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@ -50,7 +50,7 @@ Compares this "Baking mesh" approach with the conventional approach:
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* Change alpha with CanvasGroup
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* Scaling independent of Transform
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* No heavy allocation every frame
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* All ParticleSystem.ScalingModes and all Canvas.RenderModes are supported. They look almost the same in all modes.
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<br><br><br><br>
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@ -74,8 +74,7 @@ Compares this "Baking mesh" approach with the conventional approach:
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7. Adjust the Scale property to change the size of the effect.
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8. That's all. There are no properties you must set in the inspector!
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9. Enjoy!
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8. Enjoy!
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##### Requirement
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