199 lines
6.4 KiB
C#
199 lines
6.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Profiling;
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using Object = UnityEngine.Object;
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namespace Coffee.UIParticleInternal
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{
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/// <summary>
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/// Extension methods for Component class.
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/// </summary>
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internal static class ComponentExtensions
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{
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/// <summary>
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/// Get components in children of a specific type in the hierarchy of a GameObject.
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/// </summary>
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public static T[] GetComponentsInChildren<T>(this Component self, int depth)
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where T : Component
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{
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var results = ListPool<T>.Rent();
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self.GetComponentsInChildren_Internal(results, depth);
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var array = results.ToArray();
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ListPool<T>.Return(ref results);
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return array;
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}
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/// <summary>
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/// Get components in children of a specific type in the hierarchy of a GameObject.
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/// </summary>
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public static void GetComponentsInChildren<T>(this Component self, List<T> results, int depth)
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where T : Component
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{
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results.Clear();
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self.GetComponentsInChildren_Internal(results, depth);
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}
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private static void GetComponentsInChildren_Internal<T>(this Component self, List<T> results, int depth)
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where T : Component
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{
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if (!self || results == null || depth < 0) return;
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var tr = self.transform;
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if (tr.TryGetComponent<T>(out var t))
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{
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results.Add(t);
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}
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if (depth - 1 < 0) return;
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var childCount = tr.childCount;
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for (var i = 0; i < childCount; i++)
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{
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tr.GetChild(i).GetComponentsInChildren_Internal(results, depth - 1);
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}
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}
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/// <summary>
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/// Get or add a component of a specific type to a GameObject.
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/// </summary>
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public static T GetOrAddComponent<T>(this Component self) where T : Component
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{
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if (!self) return null;
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return self.TryGetComponent<T>(out var component)
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? component
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: self.gameObject.AddComponent<T>();
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}
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/// <summary>
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/// Get the root component of a specific type in the hierarchy of a GameObject.
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/// </summary>
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public static T GetRootComponent<T>(this Component self) where T : Component
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{
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T component = null;
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var transform = self.transform;
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while (transform)
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{
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if (transform.TryGetComponent<T>(out var c))
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{
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component = c;
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}
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transform = transform.parent;
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}
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return component;
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}
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/// <summary>
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/// Get a component of a specific type in the parent hierarchy of a GameObject.
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/// </summary>
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public static T GetComponentInParent<T>(this Component self, bool includeSelf, Transform stopAfter,
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Predicate<T> valid)
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where T : Component
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{
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var tr = includeSelf ? self.transform : self.transform.parent;
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while (tr)
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{
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if (tr.TryGetComponent<T>(out var c) && valid(c)) return c;
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if (tr == stopAfter) return null;
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tr = tr.parent;
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}
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return null;
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}
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/// <summary>
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/// Add a component of a specific type to the children of a GameObject.
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/// </summary>
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public static void AddComponentOnChildren<T>(this Component self, HideFlags hideFlags, bool includeSelf)
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where T : Component
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{
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if (self == null) return;
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Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
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if (includeSelf && !self.TryGetComponent<T>(out _))
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{
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var c = self.gameObject.AddComponent<T>();
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c.hideFlags = hideFlags;
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}
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Profiler.EndSample();
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Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
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var childCount = self.transform.childCount;
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for (var i = 0; i < childCount; i++)
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{
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var child = self.transform.GetChild(i);
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if (child.TryGetComponent<T>(out _)) continue;
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var c = child.gameObject.AddComponent<T>();
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c.hideFlags = hideFlags;
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}
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Profiler.EndSample();
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}
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#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
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public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
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{
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if (!self) return null;
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if (!includeInactive) return self.GetComponentInParent<T>();
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var current = self.transform;
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while (current)
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{
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if (current.TryGetComponent<T>(out var c)) return c;
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current = current.parent;
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}
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return null;
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}
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#endif
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#if UNITY_EDITOR
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/// <summary>
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/// Verify whether it can be converted to the specified component.
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/// </summary>
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internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
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{
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return context && context.GetType() != typeof(T);
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}
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/// <summary>
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/// Convert to the specified component.
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/// </summary>
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internal static void ConvertTo<T>(this Object context) where T : MonoBehaviour
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{
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var target = context as MonoBehaviour;
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if (target == null) return;
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var so = new SerializedObject(target);
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so.Update();
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var oldEnable = target.enabled;
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target.enabled = false;
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// Find MonoScript of the specified component.
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foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
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{
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if (script.GetClass() != typeof(T))
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{
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continue;
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}
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// Set 'm_Script' to convert.
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so.FindProperty("m_Script").objectReferenceValue = script;
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so.ApplyModifiedProperties();
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break;
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}
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if (so.targetObject is MonoBehaviour mb)
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{
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mb.enabled = oldEnable;
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}
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}
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#endif
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}
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}
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