YooAsset/Assets/YooAsset/Runtime/Services/LocationServices/LocationServicesHelper.cs

32 lines
1.1 KiB
C#

#if UNITY_EDITOR
using System.Reflection;
namespace YooAsset
{
internal static class LocationServicesHelper
{
private static System.Type AssetBundleGrouperSettingHelperClassType;
public static void InitEditorPlayMode(bool enableAddressable)
{
AssetBundleGrouperSettingHelperClassType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleGrouperSettingHelper");
InvokePublicStaticMethod(AssetBundleGrouperSettingHelperClassType, "InitEditorPlayMode", enableAddressable);
}
public static string ConvertLocationToAssetPath(string location)
{
return (string)InvokePublicStaticMethod(AssetBundleGrouperSettingHelperClassType, "ConvertLocationToAssetPath", location);
}
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
{
var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);
if (methodInfo == null)
{
UnityEngine.Debug.LogError($"{type.FullName} not found method : {method}");
return null;
}
return methodInfo.Invoke(null, parameters);
}
}
}
#endif