Update AssetSystem
parent
829b4fca76
commit
6f6ecf845a
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@ -52,32 +52,6 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// 同步初始化游戏对象
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/// </summary>
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public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
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{
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if (IsValid == false)
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return null;
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if (_provider.AssetObject == null)
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return null;
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if (parent == null)
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return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation);
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else
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return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation, parent);
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}
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/// <summary>
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/// 异步初始化游戏对象
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/// </summary>
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public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
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{
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InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
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OperationSystem.ProcessOperaiton(operation);
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return operation;
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}
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/// <summary>
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/// 等待异步执行完毕
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/// </summary>
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@ -95,5 +69,57 @@ namespace YooAsset
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{
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this.ReleaseInternal();
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}
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/// <summary>
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/// 同步初始化游戏对象
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/// </summary>
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/// <param name="parent">父类对象</param>
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/// <returns></returns>
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public GameObject InstantiateSync(Transform parent = null)
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{
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return InstantiateSync(Vector3.zero, Quaternion.identity, parent);
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}
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/// <summary>
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/// 同步初始化游戏对象
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/// </summary>
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/// <param name="position">坐标</param>
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/// <param name="rotation">角度</param>
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/// <param name="parent">父类对象</param>
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public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
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{
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if (IsValid == false)
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return null;
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if (_provider.AssetObject == null)
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return null;
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if (parent == null)
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return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation);
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else
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return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation, parent);
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}
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/// <summary>
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/// 异步初始化游戏对象
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/// </summary>
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/// <param name="parent">父类对象</param>
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public InstantiateOperation InstantiateAsync(Transform parent = null)
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{
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return InstantiateAsync(Vector3.zero, Quaternion.identity, parent);
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}
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/// <summary>
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/// 异步初始化游戏对象
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/// </summary>
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/// <param name="position">坐标</param>
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/// <param name="rotation">角度</param>
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/// <param name="parent">父类对象</param>
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public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
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{
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InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
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OperationSystem.ProcessOperaiton(operation);
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return operation;
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}
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}
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}
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@ -51,6 +51,25 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// 等待异步执行完毕
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/// </summary>
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public void WaitForAsyncComplete()
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{
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if (IsValid == false)
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return;
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_provider.WaitForAsyncComplete();
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}
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/// <summary>
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/// 释放资源句柄
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/// </summary>
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public void Release()
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{
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this.ReleaseInternal();
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}
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/// <summary>
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/// 获取子资源对象
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/// </summary>
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@ -70,23 +89,5 @@ namespace YooAsset
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YooLogger.Warning($"Not found sub asset {assetName} in {_provider.AssetPath}");
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return null;
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}
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/// <summary>
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/// 等待异步执行完毕
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/// </summary>
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public void WaitForAsyncComplete()
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{
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if (IsValid == false)
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return;
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_provider.WaitForAsyncComplete();
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}
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/// <summary>
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/// 释放资源句柄
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/// </summary>
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public void Release()
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{
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this.ReleaseInternal();
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}
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}
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}
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