Optimized asset system and patch system framework
优化了资源定位不正确导致的错误报告方式。 YooAssets.ProcessOperation()重命名为YooAssets.StartOperation() YooAssets.GetBundleInfo()已经移除方法。 YooAssets.IsNeedDownloadFromRemote()新增加方法。pull/11/head
parent
67eeae31c7
commit
4cad587609
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@ -1,7 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@ -12,16 +11,8 @@ namespace YooAsset
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private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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/// <summary>
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/// 在编辑器下模拟运行
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/// </summary>
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public static bool SimulationOnEditor { private set; get; }
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/// <summary>
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/// 运行时的最大加载个数
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/// </summary>
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public static int AssetLoadingMaxNumber { private set; get; }
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private static bool _simulationOnEditor;
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private static int _loadingMaxNumber;
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public static IDecryptionServices DecryptionServices { private set; get; }
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public static IBundleServices BundleServices { private set; get; }
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@ -31,10 +22,10 @@ namespace YooAsset
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/// 初始化资源系统
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/// 注意:在使用AssetSystem之前需要初始化
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/// </summary>
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public static void Initialize(bool simulationOnEditor, int assetLoadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
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public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
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{
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SimulationOnEditor = simulationOnEditor;
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AssetLoadingMaxNumber = assetLoadingMaxNumber;
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_simulationOnEditor = simulationOnEditor;
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_loadingMaxNumber = loadingMaxNumber;
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DecryptionServices = decryptionServices;
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BundleServices = bundleServices;
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}
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@ -63,7 +54,7 @@ namespace YooAsset
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}
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else
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{
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if (loadingCount < AssetLoadingMaxNumber)
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if (loadingCount < _loadingMaxNumber)
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provider.Update();
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if (provider.IsDone == false)
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@ -77,7 +68,7 @@ namespace YooAsset
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/// </summary>
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public static void UnloadUnusedAssets()
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{
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if (SimulationOnEditor)
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if (_simulationOnEditor)
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{
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for (int i = _providers.Count - 1; i >= 0; i--)
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{
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@ -128,15 +119,21 @@ namespace YooAsset
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Resources.UnloadUnusedAssets();
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}
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/// <summary>
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/// 加载场景
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/// </summary>
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public static SceneOperationHandle LoadSceneAsync(string scenePath, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
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public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
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{
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if (assetInfo.IsInvalid)
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{
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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return completedProvider.CreateHandle<SceneOperationHandle>();
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}
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// 注意:场景句柄永远保持唯一
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if (_sceneHandles.ContainsKey(scenePath))
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return _sceneHandles[scenePath];
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string providerGUID = assetInfo.ProviderGUID;
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if (_sceneHandles.ContainsKey(providerGUID))
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return _sceneHandles[providerGUID];
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// 如果加载的是主场景,则卸载所有缓存的场景
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if (sceneMode == LoadSceneMode.Single)
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@ -144,68 +141,79 @@ namespace YooAsset
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UnloadAllScene();
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}
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ProviderBase provider = TryGetProvider(scenePath);
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ProviderBase provider = TryGetProvider(providerGUID);
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if (provider == null)
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{
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if (SimulationOnEditor)
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provider = new DatabaseSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
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if (_simulationOnEditor)
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provider = new DatabaseSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
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else
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provider = new BundledSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
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provider = new BundledSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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var handle = provider.CreateHandle() as SceneOperationHandle;
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_sceneHandles.Add(scenePath, handle);
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var handle = provider.CreateHandle<SceneOperationHandle>();
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_sceneHandles.Add(providerGUID, handle);
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return handle;
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}
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/// <summary>
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/// 加载资源对象
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/// </summary>
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public static AssetOperationHandle LoadAssetAsync(string assetPath, System.Type assetType)
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public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
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{
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ProviderBase provider = TryGetProvider(assetPath);
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if (assetInfo.IsInvalid)
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{
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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return completedProvider.CreateHandle<AssetOperationHandle>();
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}
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ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
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if (provider == null)
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{
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if (SimulationOnEditor)
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provider = new DatabaseAssetProvider(assetPath, assetType);
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if (_simulationOnEditor)
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provider = new DatabaseAssetProvider(assetInfo);
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else
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provider = new BundledAssetProvider(assetPath, assetType);
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provider = new BundledAssetProvider(assetInfo);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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return provider.CreateHandle() as AssetOperationHandle;
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return provider.CreateHandle<AssetOperationHandle>();
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}
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/// <summary>
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/// 加载子资源对象
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/// </summary>
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public static SubAssetsOperationHandle LoadSubAssetsAsync(string assetPath, System.Type assetType)
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public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
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{
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ProviderBase provider = TryGetProvider(assetPath);
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if (assetInfo.IsInvalid)
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{
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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}
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ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
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if (provider == null)
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{
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if (SimulationOnEditor)
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provider = new DatabaseSubAssetsProvider(assetPath, assetType);
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if (_simulationOnEditor)
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provider = new DatabaseSubAssetsProvider(assetInfo);
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else
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provider = new BundledSubAssetsProvider(assetPath, assetType);
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provider = new BundledSubAssetsProvider(assetInfo);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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return provider.CreateHandle() as SubAssetsOperationHandle;
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return provider.CreateHandle<SubAssetsOperationHandle>();
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}
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internal static void UnloadSubScene(ProviderBase provider)
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{
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string scenePath = provider.AssetPath;
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if (_sceneHandles.ContainsKey(scenePath) == false)
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string providerGUID = provider.MainAssetInfo.ProviderGUID;
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if (_sceneHandles.ContainsKey(providerGUID) == false)
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throw new Exception("Should never get here !");
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// 释放子场景句柄
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_sceneHandles[scenePath].ReleaseInternal();
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_sceneHandles.Remove(scenePath);
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_sceneHandles[providerGUID].ReleaseInternal();
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_sceneHandles.Remove(providerGUID);
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// 卸载未被使用的资源(包括场景)
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AssetSystem.UnloadUnusedAssets();
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@ -239,24 +247,19 @@ namespace YooAsset
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}
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}
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internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(string assetPath)
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internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
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{
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string bundleName = BundleServices.GetBundleName(assetPath);
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BundleInfo bundleInfo = BundleServices.GetBundleInfo(bundleName);
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BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
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return CreateAssetBundleLoaderInternal(bundleInfo);
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}
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internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(string assetPath)
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internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
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{
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List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>();
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string[] depends = BundleServices.GetAllDependencies(assetPath);
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if (depends != null)
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BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
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List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
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foreach (var bundleInfo in depends)
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{
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foreach (var dependBundleName in depends)
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{
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BundleInfo dependBundleInfo = BundleServices.GetBundleInfo(dependBundleName);
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AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(dependBundleInfo);
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result.Add(dependLoader);
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}
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AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
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result.Add(dependLoader);
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}
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return result;
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}
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@ -291,7 +294,7 @@ namespace YooAsset
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for (int i = 0; i < _loaders.Count; i++)
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{
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AssetBundleLoaderBase temp = _loaders[i];
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if (temp.BundleFileInfo.BundleName.Equals(bundleName))
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if (temp.MainBundleInfo.BundleName.Equals(bundleName))
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{
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loader = temp;
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break;
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@ -299,13 +302,13 @@ namespace YooAsset
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}
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return loader;
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}
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private static ProviderBase TryGetProvider(string assetPath)
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private static ProviderBase TryGetProvider(string providerGUID)
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{
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ProviderBase provider = null;
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for (int i = 0; i < _providers.Count; i++)
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{
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ProviderBase temp = _providers[i];
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if (temp.AssetPath.Equals(assetPath))
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if (temp.MainAssetInfo.ProviderGUID.Equals(providerGUID))
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{
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provider = temp;
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break;
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@ -314,7 +317,6 @@ namespace YooAsset
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return provider;
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}
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#region 调试专属方法
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internal static void GetDebugReport(DebugReport report)
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{
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foreach (var provider in _providers)
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{
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DebugProviderInfo providerInfo = new DebugProviderInfo();
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providerInfo.AssetPath = provider.AssetPath;
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providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
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providerInfo.SpawnScene = provider.SpawnScene;
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providerInfo.SpawnTime = provider.SpawnTime;
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providerInfo.RefCount = provider.RefCount;
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private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
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{
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InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
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OperationSystem.ProcessOperaiton(operation);
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OperationSystem.StartOperaiton(operation);
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return operation;
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}
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}
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@ -4,13 +4,13 @@ namespace YooAsset
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{
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public abstract class OperationHandleBase : IEnumerator
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{
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private readonly string _cachedAssetPath;
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private readonly AssetInfo _assetInfo;
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internal ProviderBase Provider { private set; get; }
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internal OperationHandleBase(ProviderBase provider)
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{
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Provider = provider;
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_cachedAssetPath = provider.AssetPath;
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_assetInfo = provider.MainAssetInfo;
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}
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internal abstract void InvokeCallback();
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else
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{
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if (Provider == null)
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YooLogger.Warning($"Operation handle is released : {_cachedAssetPath}");
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YooLogger.Warning($"Operation handle is released : {_assetInfo.AssetPath}");
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else if (Provider.IsDestroyed)
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YooLogger.Warning($"Provider is destroyed : {_cachedAssetPath}");
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YooLogger.Warning($"Provider is destroyed : {_assetInfo.AssetPath}");
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return false;
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}
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}
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@ -102,7 +102,7 @@ namespace YooAsset
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{
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string error = $"{nameof(SceneOperationHandle)} is invalid.";
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var operation = new UnloadSceneOperation(error);
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OperationSystem.ProcessOperaiton(operation);
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OperationSystem.StartOperaiton(operation);
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return operation;
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}
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@ -112,7 +112,7 @@ namespace YooAsset
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string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !";
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YooLogger.Error(error);
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var operation = new UnloadSceneOperation(error);
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OperationSystem.ProcessOperaiton(operation);
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OperationSystem.StartOperaiton(operation);
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return operation;
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}
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AssetSystem.UnloadSubScene(Provider);
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{
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var operation = new UnloadSceneOperation(sceneObject);
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OperationSystem.ProcessOperaiton(operation);
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OperationSystem.StartOperaiton(operation);
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return operation;
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}
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}
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@ -39,31 +39,33 @@ namespace YooAsset
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if (_steps == ESteps.None)
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{
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if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.None)
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if(MainBundleInfo.IsInvalid)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Invalid load mode : {BundleFileInfo.BundleName}";
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LastError = $"The bundle info is invalid : {MainBundleInfo.BundleName}";
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YooLogger.Error(LastError);
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return;
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}
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else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
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{
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_steps = ESteps.Download;
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_fileLoadPath = BundleFileInfo.GetCacheLoadPath();
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_fileLoadPath = MainBundleInfo.GetCacheLoadPath();
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}
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else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
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{
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_steps = ESteps.LoadFile;
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_fileLoadPath = BundleFileInfo.GetStreamingLoadPath();
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_fileLoadPath = MainBundleInfo.GetStreamingLoadPath();
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}
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else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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_steps = ESteps.LoadFile;
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_fileLoadPath = BundleFileInfo.GetCacheLoadPath();
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_fileLoadPath = MainBundleInfo.GetCacheLoadPath();
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}
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else
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{
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throw new System.NotImplementedException(BundleFileInfo.LoadMode.ToString());
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throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
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}
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}
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if (_steps == ESteps.Download)
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{
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int failedTryAgain = int.MaxValue;
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_downloader = DownloadSystem.BeginDownload(BundleFileInfo, failedTryAgain);
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_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
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_steps = ESteps.CheckDownload;
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}
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@ -109,12 +111,12 @@ namespace YooAsset
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#endif
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// Load assetBundle file
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if (BundleFileInfo.IsEncrypted)
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if (MainBundleInfo.IsEncrypted)
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{
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if (AssetSystem.DecryptionServices == null)
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throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {BundleFileInfo.BundleName}");
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throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.BundleName}");
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ulong offset = AssetSystem.DecryptionServices.GetFileOffset(BundleFileInfo);
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ulong offset = AssetSystem.DecryptionServices.GetFileOffset();
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
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else
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@ -154,7 +156,7 @@ namespace YooAsset
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Failed to load assetBundle : {BundleFileInfo.BundleName}";
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LastError = $"Failed to load assetBundle : {MainBundleInfo.BundleName}";
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YooLogger.Error(LastError);
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}
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else
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@ -183,7 +185,7 @@ namespace YooAsset
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if (_isShowWaitForAsyncError == false)
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{
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_isShowWaitForAsyncError = true;
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YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {BundleFileInfo.BundleName} States : {Status}");
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YooLogger.Error($"WaitForAsyncComplete failed ! BundleName : {MainBundleInfo.BundleName} States : {Status}");
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}
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break;
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}
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@ -17,7 +17,7 @@ namespace YooAsset
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/// <summary>
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/// 资源包文件信息
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/// </summary>
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public BundleInfo BundleFileInfo { private set; get; }
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public BundleInfo MainBundleInfo { private set; get; }
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/// <summary>
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/// 引用计数
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@ -45,7 +45,7 @@ namespace YooAsset
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public AssetBundleLoaderBase(BundleInfo bundleInfo)
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{
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BundleFileInfo = bundleInfo;
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MainBundleInfo = bundleInfo;
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RefCount = 0;
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Status = EStatus.None;
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}
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@ -91,9 +91,9 @@ namespace YooAsset
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if (forceDestroy == false)
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{
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if (RefCount > 0)
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throw new Exception($"Bundle file loader ref is not zero : {BundleFileInfo.BundleName}");
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throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.BundleName}");
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if (IsDone() == false)
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throw new Exception($"Bundle file loader is not done : {BundleFileInfo.BundleName}");
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throw new Exception($"Bundle file loader is not done : {MainBundleInfo.BundleName}");
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}
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if (CacheBundle != null)
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@ -37,28 +37,30 @@ namespace YooAsset
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if (_steps == ESteps.None)
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{
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if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.None)
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if (MainBundleInfo.IsInvalid)
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{
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_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Invalid load mode : {BundleFileInfo.BundleName}";
|
||||
LastError = $"The bundle info is invalid : {MainBundleInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
else if (BundleFileInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_webURL = BundleFileInfo.GetStreamingLoadPath();
|
||||
_webURL = MainBundleInfo.GetStreamingLoadPath();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(BundleFileInfo.LoadMode.ToString());
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 从服务器或缓存中获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadFile)
|
||||
{
|
||||
string hash = StringUtility.RemoveExtension(BundleFileInfo.Hash);
|
||||
string hash = StringUtility.RemoveExtension(MainBundleInfo.Hash);
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(hash));
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckFile;
|
||||
|
@ -87,7 +89,7 @@ namespace YooAsset
|
|||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"AssetBundle file is invalid : {BundleFileInfo.BundleName}";
|
||||
LastError = $"AssetBundle file is invalid : {MainBundleInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -12,9 +12,9 @@ namespace YooAsset
|
|||
private readonly List<AssetBundleLoaderBase> _dependBundles;
|
||||
|
||||
|
||||
public DependAssetBundleGroup(string assetPath)
|
||||
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles)
|
||||
{
|
||||
_dependBundles = AssetSystem.CreateDependAssetBundleLoaders(assetPath);
|
||||
_dependBundles = dpendBundles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -102,7 +102,7 @@ namespace YooAsset
|
|||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.BundleFileInfo.BundleName;
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.BundleName;
|
||||
bundleInfo.RefCount = loader.RefCount;
|
||||
bundleInfo.Status = loader.Status;
|
||||
output.Add(bundleInfo);
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public abstract class RawFileOperation : AsyncOperationBase
|
||||
{
|
||||
protected readonly BundleInfo _bundleInfo;
|
||||
internal readonly BundleInfo _bundleInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的拷贝路径
|
||||
|
@ -49,6 +49,34 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发生错误的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class CompletedRawFileOperation : RawFileOperation
|
||||
{
|
||||
private readonly string _error;
|
||||
internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath)
|
||||
{
|
||||
_error = error;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _error;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的原生文件操作
|
||||
/// </summary>
|
||||
|
|
|
@ -17,8 +17,7 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
public BundledAssetProvider(string assetPath, System.Type assetType)
|
||||
: base(assetPath, assetType)
|
||||
public BundledAssetProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
@ -36,19 +35,19 @@ namespace YooAsset
|
|||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
DependBundles.WaitForAsyncComplete();
|
||||
DependBundleGroup.WaitForAsyncComplete();
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (DependBundles.IsDone() == false)
|
||||
if (DependBundleGroup.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = DependBundles.GetLastError();
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
@ -69,17 +68,17 @@ namespace YooAsset
|
|||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
if (AssetType == null)
|
||||
AssetObject = OwnerBundle.CacheBundle.LoadAsset(AssetName);
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
AssetObject = OwnerBundle.CacheBundle.LoadAsset(MainAssetInfo.AssetName);
|
||||
else
|
||||
AssetObject = OwnerBundle.CacheBundle.LoadAsset(AssetName, AssetType);
|
||||
AssetObject = OwnerBundle.CacheBundle.LoadAsset(MainAssetInfo.AssetName, MainAssetInfo.AssetType);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (AssetType == null)
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetAsync(AssetName);
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetAsync(MainAssetInfo.AssetName);
|
||||
else
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetAsync(AssetName, AssetType);
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetAsync(MainAssetInfo.AssetName, MainAssetInfo.AssetType);
|
||||
}
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
@ -106,10 +105,10 @@ namespace YooAsset
|
|||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
{
|
||||
if(AssetType == null)
|
||||
LastError = $"Failed to load asset : {AssetName} AssetType : null AssetBundle : {OwnerBundle.BundleFileInfo.BundleName}";
|
||||
if(MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load asset : {MainAssetInfo.AssetName} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}";
|
||||
else
|
||||
LastError = $"Failed to load asset : {AssetName} AssetType : {AssetType} AssetBundle : {OwnerBundle.BundleFileInfo.BundleName}";
|
||||
LastError = $"Failed to load asset : {MainAssetInfo.AssetName} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
InvokeCompletion();
|
||||
|
|
|
@ -6,15 +6,17 @@ namespace YooAsset
|
|||
internal abstract class BundledProvider : ProviderBase
|
||||
{
|
||||
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundles { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
|
||||
public BundledProvider(string assetPath, System.Type assetType) : base(assetPath, assetType)
|
||||
public BundledProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
{
|
||||
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetPath);
|
||||
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo);
|
||||
OwnerBundle.Reference();
|
||||
OwnerBundle.AddProvider(this);
|
||||
DependBundles = new DependAssetBundleGroup(assetPath);
|
||||
DependBundles.Reference();
|
||||
|
||||
var dependBundles = AssetSystem.CreateDependAssetBundleLoaders(assetInfo);
|
||||
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
|
||||
DependBundleGroup.Reference();
|
||||
}
|
||||
public override void Destroy()
|
||||
{
|
||||
|
@ -26,10 +28,10 @@ namespace YooAsset
|
|||
OwnerBundle.Release();
|
||||
OwnerBundle = null;
|
||||
}
|
||||
if (DependBundles != null)
|
||||
if (DependBundleGroup != null)
|
||||
{
|
||||
DependBundles.Release();
|
||||
DependBundles = null;
|
||||
DependBundleGroup.Release();
|
||||
DependBundleGroup = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -39,12 +41,12 @@ namespace YooAsset
|
|||
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = OwnerBundle.BundleFileInfo.BundleName;
|
||||
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.BundleName;
|
||||
bundleInfo.RefCount = OwnerBundle.RefCount;
|
||||
bundleInfo.Status = OwnerBundle.Status;
|
||||
output.Add(bundleInfo);
|
||||
|
||||
DependBundles.GetBundleDebugInfos(output);
|
||||
DependBundleGroup.GetBundleDebugInfos(output);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
|
@ -22,11 +23,10 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
public BundledSceneProvider(string scenePath, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
||||
: base(scenePath, null)
|
||||
public BundledSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_sceneName = System.IO.Path.GetFileNameWithoutExtension(scenePath);
|
||||
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
||||
_activateOnLoad = activateOnLoad;
|
||||
_priority = priority;
|
||||
}
|
||||
|
@ -43,15 +43,15 @@ namespace YooAsset
|
|||
// 1. 检测资源包
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (DependBundles.IsDone() == false)
|
||||
if (DependBundleGroup.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = DependBundles.GetLastError();
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ namespace YooAsset
|
|||
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
|
||||
if(Status == EStatus.Fail)
|
||||
{
|
||||
LastError = $"The load scene is invalid : {AssetPath}";
|
||||
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
InvokeCompletion();
|
||||
|
|
|
@ -17,8 +17,7 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
public BundledSubAssetsProvider(string assetPath, System.Type assetType)
|
||||
: base(assetPath, assetType)
|
||||
public BundledSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
@ -36,19 +35,19 @@ namespace YooAsset
|
|||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
DependBundles.WaitForAsyncComplete();
|
||||
DependBundleGroup.WaitForAsyncComplete();
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (DependBundles.IsDone() == false)
|
||||
if (DependBundleGroup.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = DependBundles.GetLastError();
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
@ -69,17 +68,17 @@ namespace YooAsset
|
|||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
if (AssetType == null)
|
||||
AllAssetObjects = OwnerBundle.CacheBundle.LoadAssetWithSubAssets(AssetName);
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
AllAssetObjects = OwnerBundle.CacheBundle.LoadAssetWithSubAssets(MainAssetInfo.AssetName);
|
||||
else
|
||||
AllAssetObjects = OwnerBundle.CacheBundle.LoadAssetWithSubAssets(AssetName, AssetType);
|
||||
AllAssetObjects = OwnerBundle.CacheBundle.LoadAssetWithSubAssets(MainAssetInfo.AssetName, MainAssetInfo.AssetType);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (AssetType == null)
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetWithSubAssetsAsync(AssetName);
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetWithSubAssetsAsync(MainAssetInfo.AssetName);
|
||||
else
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetWithSubAssetsAsync(AssetName, AssetType);
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetWithSubAssetsAsync(MainAssetInfo.AssetName, MainAssetInfo.AssetType);
|
||||
}
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
@ -106,10 +105,10 @@ namespace YooAsset
|
|||
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
{
|
||||
if (AssetType == null)
|
||||
LastError = $"Failed to load sub assets : {AssetName} AssetType : null AssetBundle : {OwnerBundle.BundleFileInfo.BundleName}";
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetName} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}";
|
||||
else
|
||||
LastError = $"Failed to load sub assets : {AssetName} AssetType : {AssetType} AssetBundle : {OwnerBundle.BundleFileInfo.BundleName}";
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetName} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
InvokeCompletion();
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class CompletedProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public CompletedProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = MainAssetInfo.Error;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8e64fd2ee771f7d498838ebf375a9531
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -17,8 +17,7 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
public DatabaseAssetProvider(string assetPath, System.Type assetType)
|
||||
: base(assetPath, assetType)
|
||||
public DatabaseAssetProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
@ -30,11 +29,11 @@ namespace YooAsset
|
|||
if (Status == EStatus.None)
|
||||
{
|
||||
// 检测资源文件是否存在
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"Not found asset : {AssetPath}";
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
|
@ -50,10 +49,10 @@ namespace YooAsset
|
|||
// 1. 加载资源对象
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
if (AssetType == null)
|
||||
AssetObject = UnityEditor.AssetDatabase.LoadMainAssetAtPath(AssetPath);
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
AssetObject = UnityEditor.AssetDatabase.LoadMainAssetAtPath(MainAssetInfo.AssetPath);
|
||||
else
|
||||
AssetObject = UnityEditor.AssetDatabase.LoadAssetAtPath(AssetPath, AssetType);
|
||||
AssetObject = UnityEditor.AssetDatabase.LoadAssetAtPath(MainAssetInfo.AssetPath, MainAssetInfo.AssetType);
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
|
@ -66,7 +65,7 @@ namespace YooAsset
|
|||
{
|
||||
AssetObject = null;
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"The loaded asset object is not main asset : {AssetPath} AssetType : {AssetType}";
|
||||
LastError = $"The loaded asset object is not main asset : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
|
@ -76,12 +75,12 @@ namespace YooAsset
|
|||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
{
|
||||
if (AssetType == null)
|
||||
LastError = $"Failed to load asset object : {AssetPath} AssetType : null";
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null";
|
||||
else
|
||||
LastError = $"Failed to load asset object : {AssetPath} AssetType : {AssetType}";
|
||||
LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
}
|
||||
InvokeCompletion();
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -19,8 +19,7 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
public DatabaseSceneProvider(string scenePath, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
||||
: base(scenePath, null)
|
||||
public DatabaseSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_activateOnLoad = activateOnLoad;
|
||||
|
@ -42,7 +41,7 @@ namespace YooAsset
|
|||
{
|
||||
LoadSceneParameters loadSceneParameters = new LoadSceneParameters();
|
||||
loadSceneParameters.loadSceneMode = SceneMode;
|
||||
_asyncOp = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(AssetPath, loadSceneParameters);
|
||||
_asyncOp = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
|
||||
if (_asyncOp != null)
|
||||
{
|
||||
_asyncOp.allowSceneActivation = true;
|
||||
|
@ -52,7 +51,7 @@ namespace YooAsset
|
|||
else
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"Failed to load scene : {AssetPath}";
|
||||
LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
}
|
||||
|
@ -70,7 +69,7 @@ namespace YooAsset
|
|||
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
|
||||
if (Status == EStatus.Fail)
|
||||
{
|
||||
LastError = $"The loaded scene is invalid : {AssetPath}";
|
||||
LastError = $"The loaded scene is invalid : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
InvokeCompletion();
|
||||
|
|
|
@ -17,8 +17,7 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
public DatabaseSubAssetsProvider(string assetPath, System.Type assetType)
|
||||
: base(assetPath, assetType)
|
||||
public DatabaseSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
@ -30,11 +29,11 @@ namespace YooAsset
|
|||
if (Status == EStatus.None)
|
||||
{
|
||||
// 检测资源文件是否存在
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"Not found asset : {AssetPath}";
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
|
@ -50,17 +49,17 @@ namespace YooAsset
|
|||
// 1. 加载资源对象
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
if (AssetType == null)
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
{
|
||||
AllAssetObjects = UnityEditor.AssetDatabase.LoadAllAssetRepresentationsAtPath(AssetPath);
|
||||
AllAssetObjects = UnityEditor.AssetDatabase.LoadAllAssetRepresentationsAtPath(MainAssetInfo.AssetPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Object[] findAssets = UnityEditor.AssetDatabase.LoadAllAssetRepresentationsAtPath(AssetPath);
|
||||
UnityEngine.Object[] findAssets = UnityEditor.AssetDatabase.LoadAllAssetRepresentationsAtPath(MainAssetInfo.AssetPath);
|
||||
List<UnityEngine.Object> result = new List<Object>(findAssets.Length);
|
||||
foreach (var findAsset in findAssets)
|
||||
{
|
||||
if (AssetType.IsAssignableFrom(findAsset.GetType()))
|
||||
if (MainAssetInfo.AssetType.IsAssignableFrom(findAsset.GetType()))
|
||||
result.Add(findAsset);
|
||||
}
|
||||
AllAssetObjects = result.ToArray();
|
||||
|
@ -74,10 +73,10 @@ namespace YooAsset
|
|||
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
{
|
||||
if (AssetType == null)
|
||||
LastError = $"Failed to load sub assets : {AssetPath} AssetType : null";
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null";
|
||||
else
|
||||
LastError = $"Failed to load sub assets : {AssetPath} AssetType : {AssetType}";
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
InvokeCompletion();
|
||||
|
|
|
@ -18,19 +18,9 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// 资源信息
|
||||
/// </summary>
|
||||
public string AssetPath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象的名称
|
||||
/// </summary>
|
||||
public string AssetName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象的类型
|
||||
/// </summary>
|
||||
public System.Type AssetType { private set; get; }
|
||||
public AssetInfo MainAssetInfo { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取的资源对象
|
||||
|
@ -95,11 +85,9 @@ namespace YooAsset
|
|||
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
||||
|
||||
|
||||
public ProviderBase(string assetPath, System.Type assetType)
|
||||
public ProviderBase(AssetInfo assetInfo)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
AssetName = System.IO.Path.GetFileName(assetPath);
|
||||
AssetType = assetType;
|
||||
MainAssetInfo = assetInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -126,25 +114,38 @@ namespace YooAsset
|
|||
return RefCount <= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为场景提供者
|
||||
/// </summary>
|
||||
public bool IsSceneProvider()
|
||||
{
|
||||
if (this is BundledSceneProvider || this is DatabaseSceneProvider)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建操作句柄
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public OperationHandleBase CreateHandle()
|
||||
public T CreateHandle<T>() where T : OperationHandleBase
|
||||
{
|
||||
// 引用计数增加
|
||||
RefCount++;
|
||||
|
||||
OperationHandleBase handle;
|
||||
if (IsSceneProvider())
|
||||
if (typeof(T) == typeof(AssetOperationHandle))
|
||||
handle = new AssetOperationHandle(this);
|
||||
else if (typeof(T) == typeof(SceneOperationHandle))
|
||||
handle = new SceneOperationHandle(this);
|
||||
else if (IsSubAssetsProvider())
|
||||
else if (typeof(T) == typeof(SubAssetsOperationHandle))
|
||||
handle = new SubAssetsOperationHandle(this);
|
||||
else
|
||||
handle = new AssetOperationHandle(this);
|
||||
throw new System.NotImplementedException();
|
||||
|
||||
_handles.Add(handle);
|
||||
return handle;
|
||||
return handle as T;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -175,7 +176,7 @@ namespace YooAsset
|
|||
// 验证结果
|
||||
if (IsDone == false)
|
||||
{
|
||||
YooLogger.Warning($"WaitForAsyncComplete failed to loading : {AssetPath}");
|
||||
YooLogger.Warning($"WaitForAsyncComplete failed to loading : {MainAssetInfo.AssetPath}");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -196,21 +197,6 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
public bool IsSceneProvider()
|
||||
{
|
||||
if (this is BundledSceneProvider || this is DatabaseSceneProvider)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
public bool IsSubAssetsProvider()
|
||||
{
|
||||
if (this is BundledSubAssetsProvider || this is DatabaseSubAssetsProvider)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
#region 异步编程相关
|
||||
private TaskCompletionSource<object> _taskCompletionSource;
|
||||
protected void InvokeCompletion()
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace YooAsset
|
|||
private static readonly Dictionary<string, DownloaderBase> _downloaderDic = new Dictionary<string, DownloaderBase>();
|
||||
private static readonly List<string> _removeList = new List<string>(100);
|
||||
private static readonly Dictionary<string, string> _cachedHashList = new Dictionary<string, string>(1000);
|
||||
private static int _breakpointResumeFileSize;
|
||||
private static int _breakpointResumeFileSize = int.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 开始处理异步操作类
|
||||
/// </summary>
|
||||
public static void ProcessOperaiton(AsyncOperationBase operationBase)
|
||||
public static void StartOperaiton(AsyncOperationBase operationBase)
|
||||
{
|
||||
_operations.Add(operationBase);
|
||||
operationBase.Start();
|
||||
|
|
|
@ -1,8 +1,35 @@
|
|||
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class AssetInfo
|
||||
{
|
||||
private readonly PatchAsset _patchAsset;
|
||||
private string _providerGUID;
|
||||
|
||||
/// <summary>
|
||||
/// 资源提供者唯一标识符
|
||||
/// </summary>
|
||||
internal string ProviderGUID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(_providerGUID) == false)
|
||||
return _providerGUID;
|
||||
|
||||
if (AssetType == null)
|
||||
_providerGUID = $"{AssetPath}[null]";
|
||||
else
|
||||
_providerGUID = $"{AssetPath}[{AssetType.Name}]";
|
||||
return _providerGUID;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象名称
|
||||
/// </summary>
|
||||
public string AssetName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// </summary>
|
||||
|
@ -13,15 +40,55 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public System.Type AssetType { private set; get; }
|
||||
|
||||
public AssetInfo(string assetPath, System.Type assetType)
|
||||
/// <summary>
|
||||
/// 身份是否无效
|
||||
/// </summary>
|
||||
public bool IsInvalid
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
AssetType = assetType;
|
||||
get
|
||||
{
|
||||
return _patchAsset == null;
|
||||
}
|
||||
}
|
||||
public AssetInfo(string assetPath)
|
||||
|
||||
/// <summary>
|
||||
/// 错误信息
|
||||
/// </summary>
|
||||
public string Error { private set; get; }
|
||||
|
||||
|
||||
private AssetInfo()
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
}
|
||||
internal AssetInfo(PatchAsset patchAsset, System.Type assetType)
|
||||
{
|
||||
if (patchAsset == null)
|
||||
throw new System.Exception("Should never get here !");
|
||||
|
||||
_patchAsset = patchAsset;
|
||||
AssetType = assetType;
|
||||
AssetPath = patchAsset.AssetPath;
|
||||
AssetName = Path.GetFileName(patchAsset.AssetPath);
|
||||
Error = string.Empty;
|
||||
}
|
||||
internal AssetInfo(PatchAsset patchAsset)
|
||||
{
|
||||
if (patchAsset == null)
|
||||
throw new System.Exception("Should never get here !");
|
||||
|
||||
_patchAsset = patchAsset;
|
||||
AssetType = null;
|
||||
AssetPath = patchAsset.AssetPath;
|
||||
AssetName = Path.GetFileName(patchAsset.AssetPath);
|
||||
Error = string.Empty;
|
||||
}
|
||||
internal AssetInfo(string error)
|
||||
{
|
||||
_patchAsset = null;
|
||||
AssetType = null;
|
||||
AssetPath = string.Empty;
|
||||
AssetName = string.Empty;
|
||||
Error = error;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,9 +1,9 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class BundleInfo
|
||||
internal class BundleInfo
|
||||
{
|
||||
internal enum ELoadMode
|
||||
public enum ELoadMode
|
||||
{
|
||||
None,
|
||||
LoadFromStreaming,
|
||||
|
@ -13,7 +13,7 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
private readonly PatchBundle _patchBundle;
|
||||
internal readonly ELoadMode LoadMode;
|
||||
public readonly ELoadMode LoadMode;
|
||||
|
||||
private string _streamingPath;
|
||||
private string _cachePath;
|
||||
|
@ -26,17 +26,17 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 远端下载地址
|
||||
/// </summary>
|
||||
internal string RemoteMainURL { private set; get; }
|
||||
public string RemoteMainURL { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 远端下载备用地址
|
||||
/// </summary>
|
||||
internal string RemoteFallbackURL { private set; get; }
|
||||
public string RemoteFallbackURL { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器资源路径
|
||||
/// </summary>
|
||||
internal string EditorAssetPath { private set; get; }
|
||||
public string EditorAssetPath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
|
@ -108,11 +108,27 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 身份是否无效
|
||||
/// </summary>
|
||||
public bool IsInvalid
|
||||
{
|
||||
get
|
||||
{
|
||||
return _patchBundle == null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 错误信息
|
||||
/// </summary>
|
||||
public string Error { private set; get; }
|
||||
|
||||
|
||||
private BundleInfo()
|
||||
{
|
||||
}
|
||||
internal BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string mainURL, string fallbackURL)
|
||||
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string mainURL, string fallbackURL)
|
||||
{
|
||||
_patchBundle = patchBundle;
|
||||
LoadMode = loadMode;
|
||||
|
@ -120,8 +136,9 @@ namespace YooAsset
|
|||
RemoteMainURL = mainURL;
|
||||
RemoteFallbackURL = fallbackURL;
|
||||
EditorAssetPath = string.Empty;
|
||||
Error = string.Empty;
|
||||
}
|
||||
internal BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string editorAssetPath)
|
||||
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string editorAssetPath)
|
||||
{
|
||||
_patchBundle = patchBundle;
|
||||
LoadMode = loadMode;
|
||||
|
@ -129,8 +146,9 @@ namespace YooAsset
|
|||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = editorAssetPath;
|
||||
Error = string.Empty;
|
||||
}
|
||||
internal BundleInfo(PatchBundle patchBundle, ELoadMode loadMode)
|
||||
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode)
|
||||
{
|
||||
_patchBundle = patchBundle;
|
||||
LoadMode = loadMode;
|
||||
|
@ -138,37 +156,23 @@ namespace YooAsset
|
|||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = string.Empty;
|
||||
Error = string.Empty;
|
||||
}
|
||||
internal BundleInfo(string bundleName)
|
||||
public BundleInfo(string error)
|
||||
{
|
||||
_patchBundle = null;
|
||||
LoadMode = ELoadMode.None;
|
||||
BundleName = bundleName;
|
||||
BundleName = string.Empty;
|
||||
RemoteMainURL = string.Empty;
|
||||
RemoteFallbackURL = string.Empty;
|
||||
EditorAssetPath = string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包是否有效
|
||||
/// </summary>
|
||||
public bool IsValid()
|
||||
{
|
||||
return _patchBundle != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包文件是否在云端
|
||||
/// </summary>
|
||||
public bool InCloud()
|
||||
{
|
||||
return LoadMode == ELoadMode.LoadFromRemote;
|
||||
Error = error;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取流文件夹的加载路径
|
||||
/// </summary>
|
||||
internal string GetStreamingLoadPath()
|
||||
public string GetStreamingLoadPath()
|
||||
{
|
||||
if (_patchBundle == null)
|
||||
return string.Empty;
|
||||
|
@ -181,7 +185,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 获取缓存文件夹的加载路径
|
||||
/// </summary>
|
||||
internal string GetCacheLoadPath()
|
||||
public string GetCacheLoadPath()
|
||||
{
|
||||
if (_patchBundle == null)
|
||||
return string.Empty;
|
||||
|
@ -191,7 +195,6 @@ namespace YooAsset
|
|||
return _cachePath;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 是否为JAR包内文件
|
||||
/// </summary>
|
||||
|
|
|
@ -192,7 +192,7 @@ namespace YooAsset
|
|||
{
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
OperationSystem.ProcessOperaiton(this);
|
||||
OperationSystem.StartOperaiton(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,90 +61,6 @@ namespace YooAsset
|
|||
private bool _locationToLower = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置资源标签列表
|
||||
/// </summary>
|
||||
public string[] GetBuildinTags()
|
||||
{
|
||||
return StringUtility.StringToStringList(BuildinTags, ';').ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源依赖列表
|
||||
/// </summary>
|
||||
public string[] GetAllDependencies(string assetPath)
|
||||
{
|
||||
if (Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
{
|
||||
List<string> result = new List<string>(patchAsset.DependIDs.Length);
|
||||
foreach (var dependID in patchAsset.DependIDs)
|
||||
{
|
||||
if (dependID >= 0 && dependID < BundleList.Count)
|
||||
{
|
||||
var dependPatchBundle = BundleList[dependID];
|
||||
result.Add(dependPatchBundle.BundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid bundle id : {dependID} Asset path : {assetPath}");
|
||||
}
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Not found asset path in patch manifest : {assetPath}");
|
||||
return new string[] { };
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包名称
|
||||
/// </summary>
|
||||
public string GetBundleName(string assetPath)
|
||||
{
|
||||
if (Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
{
|
||||
int bundleID = patchAsset.BundleID;
|
||||
if (bundleID >= 0 && bundleID < BundleList.Count)
|
||||
{
|
||||
var patchBundle = BundleList[bundleID];
|
||||
return patchBundle.BundleName;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid bundle id : {bundleID} Asset path : {assetPath}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Not found asset path in patch manifest : {assetPath}");
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 尝试获取资源包的主资源路径
|
||||
/// </summary>
|
||||
public string TryGetBundleMainAssetPath(string bundleName)
|
||||
{
|
||||
foreach (var patchAsset in AssetList)
|
||||
{
|
||||
int bundleID = patchAsset.BundleID;
|
||||
if (bundleID >= 0 && bundleID < BundleList.Count)
|
||||
{
|
||||
var patchBundle = BundleList[bundleID];
|
||||
if (patchBundle.BundleName == bundleName)
|
||||
return patchAsset.AssetPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid bundle id : {bundleID} Asset path : {patchAsset.AssetPath}");
|
||||
}
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化资源路径映射
|
||||
/// </summary>
|
||||
|
@ -201,6 +117,12 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public string MappingToAssetPath(string location)
|
||||
{
|
||||
if(string.IsNullOrEmpty(location))
|
||||
{
|
||||
YooLogger.Error("Failed to mapping location to asset path, The location is null or empty.");
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
if (_locationToLower)
|
||||
location = location.ToLower();
|
||||
|
||||
|
@ -210,11 +132,65 @@ namespace YooAsset
|
|||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Error($"Failed to mapping location to asset path : {location}");
|
||||
YooLogger.Warning($"Failed to mapping location to asset path : {location}");
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包名称
|
||||
/// 注意:传入的资源路径一定合法有效!
|
||||
/// </summary>
|
||||
public string GetBundleName(string assetPath)
|
||||
{
|
||||
if (Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
{
|
||||
int bundleID = patchAsset.BundleID;
|
||||
if (bundleID >= 0 && bundleID < BundleList.Count)
|
||||
{
|
||||
var patchBundle = BundleList[bundleID];
|
||||
return patchBundle.BundleName;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid bundle id : {bundleID} Asset path : {assetPath}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源依赖列表
|
||||
/// 注意:传入的资源路径一定合法有效!
|
||||
/// </summary>
|
||||
public string[] GetAllDependencies(string assetPath)
|
||||
{
|
||||
if (Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
{
|
||||
List<string> result = new List<string>(patchAsset.DependIDs.Length);
|
||||
foreach (var dependID in patchAsset.DependIDs)
|
||||
{
|
||||
if (dependID >= 0 && dependID < BundleList.Count)
|
||||
{
|
||||
var dependPatchBundle = BundleList[dependID];
|
||||
result.Add(dependPatchBundle.BundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid bundle id : {dependID} Asset path : {assetPath}");
|
||||
}
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 序列化
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace YooAsset
|
|||
{
|
||||
_locationToLower = locationToLower;
|
||||
var operation = new EditorSimulateModeInitializationOperation(this, simulatePatchManifestPath);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
@ -38,44 +38,41 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
#region IBundleServices接口
|
||||
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
return new BundleInfo(string.Empty);
|
||||
if(assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
string bundleName = _simulatePatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
if (_simulatePatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
{
|
||||
string mainAssetPath = _simulatePatchManifest.TryGetBundleMainAssetPath(bundleName);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromEditor, mainAssetPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromEditor, assetInfo.AssetPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Not found bundle in patch manifest : {bundleName}");
|
||||
BundleInfo bundleInfo = new BundleInfo(bundleName);
|
||||
return bundleInfo;
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
AssetInfo[] IBundleServices.GetAssetInfos(string bundleName)
|
||||
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
return PatchHelper.GetAssetsInfoByBundleName(_simulatePatchManifest, bundleName);
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
AssetInfo[] IBundleServices.GetAssetInfos(string[] tags)
|
||||
{
|
||||
return PatchHelper.GetAssetsInfoByTags(_simulatePatchManifest, tags);
|
||||
}
|
||||
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
|
||||
{
|
||||
if (_simulatePatchManifest.Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
return patchAsset;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
string IBundleServices.MappingToAssetPath(string location)
|
||||
{
|
||||
return _simulatePatchManifest.MappingToAssetPath(location);
|
||||
}
|
||||
string IBundleServices.GetBundleName(string assetPath)
|
||||
{
|
||||
return _simulatePatchManifest.GetBundleName(assetPath);
|
||||
}
|
||||
string[] IBundleServices.GetAllDependencies(string assetPath)
|
||||
{
|
||||
return _simulatePatchManifest.GetAllDependencies(assetPath);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -28,7 +28,7 @@ namespace YooAsset
|
|||
_fallbackHostServer = fallbackHostServer;
|
||||
|
||||
var operation = new HostPlayModeInitializationOperation(this);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
@ -38,7 +38,7 @@ namespace YooAsset
|
|||
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateStaticVersionOperation(this, timeout);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
@ -48,7 +48,7 @@ namespace YooAsset
|
|||
public UpdateManifestOperation UpdatePatchManifestAsync(int resourceVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateManifestOperation(this, resourceVersion, timeout);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
@ -58,7 +58,7 @@ namespace YooAsset
|
|||
public UpdatePackageOperation UpdatePackageAsync(int resourceVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdatePackageOperation(this, resourceVersion, timeout);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
@ -182,29 +182,32 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 创建下载器
|
||||
/// </summary>
|
||||
public PatchDownloaderOperation CreatePatchDownloaderByPaths(List<string> assetPaths, int fileLoadingMaxNumber, int failedTryAgain)
|
||||
public PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int fileLoadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> downloadList = GetDownloadListByPaths(assetPaths);
|
||||
List<BundleInfo> downloadList = GetDownloadListByPaths(assetInfos);
|
||||
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
private List<BundleInfo> GetDownloadListByPaths(List<string> assetPaths)
|
||||
private List<BundleInfo> GetDownloadListByPaths(AssetInfo[] assetInfos)
|
||||
{
|
||||
// 获取资源对象的资源包和所有依赖资源包
|
||||
List<PatchBundle> checkList = new List<PatchBundle>();
|
||||
foreach (var assetPath in assetPaths)
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
string mainBundleName = LocalPatchManifest.GetBundleName(assetPath);
|
||||
if (string.IsNullOrEmpty(mainBundleName) == false)
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(mainBundleName, out PatchBundle mainBundle))
|
||||
{
|
||||
if (checkList.Contains(mainBundle) == false)
|
||||
checkList.Add(mainBundle);
|
||||
}
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
continue;
|
||||
}
|
||||
|
||||
string[] dependBundleNames = LocalPatchManifest.GetAllDependencies(assetPath);
|
||||
string mainBundleName = LocalPatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(mainBundleName, out PatchBundle mainBundle))
|
||||
{
|
||||
if (checkList.Contains(mainBundle) == false)
|
||||
checkList.Add(mainBundle);
|
||||
}
|
||||
|
||||
string[] dependBundleNames = LocalPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
foreach (var dependBundleName in dependBundleNames)
|
||||
{
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(dependBundleName, out PatchBundle dependBundle))
|
||||
|
@ -245,6 +248,12 @@ namespace YooAsset
|
|||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByAll(AppPatchManifest);
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
|
||||
// WEB相关
|
||||
public string GetPatchDownloadMainURL(string fileName)
|
||||
|
@ -288,11 +297,8 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
#region IBundleServices接口
|
||||
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
|
||||
private BundleInfo CreateBundleInfo(string bundleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
return new BundleInfo(string.Empty);
|
||||
|
||||
if (LocalPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
{
|
||||
// 查询沙盒资源
|
||||
|
@ -317,31 +323,46 @@ namespace YooAsset
|
|||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Not found bundle in patch manifest : {bundleName}");
|
||||
BundleInfo bundleInfo = new BundleInfo(bundleName);
|
||||
return bundleInfo;
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
AssetInfo[] IBundleServices.GetAssetInfos(string bundleName)
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
return PatchHelper.GetAssetsInfoByBundleName(LocalPatchManifest, bundleName);
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
string bundleName = LocalPatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(bundleName);
|
||||
}
|
||||
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
var depends = LocalPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var bundleName in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(bundleName);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
AssetInfo[] IBundleServices.GetAssetInfos(string[] tags)
|
||||
{
|
||||
return PatchHelper.GetAssetsInfoByTags(LocalPatchManifest, tags);
|
||||
}
|
||||
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
|
||||
{
|
||||
if (LocalPatchManifest.Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
return patchAsset;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
string IBundleServices.MappingToAssetPath(string location)
|
||||
{
|
||||
return LocalPatchManifest.MappingToAssetPath(location);
|
||||
}
|
||||
string IBundleServices.GetBundleName(string assetPath)
|
||||
{
|
||||
return LocalPatchManifest.GetBundleName(assetPath);
|
||||
}
|
||||
string[] IBundleServices.GetAllDependencies(string assetPath)
|
||||
{
|
||||
return LocalPatchManifest.GetAllDependencies(assetPath);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -16,7 +16,7 @@ namespace YooAsset
|
|||
{
|
||||
_locationToLower = locationToLower;
|
||||
var operation = new OfflinePlayModeInitializationOperation(this);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
@ -39,6 +39,12 @@ namespace YooAsset
|
|||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PatchHelper.GetUnpackListByAll(_appPatchManifest);
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
|
||||
// 设置资源清单
|
||||
internal void SetAppPatchManifest(PatchManifest patchManifest)
|
||||
|
@ -48,11 +54,8 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
#region IBundleServices接口
|
||||
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
|
||||
private BundleInfo CreateBundleInfo(string bundleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
return new BundleInfo(string.Empty);
|
||||
|
||||
if (_appPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
|
||||
|
@ -60,31 +63,46 @@ namespace YooAsset
|
|||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Not found bundle in patch manifest : {bundleName}");
|
||||
BundleInfo bundleInfo = new BundleInfo(bundleName);
|
||||
return bundleInfo;
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
AssetInfo[] IBundleServices.GetAssetInfos(string bundleName)
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
return PatchHelper.GetAssetsInfoByBundleName(_appPatchManifest, bundleName);
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
string bundleName = _appPatchManifest.GetBundleName(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(bundleName);
|
||||
}
|
||||
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
var depends = _appPatchManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var bundleName in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(bundleName);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
AssetInfo[] IBundleServices.GetAssetInfos(string[] tags)
|
||||
{
|
||||
return PatchHelper.GetAssetsInfoByTags(_appPatchManifest, tags);
|
||||
}
|
||||
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
|
||||
{
|
||||
if (_appPatchManifest.Assets.TryGetValue(assetPath, out PatchAsset patchAsset))
|
||||
return patchAsset;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
string IBundleServices.MappingToAssetPath(string location)
|
||||
{
|
||||
return _appPatchManifest.MappingToAssetPath(location);
|
||||
}
|
||||
string IBundleServices.GetBundleName(string assetPath)
|
||||
{
|
||||
return _appPatchManifest.GetBundleName(assetPath);
|
||||
}
|
||||
string[] IBundleServices.GetAllDependencies(string assetPath)
|
||||
{
|
||||
return _appPatchManifest.GetAllDependencies(assetPath);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -6,31 +6,26 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 获取资源包信息
|
||||
/// </summary>
|
||||
BundleInfo GetBundleInfo(string bundleName);
|
||||
BundleInfo GetBundleInfo(AssetInfo assetInfo);
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息列表
|
||||
/// 获取依赖的资源包信息集合
|
||||
/// </summary>
|
||||
AssetInfo[] GetAssetInfos(string bundleName);
|
||||
BundleInfo[] GetAllDependBundleInfos(AssetInfo assetPath);
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息列表
|
||||
/// </summary>
|
||||
AssetInfo[] GetAssetInfos(string[] tags);
|
||||
|
||||
/// <summary>
|
||||
/// 尝试获取补丁资源
|
||||
/// </summary>
|
||||
PatchAsset TryGetPatchAsset(string assetPath);
|
||||
|
||||
/// <summary>
|
||||
/// 映射为资源路径
|
||||
/// </summary>
|
||||
string MappingToAssetPath(string location);
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源所属的资源包名称
|
||||
/// </summary>
|
||||
string GetBundleName(string assetPath);
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源依赖的所有AssetBundle列表
|
||||
/// </summary>
|
||||
string[] GetAllDependencies(string assetPath);
|
||||
}
|
||||
}
|
|
@ -6,6 +6,6 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 获取加密文件的数据偏移量
|
||||
/// </summary>
|
||||
ulong GetFileOffset(BundleInfo bundleInfo);
|
||||
ulong GetFileOffset();
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ namespace YooAsset
|
|||
{
|
||||
public class AddressLocationServices : ILocationServices
|
||||
{
|
||||
public string ConvertLocationToAssetPath(string location)
|
||||
string ILocationServices.ConvertLocationToAssetPath(string location)
|
||||
{
|
||||
return YooAssets.MappingToAssetPath(location);
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace YooAsset
|
|||
_resourceRoot = PathHelper.GetRegularPath(resourceRoot);
|
||||
}
|
||||
|
||||
public string ConvertLocationToAssetPath(string location)
|
||||
string ILocationServices.ConvertLocationToAssetPath(string location)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_resourceRoot))
|
||||
{
|
||||
|
|
|
@ -151,6 +151,26 @@ namespace YooAsset
|
|||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
}
|
||||
public static List<BundleInfo> GetUnpackListByAll(PatchManifest appPatchManifest)
|
||||
{
|
||||
// 注意:离线运行模式也依赖下面逻辑,所以判断沙盒内文件是否存在不能通过缓存系统去验证。
|
||||
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
|
||||
foreach (var patchBundle in appPatchManifest.BundleList)
|
||||
{
|
||||
// 如果已经在沙盒内
|
||||
string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
|
||||
if (System.IO.File.Exists(filePath))
|
||||
continue;
|
||||
|
||||
// 如果不是内置资源
|
||||
if (patchBundle.IsBuildin == false)
|
||||
continue;
|
||||
|
||||
downloadList.Add(patchBundle);
|
||||
}
|
||||
|
||||
return ConvertToUnpackList(downloadList);
|
||||
}
|
||||
private static List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
|
||||
|
@ -178,31 +198,13 @@ namespace YooAsset
|
|||
List<AssetInfo> result = new List<AssetInfo>(100);
|
||||
foreach (var patchAsset in patchManifest.AssetList)
|
||||
{
|
||||
string bundleName = patchManifest.GetBundleName(patchAsset.AssetPath);
|
||||
if(patchManifest.Bundles.TryGetValue(bundleName, out PatchBundle bundle))
|
||||
if(patchAsset.HasTag(tags))
|
||||
{
|
||||
if(bundle.HasTag(tags))
|
||||
{
|
||||
result.Add(new AssetInfo(patchAsset.AssetPath));
|
||||
}
|
||||
AssetInfo assetInfo = new AssetInfo(patchAsset);
|
||||
result.Add(assetInfo);
|
||||
}
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息列表
|
||||
/// </summary>
|
||||
public static AssetInfo[] GetAssetsInfoByBundleName(PatchManifest patchManifest, string bundleName)
|
||||
{
|
||||
List<AssetInfo> result = new List<AssetInfo>(100);
|
||||
foreach (var patchAsset in patchManifest.AssetList)
|
||||
{
|
||||
string tempName = patchManifest.GetBundleName(patchAsset.AssetPath);
|
||||
if (tempName == bundleName)
|
||||
result.Add(new AssetInfo(patchAsset.AssetPath));
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -149,19 +149,19 @@ namespace YooAsset
|
|||
throw new Exception("YooAsset is initialized yet.");
|
||||
}
|
||||
|
||||
// 检测参数范围
|
||||
if (parameters.AssetLoadingMaxNumber < 1)
|
||||
{
|
||||
parameters.AssetLoadingMaxNumber = 1;
|
||||
YooLogger.Warning($"{nameof(parameters.AssetLoadingMaxNumber)} minimum value is 1");
|
||||
}
|
||||
|
||||
if (parameters.OperationSystemMaxTimeSlice < 30)
|
||||
{
|
||||
parameters.OperationSystemMaxTimeSlice = 30;
|
||||
YooLogger.Warning($"{nameof(parameters.OperationSystemMaxTimeSlice)} minimum value is 33 milliseconds");
|
||||
YooLogger.Warning($"{nameof(parameters.OperationSystemMaxTimeSlice)} minimum value is 30 milliseconds");
|
||||
}
|
||||
|
||||
// 运行模式
|
||||
// 鉴定运行模式
|
||||
if (parameters is EditorSimulateModeParameters)
|
||||
_playMode = EPlayMode.EditorSimulateMode;
|
||||
else if (parameters is OfflinePlayModeParameters)
|
||||
|
@ -241,19 +241,17 @@ namespace YooAsset
|
|||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdateStaticVersionOperation();
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdateStaticVersionOperation();
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (_hostPlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _hostPlayModeImpl.UpdateStaticVersionAsync(timeout);
|
||||
}
|
||||
else
|
||||
|
@ -273,19 +271,17 @@ namespace YooAsset
|
|||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdateManifestOperation();
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdateManifestOperation();
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (_hostPlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _hostPlayModeImpl.UpdatePatchManifestAsync(resourceVersion, timeout);
|
||||
}
|
||||
else
|
||||
|
@ -298,9 +294,9 @@ namespace YooAsset
|
|||
/// 开启一个异步操作
|
||||
/// </summary>
|
||||
/// <param name="operation">异步操作对象</param>
|
||||
public static void ProcessOperaiton(GameAsyncOperation operation)
|
||||
public static void StartOperaiton(GameAsyncOperation operation)
|
||||
{
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -311,20 +307,14 @@ namespace YooAsset
|
|||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
if (_editorSimulateModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _editorSimulateModeImpl.GetResourceVersion();
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
if (_offlinePlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _offlinePlayModeImpl.GetResourceVersion();
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (_hostPlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _hostPlayModeImpl.GetResourceVersion();
|
||||
}
|
||||
else
|
||||
|
@ -338,8 +328,11 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public static void UnloadUnusedAssets()
|
||||
{
|
||||
AssetSystem.Update();
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
if (_isInitialize)
|
||||
{
|
||||
AssetSystem.Update();
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -347,52 +340,30 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public static void ForceUnloadAllAssets()
|
||||
{
|
||||
AssetSystem.ForceUnloadAllAssets();
|
||||
if (_isInitialize)
|
||||
{
|
||||
AssetSystem.ForceUnloadAllAssets();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取调试信息
|
||||
/// </summary>
|
||||
internal static void GetDebugReport(DebugReport report)
|
||||
{
|
||||
if (report == null)
|
||||
YooLogger.Error($"{nameof(DebugReport)} is null");
|
||||
|
||||
AssetSystem.GetDebugReport(report);
|
||||
}
|
||||
|
||||
#region 资源信息
|
||||
/// <summary>
|
||||
/// 获取资源包信息
|
||||
/// 是否需要从远端更新下载
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static BundleInfo GetBundleInfo(string location)
|
||||
public static bool IsNeedDownloadFromRemote(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
string bundleName = _bundleServices.GetBundleName(assetPath);
|
||||
return _bundleServices.GetBundleInfo(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static BundleInfo GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string bundleName = _bundleServices.GetBundleName(assetInfo.AssetPath);
|
||||
return _bundleServices.GetBundleInfo(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息列表
|
||||
/// </summary>
|
||||
/// <param name="bundleInfo">资源包信息</param>
|
||||
public static AssetInfo[] GetAssetInfos(BundleInfo bundleInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _bundleServices.GetAssetInfos(bundleInfo.BundleName);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
if (assetInfo.IsInvalid)
|
||||
return false;
|
||||
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -428,8 +399,8 @@ namespace YooAsset
|
|||
public static SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string scenePath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
var handle = AssetSystem.LoadSceneAsync(scenePath, sceneMode, activateOnLoad, priority);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
var handle = AssetSystem.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -443,8 +414,7 @@ namespace YooAsset
|
|||
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string scenePath = assetInfo.AssetPath;
|
||||
var handle = AssetSystem.LoadSceneAsync(scenePath, sceneMode, activateOnLoad, priority);
|
||||
var handle = AssetSystem.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
return handle;
|
||||
}
|
||||
#endregion
|
||||
|
@ -458,8 +428,8 @@ namespace YooAsset
|
|||
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
return GetRawFileInternal(assetPath, copyPath);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -470,31 +440,36 @@ namespace YooAsset
|
|||
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return GetRawFileInternal(assetInfo.AssetPath, copyPath);
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
}
|
||||
|
||||
|
||||
private static RawFileOperation GetRawFileInternal(string assetPath, string copyPath)
|
||||
private static RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath)
|
||||
{
|
||||
string bundleName = _bundleServices.GetBundleName(assetPath);
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(bundleName);
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
|
@ -512,7 +487,7 @@ namespace YooAsset
|
|||
public static AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return LoadAssetInternal(assetInfo.AssetPath, assetInfo.AssetType, true);
|
||||
return LoadAssetInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -523,8 +498,8 @@ namespace YooAsset
|
|||
public static AssetOperationHandle LoadAssetSync<TObject>(string location) where TObject : class
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
return LoadAssetInternal(assetPath, typeof(TObject), true);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
return LoadAssetInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -535,8 +510,8 @@ namespace YooAsset
|
|||
public static AssetOperationHandle LoadAssetSync(string location, System.Type type)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
return LoadAssetInternal(assetPath, type, true);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
return LoadAssetInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
|
||||
|
@ -547,7 +522,7 @@ namespace YooAsset
|
|||
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return LoadAssetInternal(assetInfo.AssetPath, assetInfo.AssetType, false);
|
||||
return LoadAssetInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -558,8 +533,8 @@ namespace YooAsset
|
|||
public static AssetOperationHandle LoadAssetAsync<TObject>(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
return LoadAssetInternal(assetPath, typeof(TObject), false);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
return LoadAssetInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -570,14 +545,14 @@ namespace YooAsset
|
|||
public static AssetOperationHandle LoadAssetAsync(string location, System.Type type)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
return LoadAssetInternal(assetPath, type, false);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
return LoadAssetInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
|
||||
private static AssetOperationHandle LoadAssetInternal(string assetPath, System.Type assetType, bool waitForAsyncComplete)
|
||||
private static AssetOperationHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
|
||||
{
|
||||
var handle = AssetSystem.LoadAssetAsync(assetPath, assetType);
|
||||
var handle = AssetSystem.LoadAssetAsync(assetInfo);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
|
@ -592,7 +567,7 @@ namespace YooAsset
|
|||
public static SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return LoadSubAssetsInternal(assetInfo.AssetPath, assetInfo.AssetType, true);
|
||||
return LoadSubAssetsInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -603,8 +578,8 @@ namespace YooAsset
|
|||
public static SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
return LoadSubAssetsInternal(assetPath, typeof(TObject), true);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
return LoadSubAssetsInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -615,8 +590,8 @@ namespace YooAsset
|
|||
public static SubAssetsOperationHandle LoadSubAssetsSync(string location, System.Type type)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
return LoadSubAssetsInternal(assetPath, type, true);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
return LoadSubAssetsInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
|
||||
|
@ -627,7 +602,7 @@ namespace YooAsset
|
|||
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return LoadSubAssetsInternal(assetInfo.AssetPath, assetInfo.AssetType, false);
|
||||
return LoadSubAssetsInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -638,8 +613,8 @@ namespace YooAsset
|
|||
public static SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
return LoadSubAssetsInternal(assetPath, typeof(TObject), false);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
return LoadSubAssetsInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -650,14 +625,14 @@ namespace YooAsset
|
|||
public static SubAssetsOperationHandle LoadSubAssetsAsync(string location, System.Type type)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
return LoadSubAssetsInternal(assetPath, type, false);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
return LoadSubAssetsInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
|
||||
private static SubAssetsOperationHandle LoadSubAssetsInternal(string assetPath, System.Type assetType, bool waitForAsyncComplete)
|
||||
private static SubAssetsOperationHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
|
||||
{
|
||||
var handle = AssetSystem.LoadSubAssetsAsync(assetPath, assetType);
|
||||
var handle = AssetSystem.LoadSubAssetsAsync(assetInfo);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
|
@ -694,8 +669,6 @@ namespace YooAsset
|
|||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (_hostPlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
else
|
||||
|
@ -720,8 +693,6 @@ namespace YooAsset
|
|||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (_hostPlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
else
|
||||
|
@ -748,16 +719,13 @@ namespace YooAsset
|
|||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (_hostPlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
|
||||
List<string> assetPaths = new List<string>(locations.Length);
|
||||
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
|
||||
foreach (var location in locations)
|
||||
{
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
assetPaths.Add(assetPath);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
assetInfos.Add(assetInfo);
|
||||
}
|
||||
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetPaths, downloadingMaxNumber, failedTryAgain);
|
||||
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -782,15 +750,7 @@ namespace YooAsset
|
|||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (_hostPlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
|
||||
List<string> assetPaths = new List<string>(assetInfos.Length);
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
assetPaths.Add(assetInfo.AssetPath);
|
||||
}
|
||||
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetPaths, downloadingMaxNumber, failedTryAgain);
|
||||
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -829,14 +789,10 @@ namespace YooAsset
|
|||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
if (_offlinePlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _offlinePlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain);
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (_hostPlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain);
|
||||
}
|
||||
else
|
||||
|
@ -844,6 +800,34 @@ namespace YooAsset
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁解压器
|
||||
/// </summary>
|
||||
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
|
||||
/// <param name="failedTryAgain">解压失败的重试次数</param>
|
||||
public static PatchUnpackerOperation CreatePatchUnpacker(int unpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
return _offlinePlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain);
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 包裹更新
|
||||
|
@ -858,19 +842,17 @@ namespace YooAsset
|
|||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdatePackageOperation();
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdatePackageOperation();
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
OperationSystem.StartOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (_hostPlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _hostPlayModeImpl.UpdatePackageAsync(resourceVersion, timeout);
|
||||
}
|
||||
else
|
||||
|
@ -918,22 +900,32 @@ namespace YooAsset
|
|||
#region 内部方法
|
||||
internal static void InternalUpdate()
|
||||
{
|
||||
// 更新异步请求操作
|
||||
// 更新异步操作系统
|
||||
OperationSystem.Update();
|
||||
|
||||
// 更新下载管理系统
|
||||
DownloadSystem.Update();
|
||||
|
||||
// 轮询更新资源系统
|
||||
// 更新资源系统
|
||||
AssetSystem.Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取调试信息
|
||||
/// </summary>
|
||||
internal static void GetDebugReport(DebugReport report)
|
||||
{
|
||||
if (report == null)
|
||||
YooLogger.Error($"{nameof(DebugReport)} is null");
|
||||
|
||||
AssetSystem.GetDebugReport(report);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源定位地址转换为资源完整路径
|
||||
/// </summary>
|
||||
internal static string MappingToAssetPath(string location)
|
||||
{
|
||||
DebugCheckLocation(location);
|
||||
return _bundleServices.MappingToAssetPath(location);
|
||||
}
|
||||
#endregion
|
||||
|
@ -951,11 +943,7 @@ namespace YooAsset
|
|||
[Conditional("DEBUG")]
|
||||
private static void DebugCheckLocation(string location)
|
||||
{
|
||||
if (string.IsNullOrEmpty(location))
|
||||
{
|
||||
YooLogger.Error("location param is null or empty!");
|
||||
}
|
||||
else
|
||||
if (string.IsNullOrEmpty(location) == false)
|
||||
{
|
||||
// 检查路径末尾是否有空格
|
||||
int index = location.LastIndexOf(" ");
|
||||
|
@ -970,5 +958,30 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 私有方法
|
||||
private static AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
|
||||
{
|
||||
DebugCheckLocation(location);
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
|
||||
if (patchAsset != null)
|
||||
{
|
||||
AssetInfo assetInfo = new AssetInfo(patchAsset, assetType);
|
||||
return assetInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
string error;
|
||||
if (string.IsNullOrEmpty(location))
|
||||
error = $"The location is null or empty !";
|
||||
else
|
||||
error = $"The location is invalid : {location}";
|
||||
YooLogger.Error(error);
|
||||
AssetInfo assetInfo = new AssetInfo(error);
|
||||
return assetInfo;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue