Update readme

pull/33/head
mob-sakai 2018-12-21 22:05:07 +09:00
parent b2dfcbce68
commit 0511831ab4
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@ -51,6 +51,9 @@ Compares this "Baking mesh" approach with the conventional approach:
* Scaling independent of Transform
* No heavy allocation every frame
* All ParticleSystem.ScalingModes and all Canvas.RenderModes are supported. They look almost the same in all modes.
![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif)
* Scaled gizmo
![](https://user-images.githubusercontent.com/12690315/50343861-f31e4e80-056b-11e9-8f60-8bd0a8ff7adb.gif)
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