parent
9394ff49fd
commit
29b3ca4e69
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@ -8,7 +8,7 @@ namespace YooAsset
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{
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internal class AssetSystemImpl
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{
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private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
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private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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private static long _sceneCreateCount = 0;
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@ -69,6 +69,15 @@ namespace YooAsset
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/// </summary>
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public void DestroyAll()
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{
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foreach (var provider in _providers)
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{
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provider.Destroy();
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}
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foreach (var loader in _loaders)
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{
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loader.Destroy(true);
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}
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_providers.Clear();
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_loaders.Clear();
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ClearSceneHandle();
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@ -97,12 +106,12 @@ namespace YooAsset
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{
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for (int i = _loaders.Count - 1; i >= 0; i--)
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{
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AssetBundleLoaderBase loader = _loaders[i];
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BundleLoaderBase loader = _loaders[i];
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loader.TryDestroyAllProviders();
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}
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for (int i = _loaders.Count - 1; i >= 0; i--)
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{
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AssetBundleLoaderBase loader = _loaders[i];
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BundleLoaderBase loader = _loaders[i];
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if (loader.CanDestroy())
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{
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loader.Destroy(false);
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@ -141,7 +150,7 @@ namespace YooAsset
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{
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load scene. {assetInfo.Error}");
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YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<SceneOperationHandle>();
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@ -178,7 +187,7 @@ namespace YooAsset
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{
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load asset. {assetInfo.Error}");
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YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<AssetOperationHandle>();
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@ -205,7 +214,7 @@ namespace YooAsset
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{
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}");
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YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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@ -225,6 +234,33 @@ namespace YooAsset
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return provider.CreateHandle<SubAssetsOperationHandle>();
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}
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/// <summary>
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/// 加载原生文件
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/// </summary>
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public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
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{
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<RawFileOperationHandle>();
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}
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string providerGUID = assetInfo.GUID;
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ProviderBase provider = TryGetProvider(providerGUID);
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if (provider == null)
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{
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if (_simulationOnEditor)
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provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
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else
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provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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return provider.CreateHandle<RawFileOperationHandle>();
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}
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internal void UnloadSubScene(ProviderBase provider)
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{
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string providerGUID = provider.ProviderGUID;
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@ -269,18 +305,18 @@ namespace YooAsset
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}
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}
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internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
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internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
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{
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BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
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return CreateAssetBundleLoaderInternal(bundleInfo);
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}
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internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
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internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
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{
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BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
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List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
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List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
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foreach (var bundleInfo in depends)
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{
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AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
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BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
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result.Add(dependLoader);
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}
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return result;
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@ -293,10 +329,10 @@ namespace YooAsset
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}
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}
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private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
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private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
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{
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// 如果加载器已经存在
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AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
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BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
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if (loader != null)
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return loader;
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@ -304,18 +340,21 @@ namespace YooAsset
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#if UNITY_WEBGL
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loader = new AssetBundleWebLoader(this, bundleInfo);
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#else
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if (bundleInfo.Bundle.IsRawFile)
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loader = new RawBundleFileLoader(this, bundleInfo);
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else
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loader = new AssetBundleFileLoader(this, bundleInfo);
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#endif
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_loaders.Add(loader);
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return loader;
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}
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private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
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private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
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{
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AssetBundleLoaderBase loader = null;
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BundleLoaderBase loader = null;
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for (int i = 0; i < _loaders.Count; i++)
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{
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AssetBundleLoaderBase temp = _loaders[i];
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BundleLoaderBase temp = _loaders[i];
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if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
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{
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loader = temp;
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@ -0,0 +1,95 @@
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using System.IO;
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using System.Text;
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namespace YooAsset
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{
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public class RawFileOperationHandle : OperationHandleBase
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{
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private System.Action<RawFileOperationHandle> _callback;
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internal RawFileOperationHandle(ProviderBase provider) : base(provider)
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{
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}
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internal override void InvokeCallback()
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{
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_callback?.Invoke(this);
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}
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/// <summary>
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/// 完成委托
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/// </summary>
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public event System.Action<RawFileOperationHandle> Completed
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{
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add
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{
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if (IsValid == false)
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throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
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if (Provider.IsDone)
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value.Invoke(this);
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else
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_callback += value;
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}
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remove
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{
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if (IsValid == false)
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throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
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_callback -= value;
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}
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}
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/// <summary>
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/// 等待异步执行完毕
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/// </summary>
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public void WaitForAsyncComplete()
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{
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if (IsValid == false)
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return;
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Provider.WaitForAsyncComplete();
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}
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/// <summary>
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/// 释放资源句柄
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/// </summary>
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public void Release()
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{
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this.ReleaseInternal();
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}
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/// <summary>
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/// 获取原生文件的二进制数据
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/// </summary>
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public byte[] GetRawFileData()
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{
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if (IsValid == false)
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return null;
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string filePath = Provider.RawFilePath;
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if (File.Exists(filePath) == false)
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return null;
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return File.ReadAllBytes(filePath);
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}
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/// <summary>
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/// 获取原生文件的文本数据
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/// </summary>
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public string GetRawFileText()
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{
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if (IsValid == false)
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return null;
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string filePath = Provider.RawFilePath;
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if (File.Exists(filePath) == false)
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return null;
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return File.ReadAllText(filePath, Encoding.UTF8);
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}
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/// <summary>
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/// 获取原生文件的路径
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/// </summary>
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public string GetRawFilePath()
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{
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if (IsValid == false)
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return string.Empty;
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return Provider.RawFilePath;
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}
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: e26f14db9addb4c49b4f0f520bf75d9d
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guid: e8420ba734d425a4ba9f19173d74503c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -6,7 +6,7 @@ using UnityEngine;
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namespace YooAsset
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{
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internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase
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internal sealed class AssetBundleFileLoader : BundleLoaderBase
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{
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private enum ESteps
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{
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}
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private ESteps _steps = ESteps.None;
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private string _fileLoadPath;
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private bool _isWaitForAsyncComplete = false;
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private bool _isShowWaitForAsyncError = false;
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private DownloaderBase _unpacker;
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
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{
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_steps = ESteps.Download;
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_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
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{
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if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
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{
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_steps = ESteps.Unpack;
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_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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}
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else
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{
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_steps = ESteps.LoadFile;
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_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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}
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#else
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_steps = ESteps.LoadFile;
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_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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#endif
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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_steps = ESteps.LoadFile;
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_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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}
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else
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{
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@ -137,11 +136,11 @@ namespace YooAsset
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{
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#if UNITY_EDITOR
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// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
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if (System.IO.File.Exists(_fileLoadPath) == false)
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if (System.IO.File.Exists(FileLoadPath) == false)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Not found assetBundle file : {_fileLoadPath}";
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LastError = $"Not found assetBundle file : {FileLoadPath}";
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YooLogger.Error(LastError);
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return;
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}
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@ -152,9 +151,9 @@ namespace YooAsset
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if (loadMethod == EBundleLoadMethod.Normal)
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{
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
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CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
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else
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_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
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_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
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}
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else
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{
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@ -169,15 +168,15 @@ namespace YooAsset
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DecryptFileInfo fileInfo = new DecryptFileInfo();
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fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
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fileInfo.FilePath = _fileLoadPath;
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fileInfo.FilePath = FileLoadPath;
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if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
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{
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ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
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CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
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else
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_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
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_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
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}
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else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
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{
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@ -279,6 +278,14 @@ namespace YooAsset
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int frame = 1000;
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while (true)
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{
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// 文件解压
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if (_unpacker != null)
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{
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_unpacker.Update();
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if (_unpacker.IsDone() == false)
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continue;
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}
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// 保险机制
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// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
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frame--;
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@ -7,7 +7,7 @@ using UnityEngine.Networking;
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namespace YooAsset
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{
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internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase
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internal sealed class AssetBundleWebLoader : BundleLoaderBase
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{
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private enum ESteps
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{
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@ -24,7 +24,6 @@ namespace YooAsset
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private ESteps _steps = ESteps.None;
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private float _tryTimer = 0;
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private string _fileLoadPath;
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private bool _isShowWaitForAsyncError = false;
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private DownloaderBase _downloader;
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private UnityWebRequest _webRequest;
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@ -48,17 +47,17 @@ namespace YooAsset
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
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{
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_steps = ESteps.Download;
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_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
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{
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_steps = ESteps.LoadWebFile;
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_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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_steps = ESteps.LoadCacheFile;
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_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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}
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else
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{
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@ -97,11 +96,11 @@ namespace YooAsset
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{
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#if UNITY_EDITOR
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// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
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if (System.IO.File.Exists(_fileLoadPath) == false)
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if (System.IO.File.Exists(FileLoadPath) == false)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Not found assetBundle file : {_fileLoadPath}";
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LastError = $"Not found assetBundle file : {FileLoadPath}";
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YooLogger.Error(LastError);
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return;
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}
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@ -111,7 +110,7 @@ namespace YooAsset
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var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
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if (loadMethod == EBundleLoadMethod.Normal)
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{
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_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
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_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
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}
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else
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{
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@ -164,7 +163,7 @@ namespace YooAsset
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if (_steps == ESteps.LoadWebFile)
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{
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var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, hash);
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckLoadWebFile;
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}
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@ -181,7 +180,7 @@ namespace YooAsset
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if (_webRequest.isNetworkError || _webRequest.isHttpError)
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#endif
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{
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YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
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YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
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_steps = ESteps.TryLoadWebFile;
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_tryTimer = 0;
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}
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@ -5,7 +5,7 @@ using UnityEngine;
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namespace YooAsset
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{
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internal abstract class AssetBundleLoaderBase
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internal abstract class BundleLoaderBase
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{
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public enum EStatus
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{
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|
@ -46,9 +46,10 @@ namespace YooAsset
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|||
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private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
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internal AssetBundle CacheBundle { set; get; }
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internal string FileLoadPath { set; get; }
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||||
public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
{
|
||||
Impl = impl;
|
||||
MainBundleInfo = bundleInfo;
|
|
@ -9,10 +9,10 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 依赖的资源包加载器列表
|
||||
/// </summary>
|
||||
private readonly List<AssetBundleLoaderBase> _dependBundles;
|
||||
private readonly List<BundleLoaderBase> _dependBundles;
|
||||
|
||||
|
||||
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles)
|
||||
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
|
||||
{
|
||||
_dependBundles = dpendBundles;
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ namespace YooAsset
|
|||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -52,7 +52,7 @@ namespace YooAsset
|
|||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return loader.LastError;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,174 @@
|
|||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RawBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private bool _isWaitForAsyncComplete = false;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
|
||||
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_WEBGL
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
#else
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
#endif
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 解压内置文件
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4. 检测解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
_isWaitForAsyncComplete = true;
|
||||
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
if (frame == 0)
|
||||
{
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// 驱动流程
|
||||
Update();
|
||||
|
||||
// 完成后退出
|
||||
if (IsDone())
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fa39f24727abe514093f18787c0c7e27
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,468 +0,0 @@
|
|||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 原生文件操作
|
||||
/// </summary>
|
||||
public abstract class RawFileOperation : AsyncOperationBase
|
||||
{
|
||||
internal readonly BundleInfo _bundleInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的拷贝路径
|
||||
/// </summary>
|
||||
public string CopyPath { private set; get; }
|
||||
|
||||
|
||||
internal RawFileOperation(BundleInfo bundleInfo, string copyPath)
|
||||
{
|
||||
_bundleInfo = bundleInfo;
|
||||
CopyPath = copyPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public abstract string GetCachePath();
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的二进制数据
|
||||
/// </summary>
|
||||
public byte[] LoadFileData()
|
||||
{
|
||||
string filePath = GetCachePath();
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllBytes(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的文本数据
|
||||
/// </summary>
|
||||
public string LoadFileText()
|
||||
{
|
||||
string filePath = GetCachePath();
|
||||
if (File.Exists(filePath) == false)
|
||||
return string.Empty;
|
||||
return File.ReadAllText(filePath, System.Text.Encoding.UTF8);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发生错误的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class CompletedRawFileOperation : RawFileOperation
|
||||
{
|
||||
private readonly string _error;
|
||||
internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath)
|
||||
{
|
||||
_error = error;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _error;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
return; // 模拟实现异步操作
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则将其删除
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.EditorAssetPath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _unpacker;
|
||||
|
||||
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 内置文件解压
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 3. 检测内置文件解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
Progress = _unpacker.DownloadProgress;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 4. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 联机模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 3. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
Progress = _downloader.DownloadProgress;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 解压内置文件
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4. 检测解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
Progress = _unpacker.DownloadProgress;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -54,7 +54,7 @@ namespace YooAsset
|
|||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace YooAsset
|
|||
{
|
||||
internal abstract class BundledProvider : ProviderBase
|
||||
{
|
||||
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected BundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
|
||||
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class BundledRawFileProvider : BundledProvider
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.CheckBundle;
|
||||
}
|
||||
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = OwnerBundle.FileLoadPath;
|
||||
Status = EStatus.Success;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8a00889582fd95446b103af1074fa6ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -58,7 +58,7 @@ namespace YooAsset
|
|||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace YooAsset
|
|||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DatabaseRawFileProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
// 检测资源文件是否存在
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
|
||||
// 注意:模拟异步加载效果提前返回
|
||||
if (IsWaitForAsyncComplete == false)
|
||||
return;
|
||||
}
|
||||
|
||||
if(Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = MainAssetInfo.AssetPath;
|
||||
Status = EStatus.Success;
|
||||
InvokeCompletion();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 41d0e9bbc5a3a5b4e8b05d60d40d495a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -47,6 +47,11 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件路径
|
||||
/// </summary>
|
||||
public string RawFilePath { protected set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 当前的加载状态
|
||||
|
@ -152,6 +157,8 @@ namespace YooAsset
|
|||
handle = new SceneOperationHandle(this);
|
||||
else if (typeof(T) == typeof(SubAssetsOperationHandle))
|
||||
handle = new SubAssetsOperationHandle(this);
|
||||
else if (typeof(T) == typeof(RawFileOperationHandle))
|
||||
handle = new RawFileOperationHandle(this);
|
||||
else
|
||||
throw new System.NotImplementedException();
|
||||
|
||||
|
|
|
@ -412,74 +412,63 @@ namespace YooAsset
|
|||
|
||||
#region 原生文件
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
return LoadRawFileInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileSync(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadRawFileInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return LoadRawFileInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileAsync(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadRawFileInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
|
||||
private RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath)
|
||||
private RawFileOperationHandle LoadRawFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to get raw file. {assetInfo.Error}");
|
||||
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (bundleInfo.Bundle.IsRawFile == false)
|
||||
if (assetInfo.IsInvalid == false)
|
||||
{
|
||||
string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} method !";
|
||||
YooLogger.Error(error);
|
||||
RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile == false)
|
||||
throw new Exception($"Cannot load asset bundle file using {nameof(LoadRawFileAsync)} method !");
|
||||
}
|
||||
#endif
|
||||
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
var handle = _assetSystemImpl.LoadRawFileAsync(assetInfo);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -592,13 +581,7 @@ namespace YooAsset
|
|||
{
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
{
|
||||
string error = $"Cannot load raw file using LoadAsset method !";
|
||||
YooLogger.Error(error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(error);
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
throw new Exception($"Cannot load raw file using {nameof(LoadAssetAsync)} method !");
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -687,13 +670,7 @@ namespace YooAsset
|
|||
{
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
{
|
||||
string error = $"Cannot load raw file using LoadSubAssets method !";
|
||||
YooLogger.Error(error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(error);
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
throw new Exception($"Cannot load raw file using {nameof(LoadSubAssetsAsync)} method !");
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -82,25 +82,43 @@ namespace YooAsset
|
|||
|
||||
#region 原生文件
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.GetRawFileAsync(location, copyPath);
|
||||
return _defaultPackage.LoadRawFileSync(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static RawFileOperationHandle LoadRawFileSync(string location)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.GetRawFileAsync(assetInfo, copyPath);
|
||||
return _defaultPackage.LoadRawFileSync(location);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.LoadRawFileAsync(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static RawFileOperationHandle LoadRawFileAsync(string location)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.LoadRawFileAsync(location);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
Loading…
Reference in New Issue