ParticleEffectForUGUI/Runtime/Internal/Extensions/ComponentExtensions.cs

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2024-09-29 23:17:16 +08:00
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
using Object = UnityEngine.Object;
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Extension methods for Component class.
/// </summary>
internal static class ComponentExtensions
{
/// <summary>
/// Get components in children of a specific type in the hierarchy of a GameObject.
/// </summary>
public static T[] GetComponentsInChildren<T>(this Component self, int depth)
where T : Component
{
var results = ListPool<T>.Rent();
self.GetComponentsInChildren_Internal(results, depth);
var array = results.ToArray();
ListPool<T>.Return(ref results);
return array;
}
/// <summary>
/// Get components in children of a specific type in the hierarchy of a GameObject.
/// </summary>
public static void GetComponentsInChildren<T>(this Component self, List<T> results, int depth)
where T : Component
{
results.Clear();
self.GetComponentsInChildren_Internal(results, depth);
}
private static void GetComponentsInChildren_Internal<T>(this Component self, List<T> results, int depth)
where T : Component
{
if (!self || results == null || depth < 0) return;
var tr = self.transform;
if (tr.TryGetComponent<T>(out var t))
{
results.Add(t);
}
if (depth - 1 < 0) return;
var childCount = tr.childCount;
for (var i = 0; i < childCount; i++)
{
tr.GetChild(i).GetComponentsInChildren_Internal(results, depth - 1);
}
}
/// <summary>
/// Get or add a component of a specific type to a GameObject.
/// </summary>
public static T GetOrAddComponent<T>(this Component self) where T : Component
{
if (!self) return null;
return self.TryGetComponent<T>(out var component)
? component
: self.gameObject.AddComponent<T>();
}
/// <summary>
/// Get the root component of a specific type in the hierarchy of a GameObject.
/// </summary>
public static T GetRootComponent<T>(this Component self) where T : Component
{
T component = null;
var transform = self.transform;
while (transform)
{
if (transform.TryGetComponent<T>(out var c))
{
component = c;
}
transform = transform.parent;
}
return component;
}
/// <summary>
/// Get a component of a specific type in the parent hierarchy of a GameObject.
/// </summary>
public static T GetComponentInParent<T>(this Component self, bool includeSelf, Transform stopAfter,
Predicate<T> valid)
where T : Component
{
var tr = includeSelf ? self.transform : self.transform.parent;
while (tr)
{
if (tr.TryGetComponent<T>(out var c) && valid(c)) return c;
if (tr == stopAfter) return null;
tr = tr.parent;
}
return null;
}
/// <summary>
/// Add a component of a specific type to the children of a GameObject.
/// </summary>
public static void AddComponentOnChildren<T>(this Component self, HideFlags hideFlags, bool includeSelf)
where T : Component
{
if (self == null) return;
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
if (includeSelf && !self.TryGetComponent<T>(out _))
{
var c = self.gameObject.AddComponent<T>();
c.hideFlags = hideFlags;
}
Profiler.EndSample();
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
var childCount = self.transform.childCount;
for (var i = 0; i < childCount; i++)
{
var child = self.transform.GetChild(i);
if (child.TryGetComponent<T>(out _)) continue;
var c = child.gameObject.AddComponent<T>();
c.hideFlags = hideFlags;
}
Profiler.EndSample();
}
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/// <summary>
/// Add a component of a specific type to the children of a GameObject.
/// </summary>
public static void AddComponentOnChildren<T>(this Component self, bool includeSelf)
where T : Component
{
if (self == null) return;
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
if (includeSelf && !self.TryGetComponent<T>(out _))
{
self.gameObject.AddComponent<T>();
}
Profiler.EndSample();
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
var childCount = self.transform.childCount;
for (var i = 0; i < childCount; i++)
{
var child = self.transform.GetChild(i);
if (child.TryGetComponent<T>(out _)) continue;
child.gameObject.AddComponent<T>();
}
Profiler.EndSample();
}
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#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
{
if (!self) return null;
if (!includeInactive) return self.GetComponentInParent<T>();
var current = self.transform;
while (current)
{
if (current.TryGetComponent<T>(out var c)) return c;
current = current.parent;
}
return null;
}
#endif
#if UNITY_EDITOR
/// <summary>
/// Verify whether it can be converted to the specified component.
/// </summary>
internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
{
return context && context.GetType() != typeof(T);
}
/// <summary>
/// Convert to the specified component.
/// </summary>
internal static void ConvertTo<T>(this Object context) where T : MonoBehaviour
{
var target = context as MonoBehaviour;
if (target == null) return;
var so = new SerializedObject(target);
so.Update();
var oldEnable = target.enabled;
target.enabled = false;
// Find MonoScript of the specified component.
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
{
if (script.GetClass() != typeof(T))
{
continue;
}
// Set 'm_Script' to convert.
so.FindProperty("m_Script").objectReferenceValue = script;
so.ApplyModifiedProperties();
break;
}
if (so.targetObject is MonoBehaviour mb)
{
mb.enabled = oldEnable;
}
}
#endif
}
}