update change log
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## [v1.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.0) (2018-12-13)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0)
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New scaling system solves the particle effect scaling problem in most cases.
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* All ParticleSystem.ScalingModes are supported
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* All Canvas.RenderModes are supported
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* They look almost the same in all modes
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New scaling system scales particle effect well even if you change the following parameters:
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* Camera.FieldOfView
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* CanvasScaler.MatchWidthOrHeight
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* Canvas.PlaneDistance
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**NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.**
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**Implemented enhancements:**
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- New scaling system [\#18](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/18)
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**Fixed bugs:**
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- Rect mask 2D doesn't work [\#17](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/17)
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- Using prefab view will cause a lot of errors [\#16](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/16)
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- Canvas.scaleFactor not take into account [\#15](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/15)
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## [v1.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.1.0) (2018-11-28)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0)
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{
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"name": "ParticleEffectForUGUI",
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"version": "1.1.0",
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"version": "1.2.0",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/mob-sakai/ParticleEffectForUGUI.git"
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