parent
775c724840
commit
2cb006f3d9
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@ -202,6 +202,7 @@ namespace YooAsset.Editor
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buildParameters.OutputRoot = defaultOutputRoot;
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buildParameters.BuildTarget = _buildTarget;
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buildParameters.BuildVersion = _buildVersionField.value;
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buildParameters.EnableAddressable = AssetBundleGrouperSettingData.Setting.EnableAddressable;
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buildParameters.CompressOption = (ECompressOption)_compressionField.value;
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buildParameters.AppendFileExtension = _appendExtensionToggle.value;
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buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
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@ -11,6 +11,11 @@ namespace YooAsset.Editor
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/// </summary>
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public string BundleName { private set; get; }
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/// <summary>
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/// 可寻址地址
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/// </summary>
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public string Address { private set; get; }
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/// <summary>
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/// 资源路径
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/// </summary>
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@ -53,8 +58,9 @@ namespace YooAsset.Editor
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public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
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public BuildAssetInfo(string assetPath, bool isRawAsset, bool notWriteToAssetList)
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public BuildAssetInfo(string address, string assetPath, bool isRawAsset, bool notWriteToAssetList)
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{
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Address = address;
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AssetPath = assetPath;
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IsRawAsset = isRawAsset;
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NotWriteToAssetList = notWriteToAssetList;
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@ -26,7 +26,7 @@ namespace YooAsset.Editor
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{
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if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
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{
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var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset, collectAssetInfo.NotWriteToAssetList);
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var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset, collectAssetInfo.NotWriteToAssetList);
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buildAssetInfo.SetBundleName(collectAssetInfo.BundleName);
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buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
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buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
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@ -100,7 +100,7 @@ namespace YooAsset.Editor
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var buildAssetInfo = pair.Value;
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if (buildAssetInfo.BundleNameIsValid() == false)
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{
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string shaderBundleName = AssetBundleCollector.CollectShaderBundleName(buildAssetInfo.AssetPath);
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string shaderBundleName = AssetBundleGrouperSettingHelper.CollectShaderBundleName(buildAssetInfo.AssetPath);
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if (string.IsNullOrEmpty(shaderBundleName) == false)
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{
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buildAssetInfo.SetBundleName(shaderBundleName);
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@ -108,7 +108,7 @@ namespace YooAsset.Editor
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else
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{
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string bundleName = defaultPackRule.GetBundleName(new PackRuleData(buildAssetInfo.AssetPath));
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bundleName = AssetBundleCollector.CorrectBundleName(bundleName, false);
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bundleName = AssetBundleGrouperSettingHelper.CorrectBundleName(bundleName, false);
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buildAssetInfo.SetBundleName(bundleName);
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}
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}
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@ -29,6 +29,11 @@ namespace YooAsset.Editor
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/// </summary>
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public int BuildVersion;
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable = false;
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/// <summary>
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/// 启用自动分包机制
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/// 说明:自动分包机制可以实现资源零冗余
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@ -33,6 +33,11 @@ namespace YooAsset.Editor
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/// </summary>
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public int BuildVersion;
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable;
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/// <summary>
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/// 启用自动分包机制
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/// </summary>
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@ -28,10 +28,11 @@ namespace YooAsset.Editor
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// 创建新补丁清单
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PatchManifest patchManifest = new PatchManifest();
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patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
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patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
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patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
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patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
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patchManifest.AssetList = GetAllPatchAsset(buildMapContext, patchManifest);
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patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
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// 创建补丁清单文件
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string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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@ -126,7 +127,8 @@ namespace YooAsset.Editor
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/// <summary>
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/// 获取资源列表
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/// </summary>
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private List<PatchAsset> GetAllPatchAsset(BuildMapContext buildMapContext, PatchManifest patchManifest)
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private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters,
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BuildMapContext buildMapContext, PatchManifest patchManifest)
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{
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List<PatchAsset> result = new List<PatchAsset>(1000);
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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@ -135,6 +137,10 @@ namespace YooAsset.Editor
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foreach (var assetInfo in assetInfos)
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{
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PatchAsset patchAsset = new PatchAsset();
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if (buildParameters.Parameters.EnableAddressable)
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patchAsset.Address = assetInfo.Address;
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else
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patchAsset.Address = string.Empty;
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patchAsset.AssetPath = assetInfo.AssetPath;
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patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
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patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
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@ -29,6 +29,7 @@ namespace YooAsset.Editor
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buildReport.Summary.BuildSeconds = buildParameters.GetBuildingSeconds();
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buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
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buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
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buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
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buildReport.Summary.EnableAutoCollect = buildParameters.Parameters.EnableAutoCollect;
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buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
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buildReport.Summary.AutoCollectShaders = AssetBundleGrouperSettingData.Setting.AutoCollectShaders;
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@ -30,7 +30,7 @@ namespace YooAsset.Editor
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if (isRawFile)
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{
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if (bundleInfo.BuildinAssets.Count != 1)
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throw new Exception("The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
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throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
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continue;
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}
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@ -14,6 +14,11 @@ namespace YooAsset.Editor
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/// </summary>
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public string CollectPath = string.Empty;
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/// <summary>
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/// 寻址规则类名
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/// </summary>
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public string AddressRuleName = string.Empty;
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/// <summary>
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/// 打包规则类名
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/// </summary>
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@ -24,6 +29,7 @@ namespace YooAsset.Editor
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/// </summary>
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public string FilterRuleName = string.Empty;
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/// <summary>
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/// 不写入资源列表
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/// </summary>
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@ -34,9 +40,22 @@ namespace YooAsset.Editor
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/// </summary>
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public string AssetTags = string.Empty;
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[NonSerialized]
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public object UserData;
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/// <summary>
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/// 收集器是否有效
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/// </summary>
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public bool IsValid()
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{
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if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
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return false;
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if (AssetBundleGrouperSettingData.HasPackRuleName(PackRuleName) == false)
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return false;
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if (AssetBundleGrouperSettingData.HasFilterRuleName(FilterRuleName) == false)
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return false;
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if (AssetBundleGrouperSettingData.HasAddressRuleName(AddressRuleName) == false)
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return false;
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return true;
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}
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/// <summary>
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/// 检测配置错误
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@ -51,6 +70,9 @@ namespace YooAsset.Editor
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if (AssetBundleGrouperSettingData.HasFilterRuleName(FilterRuleName) == false)
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throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName}");
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if (AssetBundleGrouperSettingData.HasAddressRuleName(AddressRuleName) == false)
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throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName}");
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}
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/// <summary>
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@ -58,6 +80,7 @@ namespace YooAsset.Editor
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/// </summary>
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public List<CollectAssetInfo> GetAllCollectAssets(AssetBundleGrouper grouper)
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{
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Dictionary<string, string> adressTemper = new Dictionary<string, string>(1000);
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
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bool isRawAsset = PackRuleName == nameof(PackRawFile);
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@ -74,9 +97,10 @@ namespace YooAsset.Editor
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continue;
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if (result.ContainsKey(assetPath) == false)
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{
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string address = GetAddress(grouper, assetPath);
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string bundleName = GetBundleName(grouper, assetPath, isRawAsset);
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List<string> assetTags = GetAssetTags(grouper);
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var collectAssetInfo = new CollectAssetInfo(bundleName, assetPath, assetTags, isRawAsset, NotWriteToAssetList);
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var collectAssetInfo = new CollectAssetInfo(bundleName, address, assetPath, assetTags, isRawAsset, NotWriteToAssetList);
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collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
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result.Add(assetPath, collectAssetInfo);
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}
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@ -94,9 +118,10 @@ namespace YooAsset.Editor
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if (isRawAsset && NotWriteToAssetList)
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UnityEngine.Debug.LogWarning($"Are you sure raw file are not write to asset list : {assetPath}");
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string address = GetAddress(grouper, assetPath);
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string bundleName = GetBundleName(grouper, assetPath, isRawAsset);
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List<string> assetTags = GetAssetTags(grouper);
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var collectAssetInfo = new CollectAssetInfo(bundleName, assetPath, assetTags, isRawAsset, NotWriteToAssetList);
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var collectAssetInfo = new CollectAssetInfo(bundleName, address, assetPath, assetTags, isRawAsset, NotWriteToAssetList);
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collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
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result.Add(assetPath, collectAssetInfo);
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}
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@ -106,10 +131,28 @@ namespace YooAsset.Editor
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}
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}
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// 检测可寻址地址是否重复
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if (AssetBundleGrouperSettingData.Setting.EnableAddressable)
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{
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foreach (var collectInfo in result)
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{
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string address = collectInfo.Value.Address;
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if (adressTemper.ContainsKey(address) == false)
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{
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adressTemper.Add(address, address);
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}
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else
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{
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throw new Exception($"The address is existed : {address} in collector : {CollectPath}");
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}
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}
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}
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// 返回列表
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return result.Values.ToList();
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}
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private bool IsValidateAsset(string assetPath)
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{
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if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
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@ -143,9 +186,18 @@ namespace YooAsset.Editor
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IFilterRule filterRuleInstance = AssetBundleGrouperSettingData.GetFilterRuleInstance(FilterRuleName);
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return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
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}
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private string GetAddress(AssetBundleGrouper grouper, string assetPath)
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{
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if (NotWriteToAssetList)
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return assetPath;
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IAddressRule addressRuleInstance = AssetBundleGrouperSettingData.GetAddressRuleInstance(AddressRuleName);
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string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, grouper.GrouperName));
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return adressValue;
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}
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private string GetBundleName(AssetBundleGrouper grouper, string assetPath, bool isRawAsset)
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{
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string shaderBundleName = CollectShaderBundleName(assetPath);
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string shaderBundleName = AssetBundleGrouperSettingHelper.CollectShaderBundleName(assetPath);
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if (string.IsNullOrEmpty(shaderBundleName) == false)
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return shaderBundleName;
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@ -153,7 +205,7 @@ namespace YooAsset.Editor
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{
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IPackRule packRuleInstance = AssetBundleGrouperSettingData.GetPackRuleInstance(PackRuleName);
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string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, grouper.GrouperName));
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return CorrectBundleName(bundleName, isRawAsset);
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return AssetBundleGrouperSettingHelper.CorrectBundleName(bundleName, isRawAsset);
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}
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}
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private List<string> GetAssetTags(AssetBundleGrouper grouper)
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@ -178,40 +230,5 @@ namespace YooAsset.Editor
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}
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return result;
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}
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/// <summary>
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/// 收集着色器的资源包名称
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/// </summary>
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public static string CollectShaderBundleName(string assetPath)
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{
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// 如果自动收集所有的着色器
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if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
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{
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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{
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string bundleName = AssetBundleGrouperSettingData.Setting.ShadersBundleName;
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return CorrectBundleName(bundleName, false);
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}
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}
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return null;
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}
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/// <summary>
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/// 修正资源包名称
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/// </summary>
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public static string CorrectBundleName(string bundleName, bool isRawBundle)
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{
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if (isRawBundle)
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{
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string fullName = $"{bundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
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return EditorTools.GetRegularPath(fullName).ToLower();
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}
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else
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{
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string fullName = $"{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
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return EditorTools.GetRegularPath(fullName).ToLower(); ;
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}
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}
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}
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}
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@ -36,7 +36,7 @@ namespace YooAsset.Editor
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/// </summary>
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public void CheckConfigError()
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{
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foreach(var collector in Collectors)
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foreach (var collector in Collectors)
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{
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collector.CheckConfigError();
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}
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@ -47,13 +47,14 @@ namespace YooAsset.Editor
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/// </summary>
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public List<CollectAssetInfo> GetAllCollectAssets()
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{
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Dictionary<string, string> adressTemper = new Dictionary<string, string>(10000);
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
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foreach(var collector in Collectors)
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foreach (var collector in Collectors)
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{
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var temper = collector.GetAllCollectAssets(this);
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foreach(var assetInfo in temper)
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foreach (var assetInfo in temper)
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{
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if(result.ContainsKey(assetInfo.AssetPath) == false)
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if (result.ContainsKey(assetInfo.AssetPath) == false)
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{
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result.Add(assetInfo.AssetPath, assetInfo);
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}
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@ -63,6 +64,24 @@ namespace YooAsset.Editor
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}
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}
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}
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// 检测可寻址地址是否重复
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if (AssetBundleGrouperSettingData.Setting.EnableAddressable)
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{
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foreach (var collectInfo in result)
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{
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string address = collectInfo.Value.Address;
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if (adressTemper.ContainsKey(address) == false)
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{
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adressTemper.Add(address, address);
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}
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else
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{
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throw new Exception($"The address is existed : {address} in grouper : {GrouperName}");
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}
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}
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}
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return result.Values.ToList();
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}
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}
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@ -18,6 +18,7 @@ namespace YooAsset.Editor
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public const string XmlGrouperDesc = "GrouperDesc";
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public const string XmlCollector = "Collector";
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public const string XmlDirectory = "CollectPath";
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public const string XmlAddressRule = "AddressRule";
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public const string XmlPackRule = "PackRule";
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public const string XmlFilterRule = "FilterRule";
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public const string XmlNotWriteToAssetList = "NotWriteToAssetList";
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@ -82,6 +83,8 @@ namespace YooAsset.Editor
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XmlElement collectorElement = collectorNode as XmlElement;
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if (collectorElement.HasAttribute(XmlDirectory) == false)
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throw new Exception($"Not found attribute {XmlDirectory} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlAddressRule) == false)
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throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlPackRule) == false)
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throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlFilterRule) == false)
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@ -93,6 +96,7 @@ namespace YooAsset.Editor
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AssetBundleCollector collector = new AssetBundleCollector();
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collector.CollectPath = collectorElement.GetAttribute(XmlDirectory);
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collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
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collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
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collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
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collector.NotWriteToAssetList = collectorElement.GetAttribute(XmlNotWriteToAssetList) == "True" ? true : false;
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@ -146,6 +150,7 @@ namespace YooAsset.Editor
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{
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var collectorElement = xmlDoc.CreateElement(XmlCollector);
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collectorElement.SetAttribute(XmlDirectory, collector.CollectPath);
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collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
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collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
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collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
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collectorElement.SetAttribute(XmlNotWriteToAssetList, collector.NotWriteToAssetList.ToString());
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@ -8,6 +8,11 @@ namespace YooAsset.Editor
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{
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public class AssetBundleGrouperSetting : ScriptableObject
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{
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/// <summary>
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/// 是否启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable = false;
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/// <summary>
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/// 自动收集着色器
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/// </summary>
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@ -40,6 +45,7 @@ namespace YooAsset.Editor
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/// </summary>
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public List<CollectAssetInfo> GetAllCollectAssets()
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{
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Dictionary<string, string> adressTemper = new Dictionary<string, string>(10000);
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
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foreach (var grouper in Groupers)
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{
|
||||
|
@ -56,6 +62,24 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 检测可寻址地址是否重复
|
||||
if (EnableAddressable)
|
||||
{
|
||||
foreach (var collectInfo in result)
|
||||
{
|
||||
string address = collectInfo.Value.Address;
|
||||
if (adressTemper.ContainsKey(address) == false)
|
||||
{
|
||||
adressTemper.Add(address, address);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"The address is existed : {address}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result.Values.ToList();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,9 @@ namespace YooAsset.Editor
|
|||
{
|
||||
public class AssetBundleGrouperSettingData
|
||||
{
|
||||
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
|
||||
|
||||
|
@ -32,6 +35,18 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
|
||||
public static List<string> GetAddressRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<string> GetPackRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
|
@ -56,6 +71,15 @@ namespace YooAsset.Editor
|
|||
}
|
||||
return names;
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool HasPackRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
|
@ -75,6 +99,7 @@ namespace YooAsset.Editor
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
|
@ -148,6 +173,31 @@ namespace YooAsset.Editor
|
|||
_cacheFilterRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IAddressRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheAddressRuleTypes.Clear();
|
||||
_cacheAddressRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(AddressByFileName),
|
||||
typeof(AddressByCollectorAndFileName),
|
||||
typeof(AddressByGrouperAndFileName)
|
||||
};
|
||||
|
||||
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IAddressRule>();
|
||||
var customTypes = collection.ToList();
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheAddressRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheAddressRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -176,6 +226,23 @@ namespace YooAsset.Editor
|
|||
}
|
||||
|
||||
// 实例类相关
|
||||
public static IAddressRule GetAddressRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheAddressRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IAddressRule)Activator.CreateInstance(type);
|
||||
_cacheAddressRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IAddressRule)}类型无效:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IPackRule GetPackRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
|
||||
|
@ -211,6 +278,13 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
|
||||
// 可寻址编辑相关
|
||||
public static void ModifyAddressable(bool enableAddressable)
|
||||
{
|
||||
Setting.EnableAddressable = enableAddressable;
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 着色器编辑相关
|
||||
public static void ModifyShader(bool isCollectAllShaders, string shadersBundleName)
|
||||
{
|
||||
|
@ -220,12 +294,10 @@ namespace YooAsset.Editor
|
|||
}
|
||||
|
||||
// 资源分组编辑相关
|
||||
public static void CreateGrouper(string grouperName, string grouperDesc, string assetTags)
|
||||
public static void CreateGrouper(string grouperName)
|
||||
{
|
||||
AssetBundleGrouper grouper = new AssetBundleGrouper();
|
||||
grouper.GrouperName = grouperName;
|
||||
grouper.GrouperDesc = grouperDesc;
|
||||
grouper.AssetTags = assetTags;
|
||||
Setting.Groupers.Add(grouper);
|
||||
IsDirty = true;
|
||||
}
|
||||
|
@ -249,13 +321,13 @@ namespace YooAsset.Editor
|
|||
}
|
||||
|
||||
// 资源收集器编辑相关
|
||||
public static void CreateCollector(AssetBundleGrouper grouper, string collectPath, string packRuleName, string filterRuleName, bool notWriteToAssetList)
|
||||
public static void CreateCollector(AssetBundleGrouper grouper, string collectPath, string addressRuleName, string packRuleName, string filterRuleName)
|
||||
{
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
collector.CollectPath = collectPath;
|
||||
collector.AddressRuleName = addressRuleName;
|
||||
collector.PackRuleName = packRuleName;
|
||||
collector.FilterRuleName = filterRuleName;
|
||||
collector.NotWriteToAssetList = notWriteToAssetList;
|
||||
grouper.Collectors.Add(collector);
|
||||
IsDirty = true;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,133 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleGrouperSettingHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 收集着色器的资源包名称
|
||||
/// </summary>
|
||||
public static string CollectShaderBundleName(string assetPath)
|
||||
{
|
||||
// 如果自动收集所有的着色器
|
||||
if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader))
|
||||
{
|
||||
string bundleName = AssetBundleGrouperSettingData.Setting.ShadersBundleName;
|
||||
return CorrectBundleName(bundleName, false);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修正资源包名称
|
||||
/// </summary>
|
||||
public static string CorrectBundleName(string bundleName, bool isRawBundle)
|
||||
{
|
||||
if (isRawBundle)
|
||||
{
|
||||
string fullName = $"{bundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
|
||||
return EditorTools.GetRegularPath(fullName).ToLower();
|
||||
}
|
||||
else
|
||||
{
|
||||
string fullName = $"{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
return EditorTools.GetRegularPath(fullName).ToLower(); ;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region 编辑器下运行时支持
|
||||
private static readonly Dictionary<string, CollectAssetInfo> _locationDic = new Dictionary<string, CollectAssetInfo>(1000);
|
||||
|
||||
public static void InitEditorPlayMode(bool enableAddressable)
|
||||
{
|
||||
_locationDic.Clear();
|
||||
|
||||
if (enableAddressable)
|
||||
{
|
||||
var collectAssetList = AssetBundleGrouperSettingData.Setting.GetAllCollectAssets();
|
||||
foreach (var collectAsset in collectAssetList)
|
||||
{
|
||||
if (collectAsset.NotWriteToAssetList)
|
||||
continue;
|
||||
|
||||
string address = collectAsset.Address;
|
||||
if (_locationDic.ContainsKey(address))
|
||||
UnityEngine.Debug.LogWarning($"Address have existed : {address}");
|
||||
else
|
||||
_locationDic.Add(address, collectAsset);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var collectAssetList = AssetBundleGrouperSettingData.Setting.GetAllCollectAssets();
|
||||
foreach (var collectAsset in collectAssetList)
|
||||
{
|
||||
if (collectAsset.NotWriteToAssetList)
|
||||
continue;
|
||||
|
||||
// 添加原始路径
|
||||
string assetPath = collectAsset.AssetPath;
|
||||
if (_locationDic.ContainsKey(assetPath))
|
||||
UnityEngine.Debug.LogWarning($"Asset path have existed : {assetPath}");
|
||||
else
|
||||
_locationDic.Add(assetPath, collectAsset);
|
||||
|
||||
// 添加去掉后缀名的路径
|
||||
if (Path.HasExtension(assetPath))
|
||||
{
|
||||
string assetPathWithoutExtension = StringUtility.RemoveExtension(assetPath);
|
||||
if (_locationDic.ContainsKey(assetPathWithoutExtension))
|
||||
UnityEngine.Debug.LogWarning($"Asset path have existed : {assetPathWithoutExtension}");
|
||||
else
|
||||
_locationDic.Add(assetPathWithoutExtension, collectAsset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public static string ConvertLocationToAssetPath(string location)
|
||||
{
|
||||
// 检测地址合法性
|
||||
CheckLocation(location);
|
||||
|
||||
if (_locationDic.ContainsKey(location))
|
||||
{
|
||||
return _locationDic[location].AssetPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Not found asset in grouper setting : {location}");
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
private static void CheckLocation(string location)
|
||||
{
|
||||
if (string.IsNullOrEmpty(location))
|
||||
{
|
||||
UnityEngine.Debug.LogError("location param is null or empty!");
|
||||
}
|
||||
else
|
||||
{
|
||||
// 检查路径末尾是否有空格
|
||||
int index = location.LastIndexOf(" ");
|
||||
if (index != -1)
|
||||
{
|
||||
if (location.Length == index + 1)
|
||||
UnityEngine.Debug.LogWarning($"Found blank character in location : \"{location}\"");
|
||||
}
|
||||
|
||||
if (location.IndexOfAny(Path.GetInvalidPathChars()) >= 0)
|
||||
UnityEngine.Debug.LogWarning($"Found illegal character in location : \"{location}\"");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f94918fa1ea63c34fa0e49fdad4119cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -19,10 +19,12 @@ namespace YooAsset.Editor
|
|||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private List<string> _addressRuleList;
|
||||
private List<string> _packRuleList;
|
||||
private List<string> _filterRuleList;
|
||||
private ListView _grouperListView;
|
||||
private ScrollView _collectorScrollView;
|
||||
private Toggle _enableAddressableToogle;
|
||||
private Toggle _autoCollectShaderToogle;
|
||||
private TextField _shaderBundleNameTxt;
|
||||
private TextField _grouperNameTxt;
|
||||
|
@ -37,6 +39,7 @@ namespace YooAsset.Editor
|
|||
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
_addressRuleList = AssetBundleGrouperSettingData.GetAddressRuleNames();
|
||||
_packRuleList = AssetBundleGrouperSettingData.GetPackRuleNames();
|
||||
_filterRuleList = AssetBundleGrouperSettingData.GetFilterRuleNames();
|
||||
|
||||
|
@ -59,7 +62,12 @@ namespace YooAsset.Editor
|
|||
var importBtn = root.Q<Button>("ImportButton");
|
||||
importBtn.clicked += ImportBtn_clicked;
|
||||
|
||||
// 着色器相关
|
||||
// 公共设置相关
|
||||
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
||||
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleGrouperSettingData.ModifyAddressable(evt.newValue);
|
||||
});
|
||||
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
|
||||
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
|
@ -157,6 +165,7 @@ namespace YooAsset.Editor
|
|||
// 刷新窗体
|
||||
private void RefreshWindow()
|
||||
{
|
||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.EnableAddressable);
|
||||
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
|
||||
_shaderBundleNameTxt.SetEnabled(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
|
||||
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.ShadersBundleName);
|
||||
|
@ -225,7 +234,7 @@ namespace YooAsset.Editor
|
|||
private void AddGrouperBtn_clicked()
|
||||
{
|
||||
Undo.RecordObject(AssetBundleGrouperSettingData.Setting, "YooAsset AddGrouper");
|
||||
AssetBundleGrouperSettingData.CreateGrouper("Default Grouper", string.Empty, string.Empty);
|
||||
AssetBundleGrouperSettingData.CreateGrouper("Default Grouper");
|
||||
FillGrouperViewData();
|
||||
}
|
||||
private void RemoveGrouperBtn_clicked()
|
||||
|
@ -259,9 +268,7 @@ namespace YooAsset.Editor
|
|||
_collectorScrollView.Clear();
|
||||
for (int i = 0; i < selectGrouper.Collectors.Count; i++)
|
||||
{
|
||||
var collector = selectGrouper.Collectors[i];
|
||||
VisualElement element = MakeCollectorListViewItem();
|
||||
collector.UserData = element;
|
||||
BindCollectorListViewItem(element, i);
|
||||
_collectorScrollView.Add(element);
|
||||
}
|
||||
|
@ -278,11 +285,23 @@ namespace YooAsset.Editor
|
|||
elementBottom.style.flexDirection = FlexDirection.Row;
|
||||
element.Add(elementBottom);
|
||||
|
||||
VisualElement elementFold = new VisualElement();
|
||||
elementFold.style.flexDirection = FlexDirection.Row;
|
||||
element.Add(elementFold);
|
||||
VisualElement elementFoldout = new VisualElement();
|
||||
elementFoldout.style.flexDirection = FlexDirection.Row;
|
||||
element.Add(elementFoldout);
|
||||
|
||||
VisualElement elementSpace = new VisualElement();
|
||||
elementSpace.style.flexDirection = FlexDirection.Column;
|
||||
element.Add(elementSpace);
|
||||
|
||||
// Top VisualElement
|
||||
{
|
||||
var button = new Button();
|
||||
button.name = "Button1";
|
||||
button.text = "-";
|
||||
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
button.style.flexGrow = 0f;
|
||||
elementTop.Add(button);
|
||||
}
|
||||
{
|
||||
var objectField = new ObjectField();
|
||||
objectField.name = "ObjectField1";
|
||||
|
@ -292,33 +311,33 @@ namespace YooAsset.Editor
|
|||
objectField.style.flexGrow = 1f;
|
||||
elementTop.Add(objectField);
|
||||
var label = objectField.Q<Label>();
|
||||
label.style.minWidth = 80;
|
||||
}
|
||||
{
|
||||
var button = new Button();
|
||||
button.name = "Button1";
|
||||
button.text = "[ - ]";
|
||||
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
button.style.flexGrow = 0f;
|
||||
elementTop.Add(button);
|
||||
label.style.minWidth = 63;
|
||||
}
|
||||
|
||||
// Bottom VisualElement
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.width = 80;
|
||||
label.style.width = 90;
|
||||
elementBottom.Add(label);
|
||||
}
|
||||
if (_enableAddressableToogle.value)
|
||||
{
|
||||
var popupField = new PopupField<string>(_addressRuleList, 0);
|
||||
popupField.name = "PopupField1";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 200;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var popupField = new PopupField<string>(_packRuleList, 0);
|
||||
popupField.name = "PopupField1";
|
||||
popupField.name = "PopupField2";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 150;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var popupField = new PopupField<string>(_filterRuleList, 0);
|
||||
popupField.name = "PopupField2";
|
||||
popupField.name = "PopupField3";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 150;
|
||||
elementBottom.Add(popupField);
|
||||
|
@ -346,6 +365,27 @@ namespace YooAsset.Editor
|
|||
label.style.minWidth = 40;
|
||||
}
|
||||
|
||||
// Foldout VisualElement
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.width = 90;
|
||||
elementFoldout.Add(label);
|
||||
}
|
||||
{
|
||||
var foldout = new Foldout();
|
||||
foldout.name = "Foldout1";
|
||||
foldout.value = false;
|
||||
foldout.text = "Assets";
|
||||
elementFoldout.Add(foldout);
|
||||
}
|
||||
|
||||
// Space VisualElement
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.height = 10;
|
||||
elementSpace.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindCollectorListViewItem(VisualElement element, int index)
|
||||
|
@ -355,12 +395,21 @@ namespace YooAsset.Editor
|
|||
return;
|
||||
|
||||
var collector = selectGrouper.Collectors[index];
|
||||
collector.UserData = element;
|
||||
|
||||
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
|
||||
if (collectObject != null)
|
||||
collectObject.name = collector.CollectPath;
|
||||
|
||||
// Foldout
|
||||
var foldout = element.Q<Foldout>("Foldout1");
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
|
||||
// Remove Button
|
||||
var removeBtn = element.Q<Button>("Button1");
|
||||
removeBtn.clicked += () =>
|
||||
{
|
||||
RemoveCollectorBtn_clicked(collector);
|
||||
};
|
||||
|
||||
// Collect Path
|
||||
var objectField1 = element.Q<ObjectField>("ObjectField1");
|
||||
objectField1.SetValueWithoutNotify(collectObject);
|
||||
|
@ -369,31 +418,40 @@ namespace YooAsset.Editor
|
|||
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||
objectField1.value.name = collector.CollectPath;
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
});
|
||||
|
||||
// Remove Button
|
||||
var removeBtn = element.Q<Button>("Button1");
|
||||
removeBtn.clicked += ()=>
|
||||
// Address Rule
|
||||
var popupField1 = element.Q<PopupField<string>>("PopupField1");
|
||||
if (popupField1 != null)
|
||||
{
|
||||
RemoveCollectorBtn_clicked(collector);
|
||||
};
|
||||
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
|
||||
popupField1.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.AddressRuleName = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
});
|
||||
}
|
||||
|
||||
// Pack Rule
|
||||
var popupField1 = element.Q<PopupField<string>>("PopupField1");
|
||||
popupField1.index = GetPackRuleIndex(collector.PackRuleName);
|
||||
popupField1.RegisterValueChangedCallback(evt =>
|
||||
var popupField2 = element.Q<PopupField<string>>("PopupField2");
|
||||
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
|
||||
popupField2.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.PackRuleName = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
});
|
||||
|
||||
// Filter Rule
|
||||
var popupField2 = element.Q<PopupField<string>>("PopupField2");
|
||||
popupField2.index = GetFilterRuleIndex(collector.FilterRuleName);
|
||||
popupField2.RegisterValueChangedCallback(evt =>
|
||||
var popupField3 = element.Q<PopupField<string>>("PopupField3");
|
||||
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
|
||||
popupField3.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.FilterRuleName = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
});
|
||||
|
||||
// NotWriteToAssetList
|
||||
|
@ -403,6 +461,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
collector.NotWriteToAssetList = evt.newValue;
|
||||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
RefreshFoldout(foldout, selectGrouper, collector);
|
||||
});
|
||||
|
||||
// Tags
|
||||
|
@ -414,13 +473,48 @@ namespace YooAsset.Editor
|
|||
AssetBundleGrouperSettingData.ModifyCollector(selectGrouper, collector);
|
||||
});
|
||||
}
|
||||
private void RefreshFoldout(Foldout foldout, AssetBundleGrouper grouper, AssetBundleCollector collector)
|
||||
{
|
||||
// 清空旧元素
|
||||
foldout.Clear();
|
||||
|
||||
if (collector.IsValid() && collector.NotWriteToAssetList == false)
|
||||
{
|
||||
var collectAssetInfos = collector.GetAllCollectAssets(grouper);
|
||||
foreach (var collectAssetInfo in collectAssetInfos)
|
||||
{
|
||||
VisualElement elementRow = new VisualElement();
|
||||
elementRow.style.flexDirection = FlexDirection.Row;
|
||||
foldout.Add(elementRow);
|
||||
|
||||
string showInfo = collectAssetInfo.AssetPath;
|
||||
if (_enableAddressableToogle.value)
|
||||
{
|
||||
IAddressRule instance = AssetBundleGrouperSettingData.GetAddressRuleInstance(collector.AddressRuleName);
|
||||
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, grouper.GrouperName);
|
||||
string addressValue = instance.GetAssetAddress(ruleData);
|
||||
showInfo = $"[{addressValue}] {showInfo}";
|
||||
}
|
||||
|
||||
var label = new Label();
|
||||
label.text = showInfo;
|
||||
label.style.width = 300;
|
||||
label.style.marginLeft = 0;
|
||||
label.style.flexGrow = 1;
|
||||
elementRow.Add(label);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void AddCollectorBtn_clicked()
|
||||
{
|
||||
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
||||
if (selectGrouper == null)
|
||||
return;
|
||||
|
||||
AssetBundleGrouperSettingData.CreateCollector(selectGrouper, string.Empty, nameof(PackDirectory), nameof(CollectAll), false);
|
||||
string addressRuleName = nameof(AddressByFileName);
|
||||
string packRuleName = nameof(PackDirectory);
|
||||
string filterRuleName = nameof(CollectAll);
|
||||
AssetBundleGrouperSettingData.CreateCollector(selectGrouper, string.Empty, addressRuleName, packRuleName, filterRuleName);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
|
||||
|
@ -434,20 +528,29 @@ namespace YooAsset.Editor
|
|||
FillCollectorViewData();
|
||||
}
|
||||
|
||||
private int GetPackRuleIndex(string packRuleName)
|
||||
private int GetAddressRuleIndex(string ruleName)
|
||||
{
|
||||
for (int i = 0; i < _packRuleList.Count; i++)
|
||||
for (int i = 0; i < _addressRuleList.Count; i++)
|
||||
{
|
||||
if (_packRuleList[i] == packRuleName)
|
||||
if (_addressRuleList[i] == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private int GetFilterRuleIndex(string filterRuleName)
|
||||
private int GetPackRuleIndex(string ruleName)
|
||||
{
|
||||
for (int i = 0; i < _packRuleList.Count; i++)
|
||||
{
|
||||
if (_packRuleList[i] == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private int GetFilterRuleIndex(string ruleName)
|
||||
{
|
||||
for (int i = 0; i < _filterRuleList.Count; i++)
|
||||
{
|
||||
if (_filterRuleList[i] == filterRuleName)
|
||||
if (_filterRuleList[i] == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
|
|
|
@ -13,7 +13,8 @@
|
|||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;">
|
||||
<ui:VisualElement name="ShaderContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
|
|
|
@ -10,6 +10,11 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
public string Address { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// </summary>
|
||||
|
@ -36,17 +41,10 @@ namespace YooAsset.Editor
|
|||
public List<string> DependAssets = new List<string>();
|
||||
|
||||
|
||||
public CollectAssetInfo(string bundleName, string assetPath, List<string> assetTags, bool isRawAsset, bool notWriteToAssetList)
|
||||
public CollectAssetInfo(string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset, bool notWriteToAssetList)
|
||||
{
|
||||
BundleName = bundleName;
|
||||
AssetPath = assetPath;
|
||||
AssetTags = assetTags;
|
||||
IsRawAsset = isRawAsset;
|
||||
NotWriteToAssetList = notWriteToAssetList;
|
||||
}
|
||||
public CollectAssetInfo(string assetPath, List<string> assetTags, bool isRawAsset, bool notWriteToAssetList)
|
||||
{
|
||||
BundleName = string.Empty;
|
||||
Address = address;
|
||||
AssetPath = assetPath;
|
||||
AssetTags = assetTags;
|
||||
IsRawAsset = isRawAsset;
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
using System.IO;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 以文件名为定位地址
|
||||
/// </summary>
|
||||
public class AddressByFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
{
|
||||
return Path.GetFileNameWithoutExtension(data.AssetPath);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以组名+文件名为定位地址
|
||||
/// </summary>
|
||||
public class AddressByGrouperAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
|
||||
return $"{data.GrouperName}_{fileName}";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器名+文件名为定位地址
|
||||
/// </summary>
|
||||
public class AddressByCollectorAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
|
||||
string collectorName = Path.GetFileNameWithoutExtension(data.CollectPath);
|
||||
return $"{collectorName}_{fileName}";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6df37bfd87103a54ca60c0c467a5f33b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,25 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public struct AddressRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GrouperName;
|
||||
|
||||
public AddressRuleData(string assetPath, string collectPath, string grouperName)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GrouperName = grouperName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 寻址规则接口
|
||||
/// </summary>
|
||||
public interface IAddressRule
|
||||
{
|
||||
string GetAssetAddress(AddressRuleData data);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 426a4ff47699b6844946329f54a89128
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -67,6 +67,7 @@ namespace YooAsset.Editor
|
|||
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
|
||||
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
||||
_items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}"));
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("启用自动分包机制", $"{buildReport.Summary.EnableAutoCollect}"));
|
||||
_items.Add(new ItemWrapper("追加文件扩展名", $"{buildReport.Summary.AppendFileExtension}"));
|
||||
_items.Add(new ItemWrapper("自动收集着色器", $"{buildReport.Summary.AutoCollectShaders}"));
|
||||
|
|
|
@ -8,6 +8,7 @@ namespace YooAsset
|
|||
internal sealed class BundledSceneProvider : BundledProvider
|
||||
{
|
||||
public readonly LoadSceneMode SceneMode;
|
||||
private readonly string _sceneName;
|
||||
private readonly bool _activateOnLoad;
|
||||
private readonly int _priority;
|
||||
private AsyncOperation _asyncOp;
|
||||
|
@ -25,6 +26,7 @@ namespace YooAsset
|
|||
: base(scenePath, null)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_sceneName = System.IO.Path.GetFileNameWithoutExtension(scenePath);
|
||||
_activateOnLoad = activateOnLoad;
|
||||
_priority = priority;
|
||||
}
|
||||
|
@ -68,7 +70,7 @@ namespace YooAsset
|
|||
// 2. 加载场景
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
_asyncOp = SceneManager.LoadSceneAsync(AssetName, SceneMode);
|
||||
_asyncOp = SceneManager.LoadSceneAsync(_sceneName, SceneMode);
|
||||
if (_asyncOp != null)
|
||||
{
|
||||
_asyncOp.allowSceneActivation = true;
|
||||
|
@ -78,7 +80,7 @@ namespace YooAsset
|
|||
else
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"Failed to load scene : {AssetName}";
|
||||
LastError = $"Failed to load scene : {_sceneName}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
}
|
||||
|
@ -89,7 +91,7 @@ namespace YooAsset
|
|||
{
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
SceneObject = SceneManager.GetSceneByName(AssetName);
|
||||
SceneObject = SceneManager.GetSceneByName(_sceneName);
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
|
|
|
@ -5,6 +5,11 @@ namespace YooAsset
|
|||
[Serializable]
|
||||
internal class PatchAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
public string Address;
|
||||
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// </summary>
|
||||
|
|
|
@ -12,6 +12,11 @@ namespace YooAsset
|
|||
[Serializable]
|
||||
internal class PatchManifest
|
||||
{
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 资源版本号
|
||||
/// </summary>
|
||||
|
@ -45,6 +50,12 @@ namespace YooAsset
|
|||
[NonSerialized]
|
||||
public readonly Dictionary<string, PatchAsset> Assets = new Dictionary<string, PatchAsset>();
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址映射集合
|
||||
/// </summary>
|
||||
[NonSerialized]
|
||||
public readonly Dictionary<string, string> AddressDic = new Dictionary<string, string>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置资源标签列表
|
||||
|
@ -108,6 +119,22 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址转换为资源路径
|
||||
/// </summary>
|
||||
public string ConvertAddress(string address)
|
||||
{
|
||||
if (AddressDic.TryGetValue(address, out string assetPath))
|
||||
{
|
||||
return assetPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Not found address in patch manifest : {address}");
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 序列化
|
||||
|
@ -155,6 +182,19 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
// Address
|
||||
if (patchManifest.EnableAddressable)
|
||||
{
|
||||
foreach (var patchAsset in patchManifest.AssetList)
|
||||
{
|
||||
string address = patchAsset.Address;
|
||||
if (patchManifest.AddressDic.ContainsKey(address))
|
||||
throw new Exception($"Address have existed : {address}");
|
||||
else
|
||||
patchManifest.AddressDic.Add(address, patchAsset.AssetPath);
|
||||
}
|
||||
}
|
||||
|
||||
return patchManifest;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,6 +31,10 @@ namespace YooAsset
|
|||
BundleInfo bundleInfo = new BundleInfo(bundleName);
|
||||
return bundleInfo;
|
||||
}
|
||||
string IBundleServices.ConvertAddress(string address)
|
||||
{
|
||||
throw new Exception($"Editor play mode not support addressable.");
|
||||
}
|
||||
string IBundleServices.GetBundleName(string assetPath)
|
||||
{
|
||||
return assetPath;
|
||||
|
|
|
@ -237,6 +237,10 @@ namespace YooAsset
|
|||
return bundleInfo;
|
||||
}
|
||||
}
|
||||
string IBundleServices.ConvertAddress(string address)
|
||||
{
|
||||
return LocalPatchManifest.ConvertAddress(address);
|
||||
}
|
||||
string IBundleServices.GetBundleName(string assetPath)
|
||||
{
|
||||
return LocalPatchManifest.GetBundleName(assetPath);
|
||||
|
|
|
@ -56,6 +56,10 @@ namespace YooAsset
|
|||
return bundleInfo;
|
||||
}
|
||||
}
|
||||
string IBundleServices.ConvertAddress(string address)
|
||||
{
|
||||
return AppPatchManifest.ConvertAddress(address);
|
||||
}
|
||||
string IBundleServices.GetBundleName(string assetPath)
|
||||
{
|
||||
return AppPatchManifest.GetBundleName(assetPath);
|
||||
|
|
|
@ -1,11 +0,0 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class AddressLocationServices : ILocationServices
|
||||
{
|
||||
public string ConvertLocationToAssetPath(YooAssets.EPlayMode playMode, string location)
|
||||
{
|
||||
throw new System.NotImplementedException("该功能暂未支持!");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,105 +0,0 @@
|
|||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class DefaultLocationServices : ILocationServices
|
||||
{
|
||||
private readonly string _resourceRoot;
|
||||
|
||||
public DefaultLocationServices(string resourceRoot)
|
||||
{
|
||||
if (string.IsNullOrEmpty(resourceRoot) == false)
|
||||
_resourceRoot = PathHelper.GetRegularPath(resourceRoot);
|
||||
}
|
||||
public string ConvertLocationToAssetPath(YooAssets.EPlayMode playMode, string location)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
CheckLocation(location);
|
||||
#endif
|
||||
|
||||
if (playMode == YooAssets.EPlayMode.EditorPlayMode)
|
||||
{
|
||||
string filePath = CombineAssetPath(_resourceRoot, location);
|
||||
return FindDatabaseAssetPath(filePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
return CombineAssetPath(_resourceRoot, location);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 合并资源路径
|
||||
/// </summary>
|
||||
private static string CombineAssetPath(string root, string location)
|
||||
{
|
||||
if (string.IsNullOrEmpty(root))
|
||||
return location;
|
||||
else
|
||||
return $"{root}/{location}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetDatabase的加载路径
|
||||
/// </summary>
|
||||
private static string FindDatabaseAssetPath(string filePath)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (File.Exists(filePath))
|
||||
return filePath;
|
||||
|
||||
// AssetDatabase加载资源需要提供文件后缀格式,然而资源定位地址并没有文件格式信息。
|
||||
// 所以我们通过查找该文件所在文件夹内同名的首个文件来确定AssetDatabase的加载路径。
|
||||
// 注意:AssetDatabase.FindAssets() 返回文件内包括递归文件夹内所有资源的GUID
|
||||
string fileName = Path.GetFileName(filePath);
|
||||
string directory = PathHelper.GetDirectory(filePath);
|
||||
string[] guids = UnityEditor.AssetDatabase.FindAssets(string.Empty, new[] { directory });
|
||||
for (int i = 0; i < guids.Length; i++)
|
||||
{
|
||||
string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(guids[i]);
|
||||
|
||||
if (UnityEditor.AssetDatabase.IsValidFolder(assetPath))
|
||||
continue;
|
||||
|
||||
string assetDirectory = PathHelper.GetDirectory(assetPath);
|
||||
if (assetDirectory != directory)
|
||||
continue;
|
||||
|
||||
string assetName = Path.GetFileNameWithoutExtension(assetPath);
|
||||
if (assetName == fileName)
|
||||
return assetPath;
|
||||
}
|
||||
|
||||
// 没有找到同名的资源文件
|
||||
YooLogger.Warning($"Not found asset : {filePath}");
|
||||
return filePath;
|
||||
#else
|
||||
throw new System.NotImplementedException();
|
||||
#endif
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void CheckLocation(string location)
|
||||
{
|
||||
if (string.IsNullOrEmpty(location))
|
||||
{
|
||||
YooLogger.Error("location param is null or empty!");
|
||||
}
|
||||
else
|
||||
{
|
||||
// 检查路径末尾是否有空格
|
||||
int index = location.LastIndexOf(" ");
|
||||
if (index != -1)
|
||||
{
|
||||
if (location.Length == index + 1)
|
||||
YooLogger.Warning($"Found blank character in location : \"{location}\"");
|
||||
}
|
||||
|
||||
if (location.IndexOfAny(Path.GetInvalidPathChars()) >= 0)
|
||||
YooLogger.Warning($"Found illegal character in location : \"{location}\"");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -8,6 +8,11 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
BundleInfo GetBundleInfo(string bundleName);
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址转换为资源路径
|
||||
/// </summary>
|
||||
string ConvertAddress(string address);
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源所属的资源包名称
|
||||
/// </summary>
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6e400ee1e8b3556479bfa493ff7fe778
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,29 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class AddressLocationServices : ILocationServices
|
||||
{
|
||||
public AddressLocationServices()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
LocationServicesHelper.InitEditorPlayMode(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
public string ConvertLocationToAssetPath(YooAssets.EPlayMode playMode, string location)
|
||||
{
|
||||
if (playMode == YooAssets.EPlayMode.EditorPlayMode)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
return LocationServicesHelper.ConvertLocationToAssetPath(location);
|
||||
#else
|
||||
throw new System.NotImplementedException();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
return YooAssets.ConvertAddress(location);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class DefaultLocationServices : ILocationServices
|
||||
{
|
||||
private readonly string _resourceRoot;
|
||||
|
||||
public DefaultLocationServices(string resourceRoot)
|
||||
{
|
||||
if (string.IsNullOrEmpty(resourceRoot) == false)
|
||||
_resourceRoot = PathHelper.GetRegularPath(resourceRoot);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
LocationServicesHelper.InitEditorPlayMode(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
public string ConvertLocationToAssetPath(YooAssets.EPlayMode playMode, string location)
|
||||
{
|
||||
location = CombineAssetPath(_resourceRoot, location);
|
||||
if (playMode == YooAssets.EPlayMode.EditorPlayMode)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
return LocationServicesHelper.ConvertLocationToAssetPath(location);
|
||||
#else
|
||||
throw new System.NotImplementedException();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
return location;
|
||||
}
|
||||
}
|
||||
private string CombineAssetPath(string root, string location)
|
||||
{
|
||||
if (string.IsNullOrEmpty(root))
|
||||
return location;
|
||||
else
|
||||
return $"{root}/{location}";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
#if UNITY_EDITOR
|
||||
using System.Reflection;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal static class LocationServicesHelper
|
||||
{
|
||||
private static System.Type AssetBundleGrouperSettingHelperClassType;
|
||||
|
||||
public static void InitEditorPlayMode(bool enableAddressable)
|
||||
{
|
||||
AssetBundleGrouperSettingHelperClassType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleGrouperSettingHelper");
|
||||
InvokePublicStaticMethod(AssetBundleGrouperSettingHelperClassType, "InitEditorPlayMode", enableAddressable);
|
||||
}
|
||||
public static string ConvertLocationToAssetPath(string location)
|
||||
{
|
||||
return (string)InvokePublicStaticMethod(AssetBundleGrouperSettingHelperClassType, "ConvertLocationToAssetPath", location);
|
||||
}
|
||||
|
||||
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
|
||||
{
|
||||
var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);
|
||||
if (methodInfo == null)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"{type.FullName} not found method : {method}");
|
||||
return null;
|
||||
}
|
||||
return methodInfo.Invoke(null, parameters);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b39dcdab07554ca4ab4ace5ca97aee78
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -377,18 +377,16 @@ namespace YooAsset
|
|||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
IBundleServices bundleServices = _offlinePlayModeImpl;
|
||||
string bundleName = bundleServices.GetBundleName(assetPath);
|
||||
BundleInfo bundleInfo = bundleServices.GetBundleInfo(bundleName);
|
||||
string bundleName = _bundleServices.GetBundleName(assetPath);
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(bundleName);
|
||||
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
IBundleServices bundleServices = _hostPlayModeImpl;
|
||||
string bundleName = bundleServices.GetBundleName(assetPath);
|
||||
BundleInfo bundleInfo = bundleServices.GetBundleInfo(bundleName);
|
||||
string bundleName = _bundleServices.GetBundleName(assetPath);
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(bundleName);
|
||||
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
|
@ -650,9 +648,6 @@ namespace YooAsset
|
|||
#endregion
|
||||
|
||||
#region 内部方法
|
||||
/// <summary>
|
||||
/// 更新资源系统
|
||||
/// </summary>
|
||||
internal static void InternalUpdate()
|
||||
{
|
||||
// 更新异步请求操作
|
||||
|
@ -675,6 +670,10 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
}
|
||||
internal static string ConvertAddress(string address)
|
||||
{
|
||||
return _bundleServices.ConvertAddress(address);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue