update documents for v2.1.1

pull/77/head 2.1.1
mob-sakai 2019-02-15 22:21:57 +09:00
parent 9749e3e01c
commit b73a8adb4d
2 changed files with 47 additions and 44 deletions

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# Changelog
## [v2.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.1) (2019-02-15)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.0...v2.1.1)
**Fixed bugs:**
- UIParticle.Scale - Rendering Order Issue [\#39](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/39)
## [v2.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.0) (2019-02-07)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.0.0...v2.1.0)
World simulation bug is fixed.
Before:
![](https://user-images.githubusercontent.com/12690315/52271654-a1008380-2987-11e9-8afc-51bfe634d78e.gif)
After:
![](https://user-images.githubusercontent.com/12690315/52338840-d2905200-2a4e-11e9-8e53-14b39808ecad.gif)
World simulation bug is fixed.
![](https://user-images.githubusercontent.com/12690315/52386223-71a56000-2ac8-11e9-9cdb-93175d24febe.gif)
**Fixed bugs:**
@ -18,19 +21,19 @@ After:
## [v2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.0.0) (2019-01-17)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/2.0.0...v2.0.0)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.3...v2.0.0)
**Install UIParticle with Unity Package Manager!**
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
```js
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
...
},
}
```
**Install UIParticle with Unity Package Manager!**
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
```js
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
...
},
}
```
To update the package, change `#2.0.0` to the target version.
**Implemented enhancements:**
@ -71,7 +74,7 @@ To update the package, change `#2.0.0` to the target version.
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.1...v1.3.0)
With Gizmo you can control the scaled Shape.
With Gizmo you can control the scaled Shape.
![](https://user-images.githubusercontent.com/12690315/50343861-f31e4e80-056b-11e9-8f60-8bd0a8ff7adb.gif)
**Fixed bugs:**
@ -91,18 +94,18 @@ With Gizmo you can control the scaled Shape.
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0)
New scaling system solves the particle effect scaling problem in most cases.
* All ParticleSystem.ScalingModes are supported
* All Canvas.RenderModes are supported
* They look almost the same in all modes
New scaling system scales particle effect well even if you change the following parameters:
* Camera.FieldOfView
* CanvasScaler.MatchWidthOrHeight
* Canvas.PlaneDistance
![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif)
New scaling system solves the particle effect scaling problem in most cases.
* All ParticleSystem.ScalingModes are supported
* All Canvas.RenderModes are supported
* They look almost the same in all modes
New scaling system scales particle effect well even if you change the following parameters:
* Camera.FieldOfView
* CanvasScaler.MatchWidthOrHeight
* Canvas.PlaneDistance
![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif)
**NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.**
**Implemented enhancements:**
@ -119,11 +122,11 @@ New scaling system scales particle effect well even if you change the following
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0)
Easily to use, easily to set up.
* Adjust the Scale property to change the size of the effect.
![](https://user-images.githubusercontent.com/12690315/49148937-19c1de80-f34c-11e8-87fc-138192777540.gif)
* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
Easily to use, easily to set up.
* Adjust the Scale property to change the size of the effect.
![](https://user-images.githubusercontent.com/12690315/49148937-19c1de80-f34c-11e8-87fc-138192777540.gif)
* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
![](https://user-images.githubusercontent.com/12690315/49148942-1c243880-f34c-11e8-9cf5-d871d65c4dbe.png)
**Implemented enhancements:**
@ -139,9 +142,9 @@ Easily to use, easily to set up.
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0)
Let's use particle for your UI!
UIParticle is use easy.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
Let's use particle for your UI!
UIParticle is use easy.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
**Implemented enhancements:**
@ -153,9 +156,9 @@ The particle rendering is maskable and sortable, without Camera, RenderTexture o
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)
![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
**Implemented enhancements:**

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"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
"version": "2.1.0",
"version": "2.1.1",
"unity": "2018.2",
"license": "MIT",
"repository": {