3.0.0-preview.5

# [3.0.0-preview.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.4...v3.0.0-preview.5) (2020-02-21)

### Bug Fixes

* particles not visible if scale.z is 0 ([35718e0](35718e099a)), closes [#64](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/64)
pull/77/head
semantic-release-bot 2020-02-21 11:42:30 +00:00
parent 94b1c71a32
commit 628a8c6bf0
4 changed files with 60 additions and 21 deletions

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@ -1,3 +1,10 @@
# [3.0.0-preview.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.4...v3.0.0-preview.5) (2020-02-21)
### Bug Fixes
* particles not visible if scale.z is 0 ([35718e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/35718e099acbb04fdadf131c7e4d2e6c3f4a1756)), closes [#64](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/64)
# [3.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.3...v3.0.0-preview.4) (2020-02-18)

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@ -4,6 +4,7 @@ ParticleEffectForUGUI
This plugin provide a component to render particle effect for uGUI in Unity 2018.2+.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
[![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/)
[![](https://img.shields.io/github/release/mob-sakai/ParticleEffectForUGUI.svg?label=latest%20version)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
[![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
![](https://img.shields.io/badge/requirement-Unity%202018.2%2B-green.svg)
@ -13,11 +14,10 @@ The particle rendering is maskable and sortable, without Camera, RenderTexture o
<< [Description](#Description) | [WebGL Demo](#demo) | [Download](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
<< [Description](#Description) | [WebGL Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
### What's new? Please see [See changelog ![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg?label=last%20updated)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md)
### Do you want to receive notifications for new releases? [Watch this repo ![](https://img.shields.io/github/watchers/mob-sakai/ParticleEffectForUGUI.svg?style=social&label=Watch)](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
### Support me on Patreon! [![become_a_patron](https://user-images.githubusercontent.com/12690315/50731629-3b18b480-11ad-11e9-8fad-4b13f27969c1.png)](https://www.patreon.com/join/2343451?)
@ -43,10 +43,10 @@ Compares this "Baking mesh" approach with the conventional approach:
#### Features
* Easy to use: the package is out-of-the-box
* Sort particle effects with uGUI
* No Camera, RenderTexture or Canvas are required
* Masking with Mask or RectMask2D
* Easy to use
* Support Trail module
* Change alpha with CanvasGroup
* Scaling independent of Transform
@ -68,9 +68,24 @@ Compares this "Baking mesh" approach with the conventional approach:
<br><br><br><br>
## Install
## System Requirements
#### Using UnityPackageManager (for Unity 2018.3 or later)
Unity 2018.2 or later versions.
<br><br><br><br>
## Installation
#### For Unity 2018.3 or later (Using OpenUPM)
This package is available on [OpenUPM](https://openupm.com).
You can install it via [openupm-cli](https://github.com/openupm/openupm-cli).
```
openupm add com.coffee.ui-particle
```
#### For Unity 2018.3 or later (Using Unity Package Manager)
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
```js
@ -88,19 +103,32 @@ To update the package, change suffix `#{version}` to the target version.
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
#### Using zip file (for Unity 2018.2)
#### For Unity 2018.2
Unity 2018.2 supports embedded packages.
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) page
2. Extract and import it into your Unity project
2. Extract it
3. Import it under `Packages` directory in your Unity project
<br><br><br><br>
## How to play demo
* Import `UIParticle_Demo.unitypackage` into your project.
* The demo unitypackage exists in `Assets/Assets/Coffee/UIExtensions/UIParticle` or `Packages/UI Particle`.
* Open UIParticle_Demo scene and play it.
#### For Unity 2019.1 or later
1. Open `Package Manager` window
2. Select `UI Particle` package in package list
3. Click `Import Sample` button
4. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
5. Open `UIParticle_Demo` scene and play it
#### For Unity 2018.4 or earlier
1. Select `Assets/Samples/UI Particle Demo` from menu
2. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
3. Open `UIParticle_Demo` scene and play it
@ -108,7 +136,7 @@ Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to insta
## Usage
1. Add your particle effect to canvas.
2. (Option) If you want to mask particles, set a UI shader such as "UI/UIAdditive" to material for ParticleSystem.
2. (Option) If you want to mask particles, set **a UI shader** such as `UI/UIAdditive` to material for ParticleSystem.
![](https://user-images.githubusercontent.com/12690315/42674022-134e3a40-86a9-11e8-8f44-a110d2f14185.gif)
3. Add `UIParticle` component to root particle system of your effect from `Add Component` in inspector.
![](https://user-images.githubusercontent.com/12690315/41772125-5aca69c8-7652-11e8-8442-21f6015069a1.png)
@ -119,13 +147,6 @@ Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to insta
6. Enjoy!
##### Requirement
* Unity 2018.2+ (Tested in Unity 2018.2.0f2)
* No other SDK are required
<br><br><br><br>
## Development Note
@ -156,11 +177,21 @@ To prevent this, Use "Animatable Material Property".
<br><br><br><br>
## Support
This is an open-source project that I am developing in my free time.
If you like it, you can support me.
By supporting, you let me spend more time working on better tools that you can use for free. :)
[![become_a_patron_on_patreon](https://user-images.githubusercontent.com/12690315/50731629-3b18b480-11ad-11e9-8fad-4b13f27969c1.png)](https://www.patreon.com/join/2343451?)
[![become_a_sponsor_on_github](https://user-images.githubusercontent.com/12690315/66942881-03686280-f085-11e9-9586-fc0b6011029f.png)](https://github.com/users/mob-sakai/sponsorship)
## Author
[mob-sakai](https://github.com/mob-sakai)
[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai)
[![become_a_patron](https://user-images.githubusercontent.com/12690315/50731629-3b18b480-11ad-11e9-8fad-4b13f27969c1.png)](https://www.patreon.com/join/2343451?)

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@ -333,6 +333,7 @@ namespace Coffee.UIExtensions
List<UIParticle> _children = new List<UIParticle>();
Matrix4x4 scaleaMatrix = default(Matrix4x4);
Vector3 _oldPos;
static readonly Vector3 minimumVec3 = new Vector3(0.0000001f, 0.0000001f, 0.0000001f);
static ParticleSystem.Particle[] s_Particles = new ParticleSystem.Particle[4096];
/// <summary>
@ -398,7 +399,7 @@ namespace Coffee.UIExtensions
matrix =
scaleaMatrix
* Matrix4x4.Rotate(rectTransform.rotation).inverse
* Matrix4x4.Scale(rectTransform.lossyScale).inverse;
* Matrix4x4.Scale(rectTransform.lossyScale + minimumVec3).inverse;
break;
case ParticleSystemSimulationSpace.World:
matrix =

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@ -2,7 +2,7 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
"version": "3.0.0-preview.4",
"version": "3.0.0-preview.5",
"unity": "2018.2",
"license": "MIT",
"repository": {