3.0.0-preview.6

# [3.0.0-preview.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.5...v3.0.0-preview.6) (2020-02-21)

### Bug Fixes

* sample version ([ed18032](ed18032be4))
pull/77/head
semantic-release-bot 2020-02-21 12:09:22 +00:00
parent 628a8c6bf0
commit 5b40341984
4 changed files with 31 additions and 8 deletions

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@ -1,3 +1,10 @@
# [3.0.0-preview.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.5...v3.0.0-preview.6) (2020-02-21)
### Bug Fixes
* sample version ([ed18032](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ed18032be43397debbd538cae258c226ebeeb2e9))
# [3.0.0-preview.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.4...v3.0.0-preview.5) (2020-02-21)

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ParticleEffectForUGUI
===
This plugin provide a component to render particle effect for uGUI in Unity 2018.2+.
This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
[![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/)
@ -34,7 +34,7 @@ Compares this "Baking mesh" approach with the conventional approach:
|Approach|Good|Bad|Screenshot|
|-|-|-|-|
|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|**Requires Unity 2018.2+.**<br>Requires UI shaders to use Mask.|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|**Requires Unity 2018.2 or later.**<br>Requires UI shaders to use Mask.|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
|Do nothing|Rendered as is.|**Looks like a glitch.**<br>Not maskable.<br>Not sortable.|<img src="https://user-images.githubusercontent.com/12690315/41765090-0329828a-763e-11e8-8d8a-f1d269ea3bc7.gif" width="500px">|
|Convert particle to UIVertex<br>[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.<br>Sortable.<br>Less objects.|**Adjustment is difficult.**<br>Requires UI shaders.<br>Difficult to adjust scale.<br>Force hierarchy scalling.<br>Simulation results are incorrect.<br>Trail, rotation of transform, time scaling are not supported.<br>Generate heavy GC every frame.|<img src="https://user-images.githubusercontent.com/12690315/41765088-02deb9c6-763e-11e8-98d0-9e0c1766ef39.gif" width="500px">|
|Use Canvas to sort|Rendered as is.<br>Sortable.|**You must to manage sorting orders.**<br>Not maskable.<br>More batches.|<img src="https://user-images.githubusercontent.com/12690315/41765087-02b866ea-763e-11e8-8c33-081c9ad852f8.gif" width="500px">|
@ -99,7 +99,7 @@ Find the manifest.json file in the Packages folder of your project and edit it t
To update the package, change suffix `#{version}` to the target version.
* e.g. `"com.coffee.open-sesame-compiler": "https://github.com/mob-sakai/OpenSesameCompilerForUnity.git#1.0.0",`
* e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#3.0.0",`
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.

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#if IGNORE_ACCESS_CHECKS // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.
#if !UNITY_2019_1_OR_NEWER
using System.IO;
using System.Text.RegularExpressions;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -12,13 +14,27 @@ namespace Coffee.UIExtensions
[MenuItem("Assets/Samples/Import UIParticle Sample")]
static void ImportSample()
{
const string src = "Packages/com.coffee.ui-particle/Samples~/Demo";
const string dst = "Assets/Samples/UI Particle/3.0.0/Demo";
const string sampleGuid = "dc0fe9e7fe61947fab1522ab29e2fc88";
const string jsonGuid = "823dc693d087a4b559c7e1547274cc7d";
const string SAMPLE_NAME = "Demo";
if (FileUtil.PathExists(dst))
FileUtil.DeleteFileOrDirectory(dst);
string jsonPath = AssetDatabase.GUIDToAssetPath(jsonGuid);
string json = File.ReadAllText(jsonPath);
string version = Regex.Match(json, "\"version\"\\s*:\\s*\"([^\"]+)\"").Groups[1].Value;
string displayName = Regex.Match(json, "\"displayName\"\\s*:\\s*\"([^\"]+)\"").Groups[1].Value;
string src = Path.GetDirectoryName(jsonPath) + "/Samples~/" + SAMPLE_NAME;
string dst = string.Format("Assets/Samples/{0}/{1}/{2}",displayName, version, SAMPLE_NAME);
// Remove old samples
string samplePath = AssetDatabase.GUIDToAssetPath(sampleGuid);
if (samplePath.StartsWith("Assets/") && FileUtil.PathExists(samplePath))
{
FileUtil.DeleteFileOrDirectory(samplePath);
FileUtil.DeleteFileOrDirectory(samplePath + ".meta");
}
FileUtil.CopyDirectoryRecursive(src, dst);
FileUtil.CopyFileOrDirectory(src + ".meta", dst + ".meta");
AssetDatabase.ImportAsset(dst, ImportAssetOptions.ImportRecursive);
}
}

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"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
"version": "3.0.0-preview.5",
"version": "3.0.0-preview.6",
"unity": "2018.2",
"license": "MIT",
"repository": {