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# Changelog
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## [v2.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.1) (2019-02-15)
[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.0...v2.1.1 )
**Fixed bugs:**
- UIParticle.Scale - Rendering Order Issue [\#39 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/39 )
2019-02-07 09:44:25 +08:00
## [v2.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.0) (2019-02-07)
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[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.0.0...v2.1.0 )
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World simulation bug is fixed.
![](https://user-images.githubusercontent.com/12690315/52386223-71a56000-2ac8-11e9-9cdb-93175d24febe.gif)
2019-02-07 09:44:25 +08:00
**Fixed bugs:**
- When moving the transform in world simulation mode, particles don't behave as expected [\#37 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/37 )
## [v2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.0.0) (2019-01-17)
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[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.3...v2.0.0 )
**Install UIParticle with Unity Package Manager!**
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
```js
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
...
},
}
```
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To update the package, change `#2.0.0` to the target version.
**Implemented enhancements:**
- Integrate with UnityPackageManager [\#30 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/30 )
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## [v1.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.3) (2019-01-16)
[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.2...v1.3.3 )
**Fixed bugs:**
- On prefab edit mode, unnecessary UIParticleOverlayCamera is generated in the scene [\#35 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/35 )
- With 'Screen Space - Camera' render mode, sorting is incorrect [\#34 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/34 )
## [v1.3.2](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.2) (2018-12-29)
[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.1...v1.3.2 )
**Implemented enhancements:**
- Use shared material during play mode [\#29 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/29 )
**Fixed bugs:**
- Particle not showing on Android, while on editor it works [\#31 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/31 )
## [v1.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.1) (2018-12-24)
[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.0...v1.3.1 )
**Fixed bugs:**
- OnSceneGUI has errors in Unity 2018.2 [\#27 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/27 )
- Demo scene crashes in Unity 2018.2 [\#26 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/26 )
## [v1.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.0) (2018-12-21)
[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.1...v1.3.0 )
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With Gizmo you can control the scaled Shape.
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![](https://user-images.githubusercontent.com/12690315/50343861-f31e4e80-056b-11e9-8f60-8bd0a8ff7adb.gif)
**Fixed bugs:**
- In overlay, particle size is too small [\#23 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/23 )
- UIParticle.Scale does not affect the gizmo of shape module [\#21 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/21 )
## [v1.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.1) (2018-12-13)
[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.0...v1.2.1 )
**Fixed bugs:**
- Rect mask 2D doesn't work on WebGL [\#20 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/20 )
## [v1.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.0) (2018-12-13)
[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0 )
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New scaling system solves the particle effect scaling problem in most cases.
* All ParticleSystem.ScalingModes are supported
* All Canvas.RenderModes are supported
* They look almost the same in all modes
New scaling system scales particle effect well even if you change the following parameters:
* Camera.FieldOfView
* CanvasScaler.MatchWidthOrHeight
* Canvas.PlaneDistance
![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif)
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**NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.**
**Implemented enhancements:**
- New scaling system [\#18 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/18 )
**Fixed bugs:**
- Rect mask 2D doesn't work [\#17 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/17 )
- Using prefab view will cause a lot of errors [\#16 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/16 )
- Canvas.scaleFactor not take into account [\#15 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/15 )
## [v1.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.1.0) (2018-11-28)
[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0 )
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Easily to use, easily to set up.
* Adjust the Scale property to change the size of the effect.
![](https://user-images.githubusercontent.com/12690315/49148937-19c1de80-f34c-11e8-87fc-138192777540.gif)
* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
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![](https://user-images.githubusercontent.com/12690315/49148942-1c243880-f34c-11e8-9cf5-d871d65c4dbe.png)
**Implemented enhancements:**
- Easy setup in editor [\#11 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/11 )
- Add a scale property independent of transform [\#10 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/10 )
**Fixed bugs:**
- Raycast blocking is unnecessary [\#12 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/12 )
## [v1.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.0.0) (2018-07-13)
[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0 )
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Let's use particle for your UI!
UIParticle is use easy.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
**Implemented enhancements:**
- Supports sprites [\#5 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/5 )
- Use Canvas.willRenderCanvases event instead of LateUpdate [\#4 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/4 )
## [v0.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v0.1.0) (2018-06-22)
[Full Changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0 )
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![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
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You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
**Implemented enhancements:**
- Bake particle mesh to render by CanvasRenderer [\#1 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/1 )
2019-02-07 09:44:25 +08:00
\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/github-changelog-generator/github-changelog-generator)*