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All notable changes to this package will be documented in this file.
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## [1.3.1] - 2022-10-18
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### Fixed
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- 修复了原生文件每次获取都重复拷贝的问题。
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- 修复了断点续传下载字节数统计不准确的问题。
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### Added
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- 所有下载相关方法增加超时判断参数。
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- 新增首包资源文件拷贝选项。
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```c#
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public class BuildParameters
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{
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/// <summary>
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/// 拷贝内置资源选项
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/// </summary>
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public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
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/// <summary>
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/// 拷贝内置资源的标签
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/// </summary>
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public string CopyBuildinFileTags = string.Empty;
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}
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```
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- 新增资源包初始化查询字段。
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```c#
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public class AssetsPackage
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{
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/// <summary>
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/// 初始化状态
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/// </summary>
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public EOperationStatus InitializeStatus
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}
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```
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- 增加获取人类可读的版本信息。
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````c#
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public class AssetsPackage
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{
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/// <summary>
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/// 获取人类可读的版本信息
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/// </summary>
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public string GetHumanReadableVersion()
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}
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````
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- 新增资源缓存清理方法。
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```c#
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public static class YooAssets
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{
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/// <summary>
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/// 清理未使用的缓存文件
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/// </summary>
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public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
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}
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```
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- 异步操作类新增繁忙查询方法。
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````c#
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public abstract class GameAsyncOperation
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{
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/// <summary>
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/// 异步操作系统是否繁忙
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/// </summary>
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protected bool IsBusy()
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}
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````
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### Removed
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- 移除了AssetsPackage.IsInitialized()方法。
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- 移除了YooAssets.ClearAllCacheFiles()方法。
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### Changed
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- YooAssetsPackage类重名为AssetsPackage
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## [1.3.0-preview] - 2022-10-08
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该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。
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