09 +09:00
mob-sakai 35325c8899 feat: add 'AutoScaling' option for UIParticle
Transform.lossyScale (=world scale) is automatically set to (1, 1, 1).
It prevents the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.
This option works in reverse of ’IgnoreCanvasScaler’ option in v3.x.
2023-08-18 11:48:05 +09:00
mob-sakai e4998365c9 feat: add Start/StopEmission API for UIParticle
close #240
2023-08-18 11:48:05 +09:00
mob-sakai 8b4ca1add5 fix: mesh sharing not working
close #236
2023-08-18 11:47:40 +09:00
mob-sakai e67e9482e2 fix: nullptr exceptions when using nested UIParticle components in hierarchy
close #246
2023-08-18 11:47:11 +09:00
mob-sakai 52f2ef1f24 fix: fix typos 2023-08-15 09:40:11 +09:00
Jake O'Connor e92b514624 fix: remove unnecessary per-frame allocation. 2023-08-15 09:40:11 +09:00
mob-sakai a11d2d01ce fix: when `UIParticlrRenderer` destroy manually, an error will occur 2022-07-01 16:10:10 +09:00
mob-sakai 550d0c43be fix: if `m_Particles` contains null, an error will occur
close #214
2022-07-01 16:10:10 +09:00
mob-sakai 1879ac8c53 feat: add relative/absolute particle position mode
close #205
2022-06-25 09:07:28 +09:00
mob-sakai 4fe9a3200d fix on editor: on select UIParticle, particles will be cleared 2022-06-21 19:47:08 +09:00
mob-sakai 8e1b4eb086 fix build error and something 2022-06-18 11:47:59 +09:00
mob-sakai d9e7eb9732 fix to emit 2022-06-18 10:20:12 +09:00
mob-sakai 4fa43eda4b feat: random mesh sharing group
The mesh sharing group id will be selected randomly.
2022-06-18 10:20:12 +09:00
mob-sakai 9afeebf672 feat: mesh sharing group
Particle simulation results are shared within the same group.
A large number of the same effects can be displayed with a small load.
2022-06-18 10:20:12 +09:00
mob-sakai 01459b06b8 refactor 2022-06-18 10:20:12 +09:00
mob-sakai aa0d56f9fa feat: adaptive scaling for UI
Changing the canvas size does not affect the effect size or position.
This feature provides a constant-looking output and makes it easier to adjust effects.
BREAKING CHANGE: If you update to v4, you may be required to adjust your UIParticle.scale.
2022-06-17 21:25:35 +09:00
mob-sakai b76bf5a5ad feat: support 8+ materials
Instead of one CanvasRenderer with submeshes, render with multiple CanvasRenderers.
This feature allows the number of materials to be unlimited.
close #122, close #152, close #186
2022-06-11 16:23:36 +09:00
mob-sakai b6b2c72b19 fix: annoying warning for [ExecuteInEditMode]
Close #180
2022-02-18 04:57:27 +09:00
mob-sakai e3f42d747a fix: fix cached position for pre-warmed particles 2021-02-24 16:22:37 +09:00
mob-sakai b93e0e4701 fix: ParticleSystem creates particles in wrong position during pre-warm
Close #147
2021-02-23 13:30:46 +09:00
mob-sakai d5ce78ae5a fix: support sub emitter with 'PlayOnAwake' 2021-02-18 13:48:37 +09:00
mob-sakai 3bb5241275 fix: The maximum material count is 8 2021-02-18 13:44:47 +09:00
mob-sakai 2a1f3345ba fix: submeshes can't over 8
Close #122
2021-02-02 00:38:19 +09:00
mob-sakai c0aa89bd6f fix: _cachedPosition defaults to localPosition
Close #121
2021-02-01 23:51:35 +09:00
mob-sakai 46a7dddd11 feat: shrink rendering by material
NOTE: Performance will be improved, but in some cases the rendering is not correct.

Close #113
2020-11-20 15:17:43 +09:00
mob-sakai 2ec81da048 fix: the particles may disappear unintentionally
Close #117
2020-11-20 13:12:07 +09:00
mob-sakai fc4bd708fd refactor: refactor 2020-11-16 03:07:35 +09:00
mob-sakai 08273cb0c3 feat: compatibility with other IMaterialModifier
Close #115
2020-11-16 03:07:24 +09:00
mob-sakai 68669c7396 fix: error on build in Unity 2019.3.11-15
Close #114
2020-11-10 01:44:24 +09:00
mob-sakai af5f7e90b0 feat: maskable option to ignore masking
Close #109
2020-10-28 22:19:15 +09:00
mob-sakai f7eac0a34f fix: in rare cases, an IndexOutOfRangeException is thrown 2020-10-28 12:18:39 +09:00
mob-sakai f1338813ca feat: un-limit on the number of mesh instances 2020-10-28 03:14:15 +09:00
mob-sakai 6b397f39b8 feat: cache modified material
Close #94
2020-10-28 02:19:39 +09:00
mob-sakai d9f9244e49 fix: IgnoreCanvasScaler may be enabled unintentionally 2020-10-28 02:19:39 +09:00
semantic-release-bot 8b328154a4 3.0.0-preview.38
# [3.0.0-preview.38](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.37...v3.0.0-preview.38) (2020-10-04)

### Bug Fixes

* delete unused file in package ([2e69974](2e699749a8))
* material dirty on validate (on editor) ([fa34301](fa3430130c))

### Features

* display material properties in inspector ([313c1fc](313c1fc159)), closes [#104](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/104)
* support 3D scaling ([a508c3b](a508c3bb86)), closes [#105](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/105)
2020-10-04 14:26:53 +00:00
semantic-release-bot 4b4d70bdd1 3.0.0-preview.36
# [3.0.0-preview.36](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.35...v3.0.0-preview.36) (2020-09-28)

### Bug Fixes

* do not bake particle system to mesh when the alpha is zero ([1775713](1775713c2d)), closes [#102](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/102)
* in Unity 2018.x, sample import failed on Windows ([f5861b0](f5861b0add))
2020-09-28 12:35:41 +00:00
semantic-release-bot 94ae9d2016 3.0.0-preview.35
# [3.0.0-preview.35](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.34...v3.0.0-preview.35) (2020-09-27)

### Bug Fixes

* an error happens during loading scene in editor ([ab9d9aa](ab9d9aa7b3)), closes [#101](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/101)
2020-09-27 06:58:10 +00:00