3.0.0-preview.5
# [3.0.0-preview.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.4...v3.0.0-preview.5) (2020-02-21)
### Bug Fixes
* particles not visible if scale.z is 0 ([35718e0](35718e099a
)), closes [#64](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/64)
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# [3.0.0-preview.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.4...v3.0.0-preview.5) (2020-02-21)
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### Bug Fixes
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* particles not visible if scale.z is 0 ([35718e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/35718e099acbb04fdadf131c7e4d2e6c3f4a1756)), closes [#64](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/64)
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# [3.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.3...v3.0.0-preview.4) (2020-02-18)
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69
README.md
69
README.md
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@ -4,6 +4,7 @@ ParticleEffectForUGUI
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This plugin provide a component to render particle effect for uGUI in Unity 2018.2+.
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The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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[](https://openupm.com/packages/com.coffee.ui-particle/)
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[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
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[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
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@ -13,11 +14,10 @@ The particle rendering is maskable and sortable, without Camera, RenderTexture o
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<< [Description](#Description) | [WebGL Demo](#demo) | [Download](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
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<< [Description](#Description) | [WebGL Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
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### What's new? Please see [See changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md)
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### Do you want to receive notifications for new releases? [Watch this repo ](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
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### Support me on Patreon! [](https://www.patreon.com/join/2343451?)
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@ -43,10 +43,10 @@ Compares this "Baking mesh" approach with the conventional approach:
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#### Features
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* Easy to use: the package is out-of-the-box
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* Sort particle effects with uGUI
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* No Camera, RenderTexture or Canvas are required
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* Masking with Mask or RectMask2D
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* Easy to use
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* Support Trail module
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* Change alpha with CanvasGroup
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* Scaling independent of Transform
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<br><br><br><br>
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## Install
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## System Requirements
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#### Using UnityPackageManager (for Unity 2018.3 or later)
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Unity 2018.2 or later versions.
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<br><br><br><br>
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## Installation
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#### For Unity 2018.3 or later (Using OpenUPM)
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This package is available on [OpenUPM](https://openupm.com).
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You can install it via [openupm-cli](https://github.com/openupm/openupm-cli).
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```
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openupm add com.coffee.ui-particle
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```
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#### For Unity 2018.3 or later (Using Unity Package Manager)
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Find the manifest.json file in the Packages folder of your project and edit it to look like this:
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```js
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Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
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#### Using zip file (for Unity 2018.2)
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#### For Unity 2018.2
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Unity 2018.2 supports embedded packages.
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1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) page
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2. Extract and import it into your Unity project
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2. Extract it
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3. Import it under `Packages` directory in your Unity project
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<br><br><br><br>
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## How to play demo
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* Import `UIParticle_Demo.unitypackage` into your project.
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* The demo unitypackage exists in `Assets/Assets/Coffee/UIExtensions/UIParticle` or `Packages/UI Particle`.
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* Open UIParticle_Demo scene and play it.
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#### For Unity 2019.1 or later
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1. Open `Package Manager` window
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2. Select `UI Particle` package in package list
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3. Click `Import Sample` button
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4. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
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5. Open `UIParticle_Demo` scene and play it
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#### For Unity 2018.4 or earlier
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1. Select `Assets/Samples/UI Particle Demo` from menu
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2. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
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3. Open `UIParticle_Demo` scene and play it
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## Usage
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1. Add your particle effect to canvas.
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2. (Option) If you want to mask particles, set a UI shader such as "UI/UIAdditive" to material for ParticleSystem.
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2. (Option) If you want to mask particles, set **a UI shader** such as `UI/UIAdditive` to material for ParticleSystem.
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3. Add `UIParticle` component to root particle system of your effect from `Add Component` in inspector.
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6. Enjoy!
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##### Requirement
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* Unity 2018.2+ (Tested in Unity 2018.2.0f2)
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* No other SDK are required
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<br><br><br><br>
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## Development Note
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<br><br><br><br>
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## Support
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This is an open-source project that I am developing in my free time.
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If you like it, you can support me.
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By supporting, you let me spend more time working on better tools that you can use for free. :)
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[](https://www.patreon.com/join/2343451?)
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[](https://github.com/users/mob-sakai/sponsorship)
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## Author
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[mob-sakai](https://github.com/mob-sakai)
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[](https://twitter.com/intent/follow?screen_name=mob_sakai)
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[](https://www.patreon.com/join/2343451?)
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@ -333,6 +333,7 @@ namespace Coffee.UIExtensions
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List<UIParticle> _children = new List<UIParticle>();
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Matrix4x4 scaleaMatrix = default(Matrix4x4);
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Vector3 _oldPos;
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static readonly Vector3 minimumVec3 = new Vector3(0.0000001f, 0.0000001f, 0.0000001f);
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static ParticleSystem.Particle[] s_Particles = new ParticleSystem.Particle[4096];
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/// <summary>
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matrix =
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scaleaMatrix
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* Matrix4x4.Rotate(rectTransform.rotation).inverse
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* Matrix4x4.Scale(rectTransform.lossyScale).inverse;
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* Matrix4x4.Scale(rectTransform.lossyScale + minimumVec3).inverse;
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break;
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case ParticleSystemSimulationSpace.World:
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matrix =
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "3.0.0-preview.4",
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"version": "3.0.0-preview.5",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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