update space shooter
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- _GlossyReflections: 1
|
||||
- _Mask: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _Normal: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Phong: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SpecularPower: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0.50735295, g: 0.8573022, b: 1, a: 1}
|
||||
- _PointLightColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _PointLightPosition: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
@ -5,9 +5,10 @@ Material:
|
|||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: vehicle_enemyShip_metal_mat
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: ba67c8b1d5e59dc428ad9fc9270f8353, type: 3}
|
||||
m_ShaderKeywords: _EMISSION _NORMALMAP
|
||||
m_LightmapFlags: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
|
@ -30,6 +31,10 @@ Material:
|
|||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
@ -50,6 +55,10 @@ Material:
|
|||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
@ -59,25 +68,41 @@ Material:
|
|||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AmbiencePower: 1
|
||||
- _Brightness: 0
|
||||
- _BumpScale: 1
|
||||
- _ColorToggle: 0
|
||||
- _Contrast: 1
|
||||
- _Cutoff: 0.5
|
||||
- _Detail: 0
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DetailStrength: 1
|
||||
- _DiffusePower: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0
|
||||
- _EmissionStrength: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.413
|
||||
- _GlossyReflections: 1
|
||||
- _Mask: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _Normal: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Phong: 0
|
||||
- _Shininess: 0.07927559
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SpecularPower: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _PointLightColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _PointLightPosition: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectColor: {r: 0.4044118, g: 0.4578092, b: 1, a: 0.5019608}
|
||||
- _SpecColor: {r: 0.8308824, g: 0.986004, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
@ -5,9 +5,10 @@ Material:
|
|||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: vehicle_playerShip_glass_mat
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: ba67c8b1d5e59dc428ad9fc9270f8353, type: 3}
|
||||
m_ShaderKeywords: _EMISSION _NORMALMAP
|
||||
m_LightmapFlags: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
|
@ -30,6 +31,10 @@ Material:
|
|||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
@ -50,6 +55,10 @@ Material:
|
|||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
@ -59,25 +68,41 @@ Material:
|
|||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AmbiencePower: 1
|
||||
- _Brightness: 0
|
||||
- _BumpScale: 1
|
||||
- _ColorToggle: 0
|
||||
- _Contrast: 1
|
||||
- _Cutoff: 0.5
|
||||
- _Detail: 0
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DetailStrength: 1
|
||||
- _DiffusePower: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0
|
||||
- _EmissionStrength: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Mask: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _Normal: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Phong: 0
|
||||
- _Shininess: 0.2981632
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SpecularPower: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _PointLightColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _PointLightPosition: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectColor: {r: 0.6014814, g: 0.8271126, b: 0.9191176, a: 0.5019608}
|
||||
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
@ -5,9 +5,10 @@ Material:
|
|||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: vehicle_playerShip_metal_mat
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: ba67c8b1d5e59dc428ad9fc9270f8353, type: 3}
|
||||
m_ShaderKeywords: _EMISSION _NORMALMAP
|
||||
m_LightmapFlags: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
|
@ -30,6 +31,10 @@ Material:
|
|||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
@ -50,6 +55,10 @@ Material:
|
|||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
@ -59,25 +68,41 @@ Material:
|
|||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AmbiencePower: 1
|
||||
- _Brightness: 0
|
||||
- _BumpScale: 1
|
||||
- _ColorToggle: 0
|
||||
- _Contrast: 1
|
||||
- _Cutoff: 0.5
|
||||
- _Detail: 0
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DetailStrength: 1
|
||||
- _DiffusePower: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0
|
||||
- _EmissionStrength: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.515
|
||||
- _GlossyReflections: 1
|
||||
- _Mask: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _Normal: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Phong: 0
|
||||
- _Shininess: 0.15252854
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SpecularPower: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _PointLightColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _PointLightPosition: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectColor: {r: 0.99264705, g: 0.9855999, b: 0.8904628, a: 0.5019608}
|
||||
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
@ -74,6 +74,18 @@ internal class FsmInitialize : IStateNode
|
|||
initializationOperation = package.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
// WebGL运行模式
|
||||
if(playMode == EPlayMode.WebPlayMode)
|
||||
{
|
||||
string defaultHostServer = GetHostServerURL();
|
||||
string fallbackHostServer = GetHostServerURL();
|
||||
var createParameters = new WebPlayModeParameters();
|
||||
createParameters.DecryptionServices = new GameDecryptionServices();
|
||||
createParameters.QueryServices = new GameQueryServices();
|
||||
createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
|
||||
initializationOperation = package.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
yield return initializationOperation;
|
||||
if (initializationOperation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
|
|
|
@ -39,6 +39,7 @@ internal class FsmUpdateVersion : IStateNode
|
|||
if (operation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
PatchManager.Instance.PackageVersion = operation.PackageVersion;
|
||||
Debug.Log($"远端最新版本为: {operation.PackageVersion}");
|
||||
_machine.ChangeState<FsmUpdateManifest>();
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue