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_ColorToggle: 0 + - _Contrast: 1 - _Cutoff: 0.5 + - _Detail: 0 - _DetailNormalMapScale: 1 + - _DetailStrength: 1 + - _DiffusePower: 1 - _DstBlend: 0 + - _Emission: 0 + - _EmissionStrength: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 + - _Mask: 0 - _Metallic: 0 - _Mode: 0 + - _Normal: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _Phong: 0 - _Shininess: 0.2981632 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SpecularPower: 1 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _PointLightColor: {r: 1, g: 1, b: 1, a: 1} + - _PointLightPosition: {r: 0, g: 0, b: 0, a: 1} - _ReflectColor: {r: 0.6014814, g: 0.8271126, b: 0.9191176, a: 0.5019608} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_metal_mat.mat b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_metal_mat.mat index f4f18b6..4aeda50 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_metal_mat.mat +++ b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_metal_mat.mat @@ -5,9 +5,10 @@ Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: vehicle_playerShip_metal_mat - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: ba67c8b1d5e59dc428ad9fc9270f8353, type: 3} m_ShaderKeywords: _EMISSION _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -30,6 +31,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -50,6 +55,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _NormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -59,25 +68,41 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: + - _AmbiencePower: 1 + - _Brightness: 0 - _BumpScale: 1 + - _ColorToggle: 0 + - _Contrast: 1 - _Cutoff: 0.5 + - _Detail: 0 - _DetailNormalMapScale: 1 + - _DetailStrength: 1 + - _DiffusePower: 1 - _DstBlend: 0 + - _Emission: 0 + - _EmissionStrength: 1 - _GlossMapScale: 1 - _Glossiness: 0.515 - _GlossyReflections: 1 + - _Mask: 0 - _Metallic: 0 - _Mode: 0 + - _Normal: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _Phong: 0 - _Shininess: 0.15252854 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SpecularPower: 1 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _PointLightColor: {r: 1, g: 1, b: 1, a: 1} + - _PointLightPosition: {r: 0, g: 0, b: 0, a: 1} - _ReflectColor: {r: 0.99264705, g: 0.9855999, b: 0.8904628, a: 0.5019608} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs index 65e3d8b..cfb3f7f 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs @@ -74,6 +74,18 @@ internal class FsmInitialize : IStateNode initializationOperation = package.InitializeAsync(createParameters); } + // WebGL运行模式 + if(playMode == EPlayMode.WebPlayMode) + { + string defaultHostServer = GetHostServerURL(); + string fallbackHostServer = GetHostServerURL(); + var createParameters = new WebPlayModeParameters(); + createParameters.DecryptionServices = new GameDecryptionServices(); + createParameters.QueryServices = new GameQueryServices(); + createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer); + initializationOperation = package.InitializeAsync(createParameters); + } + yield return initializationOperation; if (initializationOperation.Status == EOperationStatus.Succeed) { diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateVersion.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateVersion.cs index 8330b34..66eb2e5 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateVersion.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateVersion.cs @@ -39,6 +39,7 @@ internal class FsmUpdateVersion : IStateNode if (operation.Status == EOperationStatus.Succeed) { PatchManager.Instance.PackageVersion = operation.PackageVersion; + Debug.Log($"远端最新版本为: {operation.PackageVersion}"); _machine.ChangeState(); } else