hevinci
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923b0751e5
|
update asset system
扩展了Instantiate方法
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2023-03-24 16:07:30 +08:00 |
hevinci
|
6038e7acd6
|
Update asset system
|
2022-12-03 19:13:11 +08:00 |
hevinci
|
015f09d27b
|
Update runtime code
|
2022-11-23 12:33:12 +08:00 |
hevinci
|
e9af0c7042
|
Update asset system
|
2022-10-14 11:20:14 +08:00 |
hevinci
|
dcd4475617
|
Fix #34
修复一个拼写错误
|
2022-08-06 11:23:43 +08:00 |
Y-way
|
8538d0de28
|
拼写错误
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2022-06-30 14:09:07 +08:00 |
hevinci
|
5425e17d6f
|
Update AssetOperationHandle.cs
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2022-06-30 12:12:44 +08:00 |
Y-way
|
fee6e8f4dd
|
增加失败提示
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2022-06-28 19:45:37 +08:00 |
Y-way
|
1e39b1af6d
|
AssetOperationHandle类新增便捷方法,便于链式编程
TextAsset asset;
YooAssets.LoadAssetAsync<TextAsset>(name).WaitForAsyncOperationComplete().GetAssetObjet<TextAsset>(out asset).Release();
YooAssets.LoadAssetAsync<TextAsset>(name).Completed += handler => {
handler.GetAssetObjet(out asset).Release();
};
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2022-06-28 19:17:47 +08:00 |
hevinci
|
fbb9bff3c7
|
Remove AutoReleaseGameObjectHandle param.
移除自动释放资源对象句柄的功能。
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2022-06-25 12:09:20 +08:00 |
hevinci
|
32148821a1
|
Add AutoReleaseGameObjectHandle initialize parameters
支持自动释放游戏对象句柄的功能。
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2022-06-23 16:02:53 +08:00 |
hevinci
|
4cad587609
|
Optimized asset system and patch system framework
优化了资源定位不正确导致的错误报告方式。
YooAssets.ProcessOperation()重命名为YooAssets.StartOperation()
YooAssets.GetBundleInfo()已经移除方法。
YooAssets.IsNeedDownloadFromRemote()新增加方法。
|
2022-05-11 16:48:17 +08:00 |
hevinci
|
8d02406211
|
Update AssetSystem
|
2022-05-02 17:54:55 +08:00 |
hevinci
|
f3ab8f63e7
|
Optimize the scene unload logic.
优化场景卸载逻辑,在加载新的主场景的时候自动卸载已经加载的所有场景。
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2022-04-21 21:11:11 +08:00 |
hevinci
|
f38d663e9d
|
Update AssetSystem
实例化GameObject的时候,如果没有传递坐标和角度则使用默认值。
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2022-04-08 19:10:00 +08:00 |
hevinci
|
28c22694ba
|
Update AssetSystem
修复在资源加载完成回调内释放自身资源句柄时的异常报错。
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2022-04-07 14:24:09 +08:00 |
hevinci
|
6f6ecf845a
|
Update AssetSystem
|
2022-03-23 14:58:13 +08:00 |
hevinci
|
829b4fca76
|
Update AssetSystem
|
2022-03-23 12:44:56 +08:00 |