diff --git a/Assets/YooAsset/Runtime/AssetSystem/Handles/AssetOperationHandle.cs b/Assets/YooAsset/Runtime/AssetSystem/Handles/AssetOperationHandle.cs
index 97ba1ac..7c795ae 100644
--- a/Assets/YooAsset/Runtime/AssetSystem/Handles/AssetOperationHandle.cs
+++ b/Assets/YooAsset/Runtime/AssetSystem/Handles/AssetOperationHandle.cs
@@ -52,32 +52,6 @@ namespace YooAsset
}
}
- ///
- /// 同步初始化游戏对象
- ///
- public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
- {
- if (IsValid == false)
- return null;
- if (_provider.AssetObject == null)
- return null;
-
- if (parent == null)
- return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation);
- else
- return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation, parent);
- }
-
- ///
- /// 异步初始化游戏对象
- ///
- public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
- {
- InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
- OperationSystem.ProcessOperaiton(operation);
- return operation;
- }
-
///
/// 等待异步执行完毕
///
@@ -95,5 +69,57 @@ namespace YooAsset
{
this.ReleaseInternal();
}
+
+
+ ///
+ /// 同步初始化游戏对象
+ ///
+ /// 父类对象
+ ///
+ public GameObject InstantiateSync(Transform parent = null)
+ {
+ return InstantiateSync(Vector3.zero, Quaternion.identity, parent);
+ }
+
+ ///
+ /// 同步初始化游戏对象
+ ///
+ /// 坐标
+ /// 角度
+ /// 父类对象
+ public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
+ {
+ if (IsValid == false)
+ return null;
+ if (_provider.AssetObject == null)
+ return null;
+
+ if (parent == null)
+ return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation);
+ else
+ return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation, parent);
+ }
+
+ ///
+ /// 异步初始化游戏对象
+ ///
+ /// 父类对象
+ public InstantiateOperation InstantiateAsync(Transform parent = null)
+ {
+ return InstantiateAsync(Vector3.zero, Quaternion.identity, parent);
+ }
+
+ ///
+ /// 异步初始化游戏对象
+ ///
+ /// 坐标
+ /// 角度
+ /// 父类对象
+ public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
+ {
+ InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
+ OperationSystem.ProcessOperaiton(operation);
+ return operation;
+ }
}
}
\ No newline at end of file
diff --git a/Assets/YooAsset/Runtime/AssetSystem/Handles/SubAssetsOperationHandle.cs b/Assets/YooAsset/Runtime/AssetSystem/Handles/SubAssetsOperationHandle.cs
index 9443f6b..f71f28d 100644
--- a/Assets/YooAsset/Runtime/AssetSystem/Handles/SubAssetsOperationHandle.cs
+++ b/Assets/YooAsset/Runtime/AssetSystem/Handles/SubAssetsOperationHandle.cs
@@ -51,6 +51,25 @@ namespace YooAsset
}
}
+ ///
+ /// 等待异步执行完毕
+ ///
+ public void WaitForAsyncComplete()
+ {
+ if (IsValid == false)
+ return;
+ _provider.WaitForAsyncComplete();
+ }
+
+ ///
+ /// 释放资源句柄
+ ///
+ public void Release()
+ {
+ this.ReleaseInternal();
+ }
+
+
///
/// 获取子资源对象
///
@@ -70,23 +89,5 @@ namespace YooAsset
YooLogger.Warning($"Not found sub asset {assetName} in {_provider.AssetPath}");
return null;
}
-
- ///
- /// 等待异步执行完毕
- ///
- public void WaitForAsyncComplete()
- {
- if (IsValid == false)
- return;
- _provider.WaitForAsyncComplete();
- }
-
- ///
- /// 释放资源句柄
- ///
- public void Release()
- {
- this.ReleaseInternal();
- }
}
}
\ No newline at end of file