138 lines
4.4 KiB
YAML
138 lines
4.4 KiB
YAML
|
# Secrets
|
||
|
# ULF_REPO: Git repository url contains ulf files. https://mob-sakai:{{token}}@github.com/mob-sakai/ulfs.git
|
||
|
name: unity-test
|
||
|
|
||
|
on:
|
||
|
push:
|
||
|
branches:
|
||
|
- develop
|
||
|
tags:
|
||
|
- "!*"
|
||
|
pull_request:
|
||
|
types:
|
||
|
- opened
|
||
|
- synchronize
|
||
|
|
||
|
jobs:
|
||
|
release-test:
|
||
|
runs-on: ubuntu-latest
|
||
|
steps:
|
||
|
- uses: actions/checkout@v2
|
||
|
|
||
|
- run: |
|
||
|
npm i --no-save https://gist.github.com/mob-sakai/c90044338361af97a7e8c8a78425bdb3
|
||
|
npx semantic-release -e @mob-sakai/semantic-release-upm --dry-run --debug --branches develop
|
||
|
env:
|
||
|
GITHUB_TOKEN: ${{ github.token }}
|
||
|
|
||
|
- run: cat package.json
|
||
|
|
||
|
- run: ls
|
||
|
|
||
|
unity-test:
|
||
|
strategy:
|
||
|
fail-fast: false
|
||
|
matrix:
|
||
|
unity:
|
||
|
[
|
||
|
"2018.4.25f1",
|
||
|
"2019.4.10f1",
|
||
|
"2020.1.5f1",
|
||
|
]
|
||
|
env:
|
||
|
RUN_UNITY: "xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' /opt/Unity/Editor/Unity -batchmode -nographics -silent-crashes -logFile -projectPath ."
|
||
|
|
||
|
runs-on: ubuntu-latest
|
||
|
container:
|
||
|
# Use Unity image from https://hub.docker.com/r/gableroux/unity3d/tags
|
||
|
image: gableroux/unity3d:${{ matrix.unity }}
|
||
|
|
||
|
steps:
|
||
|
# Activate Unity Editor
|
||
|
- name: Activate Unity Editor
|
||
|
id: activation
|
||
|
run: |
|
||
|
# Clone ulfs.
|
||
|
apt-get update
|
||
|
apt-get install software-properties-common -y
|
||
|
apt-add-repository ppa:git-core/ppa -y
|
||
|
apt-get update
|
||
|
apt-get install git -y
|
||
|
git clone --depth 1 ${ULF_REPO} .ulfs
|
||
|
|
||
|
# Activate with ulf.
|
||
|
ULF_FILE=.ulfs/Unity_v${UNITY_VERSION}.ulf
|
||
|
echo $ULF_FILE
|
||
|
if [ -e ${ULF_FILE} ]; then
|
||
|
/opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile ${ULF_FILE} \
|
||
|
| grep -E 'LICENSE SYSTEM.*\w{32} != \w{32}' && FAILED=true
|
||
|
else
|
||
|
echo "::error:: ulf file '${ULF_FILE}' is not found."
|
||
|
FAILED=true
|
||
|
fi
|
||
|
|
||
|
# Activation failed.
|
||
|
if [ $FAILED ]; then
|
||
|
echo "::error:: the unity activation may have failed. manual activation is required.%0A \
|
||
|
1. download the artifact's .alf file.%0A \
|
||
|
2. Go to https://license.unity3d.com/manual to activate manually.%0A \
|
||
|
3. Generate a .ulf file from the .alf file and download it.%0A \
|
||
|
4. Rename .ulf to 'Unity_v${UNITY_VERSION}.ulf'.%0A \
|
||
|
5. Add file to ulfs repository.%0A \
|
||
|
5. Re-run the jobs."
|
||
|
|
||
|
/opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile
|
||
|
exit 1
|
||
|
fi
|
||
|
env:
|
||
|
ULF_REPO: ${{ secrets.ULF_REPO }}
|
||
|
UNITY_VERSION: ${{ matrix.unity }}
|
||
|
|
||
|
# (On failed activation) Upload unity activation file
|
||
|
- name: Upload unity activation file
|
||
|
uses: actions/upload-artifact@v2
|
||
|
if: failure()
|
||
|
with:
|
||
|
name: Unity_v${{ matrix.unity }}.alf
|
||
|
path: ./*.alf
|
||
|
|
||
|
# Setup testspace
|
||
|
- uses: testspace-com/setup-testspace@v1
|
||
|
with:
|
||
|
domain: ${{ github.repository_owner }}
|
||
|
|
||
|
# Checkout sandbox project
|
||
|
- uses: actions/checkout@v2
|
||
|
with:
|
||
|
ref: "sandbox"
|
||
|
submodules: "true"
|
||
|
fetch-depth: "1"
|
||
|
|
||
|
# Update package submodule
|
||
|
- name: "Update package submodule"
|
||
|
working-directory: Packages/dev
|
||
|
run: git checkout ${{ github.head_ref }}
|
||
|
|
||
|
# Run playmode tests
|
||
|
- name: "Run playmode tests"
|
||
|
if: always() && steps.activation.conclusion == 'success'
|
||
|
run: |
|
||
|
# Install codecoverage
|
||
|
if [ -z "`echo ${{ matrix.unity }} | grep 2018.`" ]; then
|
||
|
npm i -g openupm-cli
|
||
|
openupm add com.unity.testtools.codecoverage
|
||
|
fi
|
||
|
|
||
|
$RUN_UNITY -runTests -testPlatform playmode -enableCodeCoverage || exit 0
|
||
|
|
||
|
# Run editmode tests
|
||
|
- name: "Run editmode tests"
|
||
|
if: always() && steps.activation.conclusion == 'success'
|
||
|
run: |
|
||
|
$RUN_UNITY -runTests -testPlatform editmode -enableCodeCoverage || exit 0
|
||
|
|
||
|
# Push test results
|
||
|
- name: Push test results
|
||
|
if: always() && steps.activation.conclusion == 'success'
|
||
|
run: testspace "[${{ matrix.unity }}]TestResults-*.xml" "[Code Coverage]CodeCoverage/**/TestCoverageResults_*.xml"
|