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All notable changes to this package will be documented in this file.
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## [1.3.4] - 2022-11-04
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### Fixed
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- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
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- (#37)修复了在修改GroupName和GroupDesc时,左侧Group栏显示没刷新的问题。
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- (#38)修复了工程里没有shader的话,SBP构建会报异常的问题。
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### Added
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- 新增了AssetsPackage.CheckPackageContentsAsync()方法
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```c#
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/// <summary>
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/// 检查本地包裹内容的完整性
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/// </summary>
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public CheckPackageContentsOperation CheckPackageContentsAsync()
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```
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### Changed
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- 优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。
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- 重写了文件的加密和解密逻辑。
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```c#
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public interface IDecryptionServices
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{
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/// <summary>
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/// 文件偏移解密方法
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/// </summary>
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ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
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/// <summary>
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/// 文件内存解密方法
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/// </summary>
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byte[] LoadFromMemory(DecryptFileInfo fileInfo);
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/// <summary>
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/// 文件流解密方法
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/// </summary>
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System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
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/// <summary>
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/// 文件流解密的托管缓存大小
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/// </summary>
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uint GetManagedReadBufferSize();
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}
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```
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- AssetBundleBuilder界面增加了构建版本选项。
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### Removed
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- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
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## [1.3.3] - 2022-10-27
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### Fixed
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