From 0511831ab4221f70263f6242ec62a1e36f79584e Mon Sep 17 00:00:00 2001 From: mob-sakai Date: Fri, 21 Dec 2018 22:05:07 +0900 Subject: [PATCH] Update readme --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 5ec2776..30897ec 100644 --- a/README.md +++ b/README.md @@ -51,6 +51,9 @@ Compares this "Baking mesh" approach with the conventional approach: * Scaling independent of Transform * No heavy allocation every frame * All ParticleSystem.ScalingModes and all Canvas.RenderModes are supported. They look almost the same in all modes. +![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif) +* Scaled gizmo +![](https://user-images.githubusercontent.com/12690315/50343861-f31e4e80-056b-11e9-8f60-8bd0a8ff7adb.gif)