20 lines
578 B
C#
20 lines
578 B
C#
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#if !OPEN_SESAME && UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.Compilation;
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namespace Coffee.OpenSesame
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{
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[InitializeOnLoad]
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internal class Portable
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{
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static Portable()
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{
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var assemblyName = typeof(Portable).Assembly.GetName().Name;
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var asmdefPath = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(assemblyName);
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UnityEngine.Debug.LogFormat("<b>Request to recompile: {0} ({1})</b>", assemblyName, asmdefPath);
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AssetDatabase.ImportAsset(asmdefPath);
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}
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}
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}
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#endif
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