diff --git a/Assets/YooAsset/Runtime/AssetSystem/AssetSystem.cs b/Assets/YooAsset/Runtime/AssetSystem/AssetSystem.cs index cabcdf3..e528bc3 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/AssetSystem.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/AssetSystem.cs @@ -8,7 +8,7 @@ namespace YooAsset { internal class AssetSystemImpl { - private readonly List _loaders = new List(1000); + private readonly List _loaders = new List(1000); private readonly List _providers = new List(1000); private readonly static Dictionary _sceneHandles = new Dictionary(100); private static long _sceneCreateCount = 0; @@ -69,6 +69,15 @@ namespace YooAsset /// public void DestroyAll() { + foreach (var provider in _providers) + { + provider.Destroy(); + } + foreach (var loader in _loaders) + { + loader.Destroy(true); + } + _providers.Clear(); _loaders.Clear(); ClearSceneHandle(); @@ -97,12 +106,12 @@ namespace YooAsset { for (int i = _loaders.Count - 1; i >= 0; i--) { - AssetBundleLoaderBase loader = _loaders[i]; + BundleLoaderBase loader = _loaders[i]; loader.TryDestroyAllProviders(); } for (int i = _loaders.Count - 1; i >= 0; i--) { - AssetBundleLoaderBase loader = _loaders[i]; + BundleLoaderBase loader = _loaders[i]; if (loader.CanDestroy()) { loader.Destroy(false); @@ -141,7 +150,7 @@ namespace YooAsset { if (assetInfo.IsInvalid) { - YooLogger.Error($"Failed to load scene. {assetInfo.Error}"); + YooLogger.Error($"Failed to load scene ! {assetInfo.Error}"); CompletedProvider completedProvider = new CompletedProvider(assetInfo); completedProvider.SetCompleted(assetInfo.Error); return completedProvider.CreateHandle(); @@ -178,7 +187,7 @@ namespace YooAsset { if (assetInfo.IsInvalid) { - YooLogger.Error($"Failed to load asset. {assetInfo.Error}"); + YooLogger.Error($"Failed to load asset ! {assetInfo.Error}"); CompletedProvider completedProvider = new CompletedProvider(assetInfo); completedProvider.SetCompleted(assetInfo.Error); return completedProvider.CreateHandle(); @@ -205,7 +214,7 @@ namespace YooAsset { if (assetInfo.IsInvalid) { - YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}"); + YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}"); CompletedProvider completedProvider = new CompletedProvider(assetInfo); completedProvider.SetCompleted(assetInfo.Error); return completedProvider.CreateHandle(); @@ -225,6 +234,33 @@ namespace YooAsset return provider.CreateHandle(); } + /// + /// 加载原生文件 + /// + public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo) + { + if (assetInfo.IsInvalid) + { + YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}"); + CompletedProvider completedProvider = new CompletedProvider(assetInfo); + completedProvider.SetCompleted(assetInfo.Error); + return completedProvider.CreateHandle(); + } + + string providerGUID = assetInfo.GUID; + ProviderBase provider = TryGetProvider(providerGUID); + if (provider == null) + { + if (_simulationOnEditor) + provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo); + else + provider = new BundledRawFileProvider(this, providerGUID, assetInfo); + provider.InitSpawnDebugInfo(); + _providers.Add(provider); + } + return provider.CreateHandle(); + } + internal void UnloadSubScene(ProviderBase provider) { string providerGUID = provider.ProviderGUID; @@ -269,18 +305,18 @@ namespace YooAsset } } - internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo) + internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo) { BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo); return CreateAssetBundleLoaderInternal(bundleInfo); } - internal List CreateDependAssetBundleLoaders(AssetInfo assetInfo) + internal List CreateDependAssetBundleLoaders(AssetInfo assetInfo) { BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo); - List result = new List(depends.Length); + List result = new List(depends.Length); foreach (var bundleInfo in depends) { - AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo); + BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo); result.Add(dependLoader); } return result; @@ -293,10 +329,10 @@ namespace YooAsset } } - private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo) + private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo) { // 如果加载器已经存在 - AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName); + BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName); if (loader != null) return loader; @@ -304,18 +340,21 @@ namespace YooAsset #if UNITY_WEBGL loader = new AssetBundleWebLoader(this, bundleInfo); #else - loader = new AssetBundleFileLoader(this, bundleInfo); + if (bundleInfo.Bundle.IsRawFile) + loader = new RawBundleFileLoader(this, bundleInfo); + else + loader = new AssetBundleFileLoader(this, bundleInfo); #endif _loaders.Add(loader); return loader; } - private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName) + private BundleLoaderBase TryGetAssetBundleLoader(string bundleName) { - AssetBundleLoaderBase loader = null; + BundleLoaderBase loader = null; for (int i = 0; i < _loaders.Count; i++) { - AssetBundleLoaderBase temp = _loaders[i]; + BundleLoaderBase temp = _loaders[i]; if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName)) { loader = temp; diff --git a/Assets/YooAsset/Runtime/AssetSystem/Handles/RawFileOperationHandle.cs b/Assets/YooAsset/Runtime/AssetSystem/Handles/RawFileOperationHandle.cs new file mode 100644 index 0000000..fd31eef --- /dev/null +++ b/Assets/YooAsset/Runtime/AssetSystem/Handles/RawFileOperationHandle.cs @@ -0,0 +1,95 @@ +using System.IO; +using System.Text; + +namespace YooAsset +{ + public class RawFileOperationHandle : OperationHandleBase + { + private System.Action _callback; + + internal RawFileOperationHandle(ProviderBase provider) : base(provider) + { + } + internal override void InvokeCallback() + { + _callback?.Invoke(this); + } + + /// + /// 完成委托 + /// + public event System.Action Completed + { + add + { + if (IsValid == false) + throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid"); + if (Provider.IsDone) + value.Invoke(this); + else + _callback += value; + } + remove + { + if (IsValid == false) + throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid"); + _callback -= value; + } + } + + /// + /// 等待异步执行完毕 + /// + public void WaitForAsyncComplete() + { + if (IsValid == false) + return; + Provider.WaitForAsyncComplete(); + } + + /// + /// 释放资源句柄 + /// + public void Release() + { + this.ReleaseInternal(); + } + + + /// + /// 获取原生文件的二进制数据 + /// + public byte[] GetRawFileData() + { + if (IsValid == false) + return null; + string filePath = Provider.RawFilePath; + if (File.Exists(filePath) == false) + return null; + return File.ReadAllBytes(filePath); + } + + /// + /// 获取原生文件的文本数据 + /// + public string GetRawFileText() + { + if (IsValid == false) + return null; + string filePath = Provider.RawFilePath; + if (File.Exists(filePath) == false) + return null; + return File.ReadAllText(filePath, Encoding.UTF8); + } + + /// + /// 获取原生文件的路径 + /// + public string GetRawFilePath() + { + if (IsValid == false) + return string.Empty; + return Provider.RawFilePath; + } + } +} \ No newline at end of file diff --git a/Assets/YooAsset/Runtime/AssetSystem/Operations/RawFileOperation.cs.meta b/Assets/YooAsset/Runtime/AssetSystem/Handles/RawFileOperationHandle.cs.meta similarity index 83% rename from Assets/YooAsset/Runtime/AssetSystem/Operations/RawFileOperation.cs.meta rename to Assets/YooAsset/Runtime/AssetSystem/Handles/RawFileOperationHandle.cs.meta index 8c12e40..59443ac 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Operations/RawFileOperation.cs.meta +++ b/Assets/YooAsset/Runtime/AssetSystem/Handles/RawFileOperationHandle.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e26f14db9addb4c49b4f0f520bf75d9d +guid: e8420ba734d425a4ba9f19173d74503c MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleFileLoader.cs b/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleFileLoader.cs index 9e305c5..777b2f8 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleFileLoader.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleFileLoader.cs @@ -6,7 +6,7 @@ using UnityEngine; namespace YooAsset { - internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase + internal sealed class AssetBundleFileLoader : BundleLoaderBase { private enum ESteps { @@ -21,7 +21,6 @@ namespace YooAsset } private ESteps _steps = ESteps.None; - private string _fileLoadPath; private bool _isWaitForAsyncComplete = false; private bool _isShowWaitForAsyncError = false; private DownloaderBase _unpacker; @@ -47,7 +46,7 @@ namespace YooAsset if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) { _steps = ESteps.Download; - _fileLoadPath = MainBundleInfo.Bundle.CachedFilePath; + FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; } else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) { @@ -56,22 +55,22 @@ namespace YooAsset if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream) { _steps = ESteps.Unpack; - _fileLoadPath = MainBundleInfo.Bundle.CachedFilePath; + FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; } else { _steps = ESteps.LoadFile; - _fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath; + FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath; } #else _steps = ESteps.LoadFile; - _fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath; + FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath; #endif } else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) { _steps = ESteps.LoadFile; - _fileLoadPath = MainBundleInfo.Bundle.CachedFilePath; + FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; } else { @@ -137,11 +136,11 @@ namespace YooAsset { #if UNITY_EDITOR // 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。 - if (System.IO.File.Exists(_fileLoadPath) == false) + if (System.IO.File.Exists(FileLoadPath) == false) { _steps = ESteps.Done; Status = EStatus.Failed; - LastError = $"Not found assetBundle file : {_fileLoadPath}"; + LastError = $"Not found assetBundle file : {FileLoadPath}"; YooLogger.Error(LastError); return; } @@ -152,9 +151,9 @@ namespace YooAsset if (loadMethod == EBundleLoadMethod.Normal) { if (_isWaitForAsyncComplete) - CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath); + CacheBundle = AssetBundle.LoadFromFile(FileLoadPath); else - _createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath); + _createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath); } else { @@ -169,15 +168,15 @@ namespace YooAsset DecryptFileInfo fileInfo = new DecryptFileInfo(); fileInfo.BundleName = MainBundleInfo.Bundle.BundleName; - fileInfo.FilePath = _fileLoadPath; + fileInfo.FilePath = FileLoadPath; if (loadMethod == EBundleLoadMethod.LoadFromFileOffset) { ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo); if (_isWaitForAsyncComplete) - CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset); + CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset); else - _createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset); + _createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset); } else if (loadMethod == EBundleLoadMethod.LoadFromMemory) { @@ -279,6 +278,14 @@ namespace YooAsset int frame = 1000; while (true) { + // 文件解压 + if (_unpacker != null) + { + _unpacker.Update(); + if (_unpacker.IsDone() == false) + continue; + } + // 保险机制 // 注意:如果需要从WEB端下载资源,可能会触发保险机制! frame--; diff --git a/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleWebLoader.cs b/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleWebLoader.cs index 54785ba..69fba04 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleWebLoader.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleWebLoader.cs @@ -7,7 +7,7 @@ using UnityEngine.Networking; namespace YooAsset { - internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase + internal sealed class AssetBundleWebLoader : BundleLoaderBase { private enum ESteps { @@ -24,7 +24,6 @@ namespace YooAsset private ESteps _steps = ESteps.None; private float _tryTimer = 0; - private string _fileLoadPath; private bool _isShowWaitForAsyncError = false; private DownloaderBase _downloader; private UnityWebRequest _webRequest; @@ -48,17 +47,17 @@ namespace YooAsset if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) { _steps = ESteps.Download; - _fileLoadPath = MainBundleInfo.Bundle.CachedFilePath; + FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; } else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) { _steps = ESteps.LoadWebFile; - _fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath; + FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath; } else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) { _steps = ESteps.LoadCacheFile; - _fileLoadPath = MainBundleInfo.Bundle.CachedFilePath; + FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; } else { @@ -97,11 +96,11 @@ namespace YooAsset { #if UNITY_EDITOR // 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。 - if (System.IO.File.Exists(_fileLoadPath) == false) + if (System.IO.File.Exists(FileLoadPath) == false) { _steps = ESteps.Done; Status = EStatus.Failed; - LastError = $"Not found assetBundle file : {_fileLoadPath}"; + LastError = $"Not found assetBundle file : {FileLoadPath}"; YooLogger.Error(LastError); return; } @@ -111,7 +110,7 @@ namespace YooAsset var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod; if (loadMethod == EBundleLoadMethod.Normal) { - _createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath); + _createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath); } else { @@ -164,7 +163,7 @@ namespace YooAsset if (_steps == ESteps.LoadWebFile) { var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash); - _webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, hash); + _webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash); _webRequest.SendWebRequest(); _steps = ESteps.CheckLoadWebFile; } @@ -181,7 +180,7 @@ namespace YooAsset if (_webRequest.isNetworkError || _webRequest.isHttpError) #endif { - YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}"); + YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}"); _steps = ESteps.TryLoadWebFile; _tryTimer = 0; } diff --git a/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleLoaderBase.cs b/Assets/YooAsset/Runtime/AssetSystem/Loader/BundleLoaderBase.cs similarity index 95% rename from Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleLoaderBase.cs rename to Assets/YooAsset/Runtime/AssetSystem/Loader/BundleLoaderBase.cs index ff345ea..30e4a63 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleLoaderBase.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/Loader/BundleLoaderBase.cs @@ -5,7 +5,7 @@ using UnityEngine; namespace YooAsset { - internal abstract class AssetBundleLoaderBase + internal abstract class BundleLoaderBase { public enum EStatus { @@ -46,9 +46,10 @@ namespace YooAsset private readonly List _providers = new List(100); internal AssetBundle CacheBundle { set; get; } + internal string FileLoadPath { set; get; } + - - public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo) + public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo) { Impl = impl; MainBundleInfo = bundleInfo; diff --git a/Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleLoaderBase.cs.meta b/Assets/YooAsset/Runtime/AssetSystem/Loader/BundleLoaderBase.cs.meta similarity index 100% rename from Assets/YooAsset/Runtime/AssetSystem/Loader/AssetBundleLoaderBase.cs.meta rename to Assets/YooAsset/Runtime/AssetSystem/Loader/BundleLoaderBase.cs.meta diff --git a/Assets/YooAsset/Runtime/AssetSystem/Loader/DependAssetBundleGrouper.cs b/Assets/YooAsset/Runtime/AssetSystem/Loader/DependAssetBundleGrouper.cs index 25203fd..3ad4b71 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Loader/DependAssetBundleGrouper.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/Loader/DependAssetBundleGrouper.cs @@ -9,10 +9,10 @@ namespace YooAsset /// /// 依赖的资源包加载器列表 /// - private readonly List _dependBundles; + private readonly List _dependBundles; - public DependAssetBundleGroup(List dpendBundles) + public DependAssetBundleGroup(List dpendBundles) { _dependBundles = dpendBundles; } @@ -37,7 +37,7 @@ namespace YooAsset { foreach (var loader in _dependBundles) { - if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed) + if (loader.Status != BundleLoaderBase.EStatus.Succeed) { return false; } @@ -52,7 +52,7 @@ namespace YooAsset { foreach (var loader in _dependBundles) { - if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed) + if (loader.Status != BundleLoaderBase.EStatus.Succeed) { return loader.LastError; } diff --git a/Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleFileLoader.cs b/Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleFileLoader.cs new file mode 100644 index 0000000..5f2da63 --- /dev/null +++ b/Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleFileLoader.cs @@ -0,0 +1,174 @@ +using System.IO; + +namespace YooAsset +{ + internal class RawBundleFileLoader : BundleLoaderBase + { + private enum ESteps + { + None, + Download, + CheckDownload, + Unpack, + CheckUnpack, + CheckFile, + Done, + } + + private ESteps _steps = ESteps.None; + private bool _isWaitForAsyncComplete = false; + private bool _isShowWaitForAsyncError = false; + private DownloaderBase _unpacker; + private DownloaderBase _downloader; + + + public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo) + { + } + + /// + /// 轮询更新 + /// + public override void Update() + { + if (_steps == ESteps.Done) + return; + + if (_steps == ESteps.None) + { + if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) + { + _steps = ESteps.Download; + FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; + } + else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) + { +#if UNITY_ANDROID || UNITY_WEBGL + _steps = ESteps.Unpack; + FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; +#else + _steps = ESteps.CheckFile; + FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath; +#endif + } + else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) + { + _steps = ESteps.CheckFile; + FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; + } + else + { + throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString()); + } + } + + // 1. 下载远端文件 + if (_steps == ESteps.Download) + { + int failedTryAgain = int.MaxValue; + _downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain); + _steps = ESteps.CheckDownload; + } + + // 2. 检测下载结果 + if (_steps == ESteps.CheckDownload) + { + if (_downloader.IsDone() == false) + return; + + if (_downloader.HasError()) + { + _steps = ESteps.Done; + Status = EStatus.Failed; + LastError = _downloader.GetLastError(); + } + else + { + _steps = ESteps.CheckFile; + } + } + + // 3. 解压内置文件 + if (_steps == ESteps.Unpack) + { + int failedTryAgain = 1; + var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle); + _unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain); + _steps = ESteps.CheckUnpack; + } + + // 4. 检测解压结果 + if (_steps == ESteps.CheckUnpack) + { + if (_unpacker.IsDone() == false) + return; + + if (_unpacker.HasError()) + { + _steps = ESteps.Done; + Status = EStatus.Failed; + LastError = _unpacker.GetLastError(); + } + else + { + _steps = ESteps.CheckFile; + } + } + + // 5. 检测结果 + if (_steps == ESteps.CheckFile) + { + _steps = ESteps.Done; + if (File.Exists(FileLoadPath)) + { + Status = EStatus.Succeed; + } + else + { + Status = EStatus.Failed; + LastError = $"Raw file not found : {FileLoadPath}"; + } + } + } + + /// + /// 主线程等待异步操作完毕 + /// + public override void WaitForAsyncComplete() + { + _isWaitForAsyncComplete = true; + + int frame = 1000; + while (true) + { + // 文件解压 + if (_unpacker != null) + { + _unpacker.Update(); + if (_unpacker.IsDone() == false) + continue; + } + + // 保险机制 + // 注意:如果需要从WEB端下载资源,可能会触发保险机制! + frame--; + if (frame == 0) + { + if (_isShowWaitForAsyncError == false) + { + _isShowWaitForAsyncError = true; + YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !"); + } + break; + } + + // 驱动流程 + Update(); + + // 完成后退出 + if (IsDone()) + break; + } + } + } +} \ No newline at end of file diff --git a/Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleFileLoader.cs.meta b/Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleFileLoader.cs.meta new file mode 100644 index 0000000..011a6a3 --- /dev/null +++ b/Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleFileLoader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fa39f24727abe514093f18787c0c7e27 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/YooAsset/Runtime/AssetSystem/Operations/RawFileOperation.cs b/Assets/YooAsset/Runtime/AssetSystem/Operations/RawFileOperation.cs deleted file mode 100644 index fb42394..0000000 --- a/Assets/YooAsset/Runtime/AssetSystem/Operations/RawFileOperation.cs +++ /dev/null @@ -1,468 +0,0 @@ -using System.IO; - -namespace YooAsset -{ - /// - /// 原生文件操作 - /// - public abstract class RawFileOperation : AsyncOperationBase - { - internal readonly BundleInfo _bundleInfo; - - /// - /// 原生文件的拷贝路径 - /// - public string CopyPath { private set; get; } - - - internal RawFileOperation(BundleInfo bundleInfo, string copyPath) - { - _bundleInfo = bundleInfo; - CopyPath = copyPath; - } - - /// - /// 原生文件的缓存路径 - /// - public abstract string GetCachePath(); - - /// - /// 获取原生文件的二进制数据 - /// - public byte[] LoadFileData() - { - string filePath = GetCachePath(); - if (File.Exists(filePath) == false) - return null; - return File.ReadAllBytes(filePath); - } - - /// - /// 获取原生文件的文本数据 - /// - public string LoadFileText() - { - string filePath = GetCachePath(); - if (File.Exists(filePath) == false) - return string.Empty; - return File.ReadAllText(filePath, System.Text.Encoding.UTF8); - } - } - - /// - /// 发生错误的原生文件操作 - /// - internal sealed class CompletedRawFileOperation : RawFileOperation - { - private readonly string _error; - internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath) - { - _error = error; - } - internal override void Start() - { - Status = EOperationStatus.Failed; - Error = _error; - } - internal override void Update() - { - } - - /// - /// 原生文件的缓存路径 - /// - public override string GetCachePath() - { - return string.Empty; - } - } - - /// - /// 编辑器下模拟运行的原生文件操作 - /// - internal sealed class EditorPlayModeRawFileOperation : RawFileOperation - { - private enum ESteps - { - None, - Prepare, - CheckAndCopyFile, - Done, - } - - private ESteps _steps = ESteps.None; - - internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath) - { - } - internal override void Start() - { - _steps = ESteps.Prepare; - } - internal override void Update() - { - if (_steps == ESteps.None || _steps == ESteps.Done) - return; - - // 1. 准备工作 - if (_steps == ESteps.Prepare) - { - if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor) - { - _steps = ESteps.CheckAndCopyFile; - return; // 模拟实现异步操作 - } - else - { - throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString()); - } - } - - // 2. 检测并拷贝原生文件 - if (_steps == ESteps.CheckAndCopyFile) - { - // 如果不需要保存文件 - if (string.IsNullOrEmpty(CopyPath)) - { - _steps = ESteps.Done; - Status = EOperationStatus.Succeed; - return; - } - - // 如果原生文件已经存在,则将其删除 - if (File.Exists(CopyPath)) - { - File.Delete(CopyPath); - } - - try - { - FileUtility.CreateFileDirectory(CopyPath); - File.Copy(GetCachePath(), CopyPath, true); - _steps = ESteps.Done; - Status = EOperationStatus.Succeed; - } - catch (System.Exception e) - { - _steps = ESteps.Done; - Status = EOperationStatus.Failed; - Error = e.Message; - } - } - } - - /// - /// 原生文件的缓存路径 - /// - public override string GetCachePath() - { - if (_bundleInfo == null) - return string.Empty; - return _bundleInfo.EditorAssetPath; - } - } - - /// - /// 离线模式的原生文件操作 - /// - internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation - { - private enum ESteps - { - None, - Prepare, - Unpack, - CheckUnpack, - CheckAndCopyFile, - Done, - } - - private ESteps _steps = ESteps.None; - private DownloaderBase _unpacker; - - public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath) - { - } - internal override void Start() - { - _steps = ESteps.Prepare; - } - internal override void Update() - { - if (_steps == ESteps.None || _steps == ESteps.Done) - return; - - // 1. 准备工作 - if (_steps == ESteps.Prepare) - { - if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None) - { - _steps = ESteps.Done; - Status = EOperationStatus.Failed; - Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}"; - } - else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) - { - _steps = ESteps.Unpack; - } - else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) - { - _steps = ESteps.CheckAndCopyFile; - } - else - { - throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString()); - } - } - - // 2. 内置文件解压 - if (_steps == ESteps.Unpack) - { - int failedTryAgain = 1; - var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(_bundleInfo.Bundle); - _unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain); - _steps = ESteps.CheckUnpack; - } - - // 3. 检测内置文件解压结果 - if (_steps == ESteps.CheckUnpack) - { - Progress = _unpacker.DownloadProgress; - if (_unpacker.IsDone() == false) - return; - - if (_unpacker.HasError()) - { - _steps = ESteps.Done; - Status = EOperationStatus.Failed; - Error = _unpacker.GetLastError(); - } - else - { - _steps = ESteps.CheckAndCopyFile; - } - } - - // 4. 检测并拷贝原生文件 - if (_steps == ESteps.CheckAndCopyFile) - { - // 如果不需要保存文件 - if (string.IsNullOrEmpty(CopyPath)) - { - _steps = ESteps.Done; - Status = EOperationStatus.Succeed; - return; - } - - // 如果原生文件已经存在,则验证其完整性 - if (File.Exists(CopyPath)) - { - var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High); - if (verifyResult == EVerifyResult.Succeed) - { - _steps = ESteps.Done; - Status = EOperationStatus.Succeed; - return; - } - else - { - File.Delete(CopyPath); - } - } - - try - { - FileUtility.CreateFileDirectory(CopyPath); - File.Copy(GetCachePath(), CopyPath, true); - _steps = ESteps.Done; - Status = EOperationStatus.Succeed; - } - catch (System.Exception e) - { - _steps = ESteps.Done; - Status = EOperationStatus.Failed; - Error = e.Message; - } - } - } - - /// - /// 原生文件的缓存路径 - /// - public override string GetCachePath() - { - if (_bundleInfo == null) - return string.Empty; - return _bundleInfo.Bundle.CachedFilePath; - } - } - - /// - /// 联机模式的原生文件操作 - /// - internal sealed class HostPlayModeRawFileOperation : RawFileOperation - { - private enum ESteps - { - None, - Prepare, - Download, - CheckDownload, - Unpack, - CheckUnpack, - CheckAndCopyFile, - Done, - } - - private ESteps _steps = ESteps.None; - private DownloaderBase _unpacker; - private DownloaderBase _downloader; - - internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath) - { - } - internal override void Start() - { - _steps = ESteps.Prepare; - } - internal override void Update() - { - if (_steps == ESteps.None || _steps == ESteps.Done) - return; - - // 1. 准备工作 - if (_steps == ESteps.Prepare) - { - if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None) - { - _steps = ESteps.Done; - Status = EOperationStatus.Failed; - Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}"; - } - else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) - { - _steps = ESteps.Download; - } - else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) - { - _steps = ESteps.Unpack; - } - else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) - { - _steps = ESteps.CheckAndCopyFile; - } - else - { - throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString()); - } - } - - // 2. 下载远端文件 - if (_steps == ESteps.Download) - { - int failedTryAgain = int.MaxValue; - _downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain); - _steps = ESteps.CheckDownload; - } - - // 3. 检测下载结果 - if (_steps == ESteps.CheckDownload) - { - Progress = _downloader.DownloadProgress; - if (_downloader.IsDone() == false) - return; - - if (_downloader.HasError()) - { - _steps = ESteps.Done; - Status = EOperationStatus.Failed; - Error = _downloader.GetLastError(); - } - else - { - _steps = ESteps.CheckAndCopyFile; - } - } - - // 3. 解压内置文件 - if (_steps == ESteps.Unpack) - { - int failedTryAgain = 1; - var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(_bundleInfo.Bundle); - _unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain); - _steps = ESteps.CheckUnpack; - } - - // 4. 检测解压结果 - if (_steps == ESteps.CheckUnpack) - { - Progress = _unpacker.DownloadProgress; - if (_unpacker.IsDone() == false) - return; - - if (_unpacker.HasError()) - { - _steps = ESteps.Done; - Status = EOperationStatus.Failed; - Error = _unpacker.GetLastError(); - } - else - { - _steps = ESteps.CheckAndCopyFile; - } - } - - // 5. 检测并拷贝原生文件 - if (_steps == ESteps.CheckAndCopyFile) - { - // 如果不需要保存文件 - if (string.IsNullOrEmpty(CopyPath)) - { - _steps = ESteps.Done; - Status = EOperationStatus.Succeed; - return; - } - - // 如果原生文件已经存在,则验证其完整性 - if (File.Exists(CopyPath)) - { - var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High); - if (verifyResult == EVerifyResult.Succeed) - { - _steps = ESteps.Done; - Status = EOperationStatus.Succeed; - return; - } - else - { - File.Delete(CopyPath); - } - } - - try - { - FileUtility.CreateFileDirectory(CopyPath); - File.Copy(GetCachePath(), CopyPath, true); - _steps = ESteps.Done; - Status = EOperationStatus.Succeed; - } - catch (System.Exception e) - { - _steps = ESteps.Done; - Status = EOperationStatus.Failed; - Error = e.Message; - } - } - } - - /// - /// 原生文件的缓存路径 - /// - public override string GetCachePath() - { - if (_bundleInfo == null) - return string.Empty; - return _bundleInfo.Bundle.CachedFilePath; - } - } -} \ No newline at end of file diff --git a/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledAssetProvider.cs b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledAssetProvider.cs index 8cecc14..dbbf33e 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledAssetProvider.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledAssetProvider.cs @@ -54,7 +54,7 @@ namespace YooAsset return; } - if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed) + if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed) { Status = EStatus.Fail; LastError = OwnerBundle.LastError; diff --git a/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledProvider.cs b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledProvider.cs index 4bef023..3e404b5 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledProvider.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledProvider.cs @@ -5,7 +5,7 @@ namespace YooAsset { internal abstract class BundledProvider : ProviderBase { - protected AssetBundleLoaderBase OwnerBundle { private set; get; } + protected BundleLoaderBase OwnerBundle { private set; get; } protected DependAssetBundleGroup DependBundleGroup { private set; get; } public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo) diff --git a/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledRawFileProvider.cs b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledRawFileProvider.cs new file mode 100644 index 0000000..0dba7ae --- /dev/null +++ b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledRawFileProvider.cs @@ -0,0 +1,61 @@ + +namespace YooAsset +{ + internal class BundledRawFileProvider : BundledProvider + { + public override float Progress + { + get + { + if (IsDone) + return 1f; + else + return 0; + } + } + + public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo) + { + } + public override void Update() + { + DebugRecording(); + + if (IsDone) + return; + + if (Status == EStatus.None) + { + Status = EStatus.CheckBundle; + } + + if (Status == EStatus.CheckBundle) + { + if (IsWaitForAsyncComplete) + { + OwnerBundle.WaitForAsyncComplete(); + } + + if (OwnerBundle.IsDone() == false) + return; + + if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed) + { + Status = EStatus.Fail; + LastError = OwnerBundle.LastError; + InvokeCompletion(); + return; + } + + Status = EStatus.Checking; + } + + if (Status == EStatus.Checking) + { + RawFilePath = OwnerBundle.FileLoadPath; + Status = EStatus.Success; + InvokeCompletion(); + } + } + } +} \ No newline at end of file diff --git a/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledRawFileProvider.cs.meta b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledRawFileProvider.cs.meta new file mode 100644 index 0000000..58ba438 --- /dev/null +++ b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledRawFileProvider.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8a00889582fd95446b103af1074fa6ba +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledSceneProvider.cs b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledSceneProvider.cs index 7792224..1754474 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledSceneProvider.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledSceneProvider.cs @@ -58,7 +58,7 @@ namespace YooAsset return; } - if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed) + if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed) { Status = EStatus.Fail; LastError = OwnerBundle.LastError; diff --git a/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledSubAssetsProvider.cs b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledSubAssetsProvider.cs index 2e9cf81..8d317ac 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledSubAssetsProvider.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledSubAssetsProvider.cs @@ -54,7 +54,7 @@ namespace YooAsset return; } - if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed) + if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed) { Status = EStatus.Fail; LastError = OwnerBundle.LastError; diff --git a/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseRawFileProvider.cs b/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseRawFileProvider.cs new file mode 100644 index 0000000..87cec4a --- /dev/null +++ b/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseRawFileProvider.cs @@ -0,0 +1,55 @@ + +namespace YooAsset +{ + internal class DatabaseRawFileProvider : ProviderBase + { + public override float Progress + { + get + { + if (IsDone) + return 1f; + else + return 0; + } + } + + public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo) + { + } + public override void Update() + { +#if UNITY_EDITOR + if (IsDone) + return; + + if (Status == EStatus.None) + { + // 检测资源文件是否存在 + string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath); + if (string.IsNullOrEmpty(guid)) + { + Status = EStatus.Fail; + LastError = $"Not found asset : {MainAssetInfo.AssetPath}"; + YooLogger.Error(LastError); + InvokeCompletion(); + return; + } + + Status = EStatus.Checking; + + // 注意:模拟异步加载效果提前返回 + if (IsWaitForAsyncComplete == false) + return; + } + + if(Status == EStatus.Checking) + { + RawFilePath = MainAssetInfo.AssetPath; + Status = EStatus.Success; + InvokeCompletion(); + } +#endif + } + } +} \ No newline at end of file diff --git a/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseRawFileProvider.cs.meta b/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseRawFileProvider.cs.meta new file mode 100644 index 0000000..64f6659 --- /dev/null +++ b/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseRawFileProvider.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41d0e9bbc5a3a5b4e8b05d60d40d495a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/YooAsset/Runtime/AssetSystem/Provider/ProviderBase.cs b/Assets/YooAsset/Runtime/AssetSystem/Provider/ProviderBase.cs index f5a9657..fc2e61c 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Provider/ProviderBase.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/Provider/ProviderBase.cs @@ -47,6 +47,11 @@ namespace YooAsset /// public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; } + /// + /// 原生文件路径 + /// + public string RawFilePath { protected set; get; } + /// /// 当前的加载状态 @@ -152,6 +157,8 @@ namespace YooAsset handle = new SceneOperationHandle(this); else if (typeof(T) == typeof(SubAssetsOperationHandle)) handle = new SubAssetsOperationHandle(this); + else if (typeof(T) == typeof(RawFileOperationHandle)) + handle = new RawFileOperationHandle(this); else throw new System.NotImplementedException(); diff --git a/Assets/YooAsset/Runtime/AssetsPackage.cs b/Assets/YooAsset/Runtime/AssetsPackage.cs index 6fddd76..dcd9414 100644 --- a/Assets/YooAsset/Runtime/AssetsPackage.cs +++ b/Assets/YooAsset/Runtime/AssetsPackage.cs @@ -412,74 +412,63 @@ namespace YooAsset #region 原生文件 /// - /// 异步获取原生文件 + /// 同步加载原生文件 /// - /// 资源的定位地址 - /// 拷贝路径 - public RawFileOperation GetRawFileAsync(string location, string copyPath = null) + /// 资源信息 + public RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo) { DebugCheckInitialize(); - AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); - return GetRawFileInternal(assetInfo, copyPath); + return LoadRawFileInternal(assetInfo, true); } /// - /// 异步获取原生文件 + /// 同步加载原生文件 /// - /// 资源信息 - /// 拷贝路径 - public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null) + /// 资源的定位地址 + public RawFileOperationHandle LoadRawFileSync(string location) { DebugCheckInitialize(); - return GetRawFileInternal(assetInfo, copyPath); + AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); + return LoadRawFileInternal(assetInfo, true); + } + + /// + /// 异步加载原生文件 + /// + /// 资源信息 + public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo) + { + DebugCheckInitialize(); + return LoadRawFileInternal(assetInfo, false); + } + + /// + /// 异步加载原生文件 + /// + /// 资源的定位地址 + public RawFileOperationHandle LoadRawFileAsync(string location) + { + DebugCheckInitialize(); + AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); + return LoadRawFileInternal(assetInfo, false); } - private RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath) + private RawFileOperationHandle LoadRawFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete) { - if (assetInfo.IsInvalid) - { - YooLogger.Error($"Failed to get raw file. {assetInfo.Error}"); - RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath); - OperationSystem.StartOperation(operation); - return operation; - } - - BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo); - #if UNITY_EDITOR - if (bundleInfo.Bundle.IsRawFile == false) + if (assetInfo.IsInvalid == false) { - string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} method !"; - YooLogger.Error(error); - RawFileOperation operation = new CompletedRawFileOperation(error, copyPath); - OperationSystem.StartOperation(operation); - return operation; + BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo); + if (bundleInfo.Bundle.IsRawFile == false) + throw new Exception($"Cannot load asset bundle file using {nameof(LoadRawFileAsync)} method !"); } #endif - if (_playMode == EPlayMode.EditorSimulateMode) - { - RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath); - OperationSystem.StartOperation(operation); - return operation; - } - else if (_playMode == EPlayMode.OfflinePlayMode) - { - RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath); - OperationSystem.StartOperation(operation); - return operation; - } - else if (_playMode == EPlayMode.HostPlayMode) - { - RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath); - OperationSystem.StartOperation(operation); - return operation; - } - else - { - throw new NotImplementedException(); - } + var handle = _assetSystemImpl.LoadRawFileAsync(assetInfo); + if (waitForAsyncComplete) + handle.WaitForAsyncComplete(); + return handle; } #endregion @@ -592,13 +581,7 @@ namespace YooAsset { BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo); if (bundleInfo.Bundle.IsRawFile) - { - string error = $"Cannot load raw file using LoadAsset method !"; - YooLogger.Error(error); - CompletedProvider completedProvider = new CompletedProvider(assetInfo); - completedProvider.SetCompleted(error); - return completedProvider.CreateHandle(); - } + throw new Exception($"Cannot load raw file using {nameof(LoadAssetAsync)} method !"); } #endif @@ -687,13 +670,7 @@ namespace YooAsset { BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo); if (bundleInfo.Bundle.IsRawFile) - { - string error = $"Cannot load raw file using LoadSubAssets method !"; - YooLogger.Error(error); - CompletedProvider completedProvider = new CompletedProvider(assetInfo); - completedProvider.SetCompleted(error); - return completedProvider.CreateHandle(); - } + throw new Exception($"Cannot load raw file using {nameof(LoadSubAssetsAsync)} method !"); } #endif diff --git a/Assets/YooAsset/Runtime/YooAssetsExtension.cs b/Assets/YooAsset/Runtime/YooAssetsExtension.cs index be0ceb5..df0a500 100644 --- a/Assets/YooAsset/Runtime/YooAssetsExtension.cs +++ b/Assets/YooAsset/Runtime/YooAssetsExtension.cs @@ -82,25 +82,43 @@ namespace YooAsset #region 原生文件 /// - /// 异步获取原生文件 + /// 同步加载原生文件 /// - /// 资源的定位地址 - /// 拷贝路径 - public static RawFileOperation GetRawFileAsync(string location, string copyPath = null) + /// 资源信息 + public static RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo) { DebugCheckDefaultPackageValid(); - return _defaultPackage.GetRawFileAsync(location, copyPath); + return _defaultPackage.LoadRawFileSync(assetInfo); } /// - /// 异步获取原生文件 + /// 同步加载原生文件 /// - /// 资源信息 - /// 拷贝路径 - public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null) + /// 资源的定位地址 + public static RawFileOperationHandle LoadRawFileSync(string location) { DebugCheckDefaultPackageValid(); - return _defaultPackage.GetRawFileAsync(assetInfo, copyPath); + return _defaultPackage.LoadRawFileSync(location); + } + + /// + /// 异步加载原生文件 + /// + /// 资源信息 + public static RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo) + { + DebugCheckDefaultPackageValid(); + return _defaultPackage.LoadRawFileAsync(assetInfo); + } + + /// + /// 异步加载原生文件 + /// + /// 资源的定位地址 + public static RawFileOperationHandle LoadRawFileAsync(string location) + { + DebugCheckDefaultPackageValid(); + return _defaultPackage.LoadRawFileAsync(location); } #endregion