ParticleEffectForUGUI/Samples~/Performance Demo/NanoMonitor/Scripts/ProfilerUI/FixedFont.cs

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
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namespace Coffee.NanoMonitor
{
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public class FixedFont
{
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private const string k_Characters =
"_!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~";
private static readonly Dictionary<Font, FixedFont> s_Fonts = new Dictionary<Font, FixedFont>();
private static readonly TextGenerator s_TextGenerator = new TextGenerator(100);
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private static TextGenerationSettings s_Settings = new TextGenerationSettings
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{
scaleFactor = 1,
horizontalOverflow = HorizontalWrapMode.Overflow,
verticalOverflow = VerticalWrapMode.Overflow,
alignByGeometry = true,
textAnchor = TextAnchor.MiddleCenter,
color = Color.white
};
private readonly Font _font;
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private readonly UIVertex[] _tmpVerts = new UIVertex[4];
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private UICharInfo[] _charInfos;
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private int _resolution;
private UIVertex[] _verts;
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private FixedFont(Font font)
{
_font = font;
}
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public int fontSize
{
get
{
return _font.dynamic ? 32 : _font.fontSize;
}
}
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public static FixedFont GetOrCreate(Font font)
{
if (font == null) return null;
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if (s_Fonts.TryGetValue(font, out var data)) return data;
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data = new FixedFont(font);
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s_Fonts.Add(font, data);
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return data;
}
public void Invalidate()
{
_resolution = 0;
}
public void UpdateFont()
{
if (!_font) return;
var mat = _font.material;
if (!mat) return;
var tex = mat.mainTexture;
if (!tex) return;
var currentResolution = tex.width * tex.height;
if (_resolution == currentResolution) return;
_resolution = currentResolution;
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s_Settings.font = _font;
s_TextGenerator.Invalidate();
s_TextGenerator.Populate(k_Characters, s_Settings);
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_verts = s_TextGenerator.GetVerticesArray();
_charInfos = s_TextGenerator.GetCharactersArray();
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float offsetX = 0;
for (var i = 0; i < _verts.Length; i++)
{
if ((i & 3) == 0)
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{
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offsetX = _verts[i].position.x;
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}
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var v = _verts[i];
v.position -= new Vector3(offsetX, 0);
_verts[i] = v;
}
}
public float Layout(char c, float offset, float scale)
{
if (_charInfos == null) return offset;
if (c < 0x20 || 0x7e < c) return offset;
var ci = c - 0x20;
return offset + _charInfos[ci].charWidth * scale;
}
public float Append(VertexHelper toFill, char c, float offset, float scale, Color color)
{
if (_verts == null || _charInfos == null) return offset;
if (c < 0x20 || 0x7e < c) return offset;
var ci = c - 0x20;
for (var i = 0; i < 4; i++)
{
_tmpVerts[i] = _verts[ci * 4 + i];
_tmpVerts[i].position = _tmpVerts[i].position * scale + new Vector3(offset, 0);
_tmpVerts[i].color = ci == 0 ? Color.clear : color;
}
toFill.AddUIVertexQuad(_tmpVerts);
return offset + _charInfos[ci].charWidth * scale;
}
public void Fill(VertexHelper toFill, Color color, RectTransform tr)
{
if (_verts == null || _charInfos == null) return;
const int ci = '*' - 0x20;
var uv = (_verts[ci * 4].uv0 + _verts[ci * 4 + 2].uv0) / 2;
var rect = tr.rect;
var size = rect.size / 2;
var offset = (new Vector2(0.5f, 0.5f) - tr.pivot) * rect.size;
for (var i = 0; i < 4; i++)
{
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_tmpVerts[i] = new UIVertex
{
uv0 = uv,
color = color
};
switch (i)
{
case 0:
_tmpVerts[i].position = new Vector2(-size.x, -size.y) + offset;
break;
case 1:
_tmpVerts[i].position = new Vector2(-size.x, size.y) + offset;
break;
case 2:
_tmpVerts[i].position = new Vector2(size.x, size.y) + offset;
break;
case 3:
_tmpVerts[i].position = new Vector2(size.x, -size.y) + offset;
break;
}
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}
toFill.AddUIVertexQuad(_tmpVerts);
}
}
}