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@ -51,6 +51,9 @@ Compares this "Baking mesh" approach with the conventional approach:
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* Scaling independent of Transform
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* No heavy allocation every frame
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* All ParticleSystem.ScalingModes and all Canvas.RenderModes are supported. They look almost the same in all modes.
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* Scaled gizmo
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<br><br><br><br>
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