using UnityEngine; namespace Mly.Hotfix { public class CheatStoryTypeView : MonoBehaviour { public bool SkipStory; public bool UnLockAllStory; private GUIStyle _GUIStyle; public void Awake() { SkipStory = PlayerPrefs.GetInt("SkipStory", 0) == 1; UnLockAllStory = PlayerPrefs.GetInt("UnLockAllStory", 0) == 1; } public void OnGUI() { var style = CheatUtil.GetGUIButtonStyle(); style.normal.textColor = Color.white; style.fontSize = 30; var val = GUI.Toggle(new Rect(10, 100, 300, 100), SkipStory, SkipStory ? "跳过剧情中" : "点击跳过剧情", style); var val2 = GUI.Toggle(new Rect(10, 300, 300, 100), UnLockAllStory, UnLockAllStory ? "解锁全部剧情中" : "点击解锁全部剧情", style); if (val != SkipStory) { SkipStory = val; PlayerPrefs.SetInt("SkipStory", SkipStory ? 1 : 0); } if (val2 != UnLockAllStory) { UnLockAllStory = val2; PlayerPrefs.SetInt("UnLockAllStory", UnLockAllStory ? 1 : 0); } } } }