YooAsset/Docs/YooAssetUpdater.md

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资源更新

更新补丁清单

对于联机运行模式,在初始化资源系统之后,需要立刻更新资源清单。

在此之前需要获取更新的资源版本号一般通过HTTP访问游戏服务器来获取。

private IEnumerator UpdatePatchManifest()
{
	int updateResourceVersion = 123;
	int timeout = 30;
	UpdateManifestOperation operation = YooAssets.UpdateManifestAsync(updateResourceVersion, timeout);
	yield return operation;

	if (operation.Status == EOperationStatus.Succeed)
	{
		//更新成功
	}
	else
	{
		//更新失败
		Debug.LogError(operation.Error);
	}
}

补丁包下载

在补丁清单更新完毕后,就可以更新资源文件了。

根据产品需求,可以选择更新全部资源,或者只更新部分资源。

private PatchDownloader _downloader;

/// <summary>
/// 创建下载器
/// </summary>
private void CreateDownloader()
{
	string[] tags = { "buildin", "config" };
	int downloadingMaxNum = 10;
	int failedTryAgain = 3;
	_downloader = YooAssets.CreateDLCDownloader(tags, 10, 3);
	if (_downloader.TotalDownloadCount == 0)
	{
		//没有需要下载的资源
	}
	else
	{
		//需要下载的文件总数和总大小
		int totalDownloadCount = _downloader.TotalDownloadCount;
		long totalDownloadBytes = _downloader.TotalDownloadBytes;
	}
}

/// <summary>
/// 更新下载器
/// </summary>
private void UpdateDownloader()
{
	if (_downloader != null)
		_downloader.Update();
}

/// <summary>
/// 开启下载
/// </summary>
private IEnumerator Download()
{
	//注册下载回调
	_downloader.OnPatchFileDownloadFailedCallback = OnPatchFileDownloadFailed;
	_downloader.OnDownloadProgressCallback = OnDownloadProgressUpdate;
	_downloader.OnDownloadOverCallback = OnDownloadOver;
	_downloader.Download();
	yield return _downloader;

	//检测下载结果
	if (_downloader.DownloadStates == EDownloaderStates.Succeed)
	{
		//下载成功
	}
	else
	{
		//下载失败
	}
}

/// <summary>
/// 文件下载失败
/// </summary>
private void OnPatchFileDownloadFailed(string fileName)
{
	Debug.LogError($"File download failed : {fileName}");
}

/// <summary>
/// 下载进度的更新
/// </summary>
private void OnDownloadProgressUpdate(int totalDownloadCount, int currentDownloadCount, long totalDownloadSizeBytes, long currentDownloadSizeBytes)
{
}

/// <summary>
/// 下载结束,成功或失败
/// </summary>
private void OnDownloadOver(bool isSucceed)
{
}